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|  | names | 
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|  | `all_parents_unqueued_for_destruction()` | 
|  | `queue_destruction_for_each_node()` | 
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|  | `render_shadows_for_each_node()` | 
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|  | oof, didn't notice it. | 
|  | Some matching issues, but still a good start. | 
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|  | `TObject.cpp`
This is to make it match the order in the original binary. | 
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|  | `task_flags` | 
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|  | This allows for iterating multiple things within a `FOREACH_NODE`
macro. | 
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|  | iteration
Thanks to EpochFlame for suggesting this. | 
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