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2020-11-20- Cleaned up a bit of the code.mrb0nk500
- Made the debug print for the CPU flags more readable. - Started work on implementing line number support into SuBAsm.
2020-10-06- Made the stack pointer 64 bit, rather than 16 bit.mrb0nk500
This is to allow for making the stack bigger for anything that needs to change the size of it. - Made the SuB Suite set the stack pointer to the end of the usable RAM, and allow for changing the stack size. In this case, the size of the stack is currently set to 192K, with the end of the heap being just below the stack.
2020-10-04- Added support for reading, and writing outside themrb0nk500
emulator's memory. All reads outside of the emulator's memory give back $/0xFF bytes, while all writes outside of the emulator's memory are ignored. - Implemented malloc(), and free() in the SuB Suite. In order to do this, I had to add support for a heap, which I did by reserving the first 3 banks of the address space (the first 192K), and by adding a routine that finds the end of the RAM. In this case, I set the starting address for the routine at bank 3 (bank 4 with one indexing), but, the routine's starting address isn't hardcoded, and thus, any starting address can be passed as an argument. The routine uses the fact that we can now read/write outside the emulator's memory, and also uses the fact that writing outside the emulator's memory will be ignored, and that reading outside the emulator's memory will always read $/0xFF bytes, and uses that to signal that it's reached the end of the RAM. - Added a test program for getting the size of RAM starting at address $/0x20000.
2020-09-24- Fixed some more bugs with struct, and union handling.mrb0nk500
2020-09-21- Fixed some issues with how structs, and unions weremrb0nk500
handled. - Added a function called fix_symtree(), which when called. will rearrange the symbol tree based on the order they're declared in by the token stream. The reason I wrote this, was to make sure the symbol tree could be printed correctly. - Optimized print_symtree() to now use tail recursion. - Started adding all of the SuB Suite's structs.
2020-08-30- Did some more work on SuBAsm's lexer.mrb0nk500
- Optimized the memory read, and write functions. - Made the emulator faster, and cleaner in general.
2020-08-17- Fixed some bugs in the emulator's assembler.mrb0nk500
- Simplified the effective address functions. - Made SuBEditor a bit faster. - JSR, and RTS now support using the RS prefix, which is used to specify the return address size, with an RS prefix of 0 being a return address size of 64 bits, rather than 8 bits.
2020-08-09Added the bitwise OR, left shift, and right shiftmrb0nk500
expressions to the emulator's assembler.
2020-08-08- Refactored the opcode table, in order to make themrb0nk500
instruction formatting simpler. - Refactored the instruction table of the emulator's assembler, it now has two parts, the addressing mode bits, and the base value. The base value is what's used to generate the actual opcode, with the addressing mode bits telling the assembler what addressing modes this instruction supports. The reason for doing this was to use less space. For comparison, the previous version used 870 bytes for the instruction table, while the new version uses only 222 bytes. The new version is nearly 4 times smaller than the pervious version. - The B register based ALU instructions now use their own addressing mode, and are specified by using 'b' as the operand for those instructions. For example, to add the Accumulator with the B register, you now use "ADC B" instead of "AAB".
2020-08-08Did a ton of stuff.mrb0nk500
- Changed the file structure of the SuB Suite, so that all variable declarations, symbols, and constants are in a single file. - Moved the C library functionss into a separate file, and made them use stack frames. - Added support for using the emulator's assembler for realtime debugging, to enter it, get in to stepping mode by pressing Ctrl+s, press any other key, then press F1, The reason for having to press some other key before pressing F1 is because it only allows entering the assembler when the keyboard is not ready. - Added the ".res" directive to the emulator's assembler, the ".res" directive tells the assembler to reserve however many bytes specified by the operand. - Fixed some bugs in the emulator's assembler.