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2020-03-17Revamped the opcode table, made the emulator moremrb0nk500
efficient, and ported SuBEditor to C. I revamped the opcode table to add another prefix bit for the addressing mode, finally giving access to all addresses, without wasting any bytes. I made the stack based operations more efficient, by sort of applying Duff's device to it. And I ported SuBEditor to C, to make it easier for me to figure out how to implement SuBAsm.
2020-02-20Finished SuBAsm's screen editor.mrb0nk500
Which I am now calling, SuBEditor.
2020-01-10Added GPLv2.mrb0nk500
We're now Free Software!!!
2019-12-14We now have keyboard support!!!mrb0nk500
I also added the WAI instruction, which puts the thread that executed it, into a catatonic stat, where it can't do anything, until an interrupt occurs. I will be starting work on GFsuX next. I also might start work on SuBAsm, the Sux Bootstrapping Assembler.
2019-12-06Delete opcode.c, since I added all the functionsmrb0nk500
from it into sux.c.
2019-12-02Started implementing some pthreads support.mrb0nk500
2019-11-30Start work on rev2 of Sux.mrb0nk500
Added a prefix byte to tell the CPU certain information such as, how many bytes to load into the registers, or what ISA extension we want to use. I also added an assembly language monitor, so that I don't have to write stuff in machine code.
2019-11-26Revamped the entire emulator.mrb0nk500
I finally implemented the other addressing modes, and added a Makefile. Not sure when I will start work on rev2 of Sux, but it will be sometime soon.