Age | Commit message (Collapse) | Author |
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This is because it looks more, and more clear that the entire codebase
was compiled without inlining. Likely to reduce code size from all the
byteswap functions, only present on the GameCube version.
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It's a good start to do it here, and work our way to other parts of the
codebase.
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The reason for the large change is because I was trying to figure out
why `TTcpSocket`'s ctor was so disjointed from the rest of the
functions. Turns out, it's inlined, and inlining was turned off.
Most likely, the whole codebase has inlining turned off.
oof, press f `TArray`.
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I'll actually start work on it tomorrow.
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Still need to add the rest of the classes, and structs that're used, as
well as the functions for all of these, but it's a start.
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