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|  | Makes it a bit easier to copy-paste into decomp.me | 
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|  | `TObject.cpp`
This is to make it match the order in the original binary. | 
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|  | `task_flags` | 
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|  | This allows for iterating multiple things within a `FOREACH_NODE`
macro. | 
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|  | Finally, it links properly. | 
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|  | We're slowly getting there. | 
|  | Oof, forgot an underscore. | 
|  | Still need to do the rest. | 
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|  | This version comes from the Metroid Prime decompilation project.
https://github.com/PrimeDecomp/prime | 
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|  | It's a start, but need to import more. | 
|  | iteration
Thanks to EpochFlame for suggesting this. | 
|  | into it
This is necessary to get the function placement correct. | 
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|  | Link to project:
https://github.com/doldecomp/sms | 
|  | This makefile is based on the one from the Super Mario Sunshine
decompilation project. https://github.com/doldecomp/sms | 
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|  | Required a weird `volatile` typecast in the `if (!node->get_flags(4))`
block. | 
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