Age | Commit message (Collapse) | Author |
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the processor status register, a union now.
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done with a union, in order to make it more readable.
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functions.
I did this to make it more readable, while still
making it fast, due to inlining it.
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emulator's assembler.
And removed three pointers, and the linewrap table
from zero page, in SuBEditor.
I moved the linewrap table to address $1000.
And because of finally adding include support to the
assembler, I can now start work on SuBAsm!
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emulator some more.
I optimized the emulator by replacing the main loop
from a conditional while loop, to an unconditional for
loop.
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emulator smaller, and faster.
I am also starting to make SuBEditor's source code
more readable.
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It now has a lexer/tokenizer, along with a parser.
I have also made the emulator even smaller.
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inserting characters without replacing the old ones.
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efficient, and ported SuBEditor to C.
I revamped the opcode table to add another prefix bit
for the addressing mode, finally giving access to all
addresses, without wasting any bytes.
I made the stack based operations more efficient, by
sort of applying Duff's device to it.
And I ported SuBEditor to C, to make it easier for me
to figure out how to implement SuBAsm.
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Which I am now calling, SuBEditor.
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I also added a new input testing program called
input-3.s, which contains a mostly working editor.
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We're now Free Software!!!
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for use of the B register as an operand, for ALU based
instructions.
This allows for both low code size, and high
performance.
This means we can save upto 9 bytes, by just using
the B register for ALU operations, rather than using a
memory address.
The indirect addressing modes, give Sux the abillity
to now use pointers.
Hope you guys have a Merry Christmas!
From mr b0nk 500 <b0nk@b0nk.xyz>
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monitor, and the cursor movement routines for SuBAsm.
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remainder during a DIV instruction.
I also added the TAB, and TBA instructions, for
transfering between the Accumulator, and the
B register.
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Also added support for moving the cursor arround.
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It now does not use an interrupt, although, in the
emulator, it does act like an interrupt, when the
keypoll macro is set to 0.
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I also added the WAI instruction, which puts the thread
that executed it, into a catatonic stat, where it can't
do anything, until an interrupt occurs.
I will be starting work on GFsuX next.
I also might start work on SuBAsm, the
Sux Bootstrapping Assembler.
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the suffix.
I added this because BieHDC said the already existing
notation glowed in the dark too much.
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I also added the ASR instruction, for doing arithmetic
shifts, and have added a hello world program.
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AKA, referencing a label before it has been declared
yet.
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monitor.
I also rewrote the fibonacci program to include lables.
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between the three main registers.
These instructions are:
TAY: Transfer Accumulator to Y.
TAX: Transfer Accumulator to X.
TYX: Transfer Y to X.
TYA: Transfer Y to Accumulator.
TXA: Transfer X to Accumulator.
TXY: Transfer X to Y.
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from it into sux.c.
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I have also added a program that computes the
Fibonacci sequence that I wrote in Sux assembly.
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Any instructions that either have a register size of
8 bits, use implied addressing, or branch can save a
byte by disabling the prefix byte.
It does this by checking if the first three bits are
all set to 1.
If true, then it will treat it as a prefix
byte, otherwise, it will treat it as an opcode.
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Added a prefix byte to tell the CPU certain
information such as, how many bytes to load into the
registers, or what ISA extension we want to use.
I also added an assembly language monitor, so that I
don't have to write stuff in machine code.
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I have now implemented BRK, and RTI.
Also, BieHDC, and I will both be working on rev2.
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I finally implemented the other addressing modes, and
added a Makefile.
Not sure when I will start work on rev2 of Sux, but it
will be sometime soon.
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Fixed stack based instructions.
Fixed the rotate instructions.
Added carry to the shift instructions.
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some unneeded instructions.
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revamp some other stuff.
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Sux emulator.
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