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2023-02-10TObject: Add `{,dis}allow_rendering_shadows()`mrb0nk500
2023-02-10TObject: Implement, and match `alloc()`, and `free()`mrb0nk500
2023-02-10TMainTask: Rename all functions called by `render()` to more readablemrb0nk500
names
2023-02-08OS: Add some externs from the Pikmin 2 decomp projectmrb0nk500
https://github.com/projectPiki/pikmin2
2023-02-08TMainTask: Add, and use `DISALLOW_OR_ALLOW_CHILD` macromrb0nk500
2023-02-08TMainTask: Add, and use `X_OR_Y_CHILD` macromrb0nk500
2023-02-08TObject: Rename `is_flag_0_clear_for_all_parents()` ->mrb0nk500
`all_parents_unqueued_for_destruction()`
2023-02-08TObject: Rename `set_flag_0_for_each_node()` ->mrb0nk500
`queue_destruction_for_each_node()`
2023-02-08TObject: Rename `BIT_8` -> `DISALLOW_RENDER_SHADOWS`mrb0nk500
2023-02-08TObject: Rename `clear_flag_4()` -> `allow_rendering()`mrb0nk500
2023-02-08TObject: Rename `set_flag_4()` -> `disallow_rendering()`mrb0nk500
2023-02-08TObject: Rename `set_flag_0()` -> `queue_destruction()`mrb0nk500
2023-02-08TObject: Add, and make use of `enum object_flags`mrb0nk500
2023-02-08TObject: Rename `call_func_0x14_for_each_node()` ->mrb0nk500
`render_shadows_for_each_node()`
2023-02-08TObject: Rename `call_func_0x10_for_each_node2()` -> `render_nodes2()`mrb0nk500
2023-02-08TObject: Rename `call_func_0x10_for_each_node()` -> `render_nodes()`mrb0nk500
2023-02-08TObject: Rename `func_0x14()` -> `render_shadows()`mrb0nk500
2023-02-08TObject: Rename `func_0x10()` -> `render()`mrb0nk500
2023-02-07THeap: Add, and make use of `heap_node` structmrb0nk500
2023-02-05THeap: Correct typo with `heap_xfree()`'s return typemrb0nk500
2023-02-05TMainTask: Add, and match `init_main_task()`mrb0nk500
2023-02-05macros: Add `TL_OBJECTS` xmacromrb0nk500
2023-02-05THeap: Add global heapsmrb0nk500
2023-02-05THeap: Fix single include ifdef in headermrb0nk500
oof, didn't notice it.
2023-02-04THeap: Add `THeap` classmrb0nk500
Some matching issues, but still a good start.
2023-02-03TMainTask: Add, and match `func_0x10()`mrb0nk500
2023-02-03TObject: Add `{set,clear}_flag_4()`mrb0nk500
2023-02-03TMainTask: Add `SET_OR_CLEAR_CHILD_FLAGS` macromrb0nk500
2023-02-03TMainTask: Add, and match `run_task()`mrb0nk500
2023-02-03TObject, TMainTask: Make object names extern, and declare them inmrb0nk500
`TObject.cpp` This is to make it match the order in the original binary.
2023-02-03TObject: Make all the task related globals externmrb0nk500
2023-02-03TMainTask: Add private helpers for setting, clearing, and gettingmrb0nk500
`task_flags`
2023-02-03TObject: Add `{set,clear}_flag_3()`mrb0nk500
2023-02-03pso/macros: Add `FOREACH_NODE{,_NODECL}_MULTI_ITER`mrb0nk500
This allows for iterating multiple things within a `FOREACH_NODE` macro.
2023-02-03sdk: Use `NMWException.h`, and `fdlibm.h` from prime decomp projectmrb0nk500
2023-02-03global: Add rest of Dolphin SDK proper, add MSL, and MetroTRKmrb0nk500
Finally, it links properly.
2023-02-02macros.inc: use multi-line comments, instead of single line commentsmrb0nk500
2023-02-02sdk: Add `mtx`mrb0nk500
We're slowly getting there.
2023-02-01types: Rename `types.h` to `global_types.h`mrb0nk500
2023-02-01global: Import Dolphin SDKmrb0nk500
This version comes from the Metroid Prime decompilation project. https://github.com/PrimeDecomp/prime
2023-01-31asm: Add `macros.inc`mrb0nk500
2023-01-30TObject, macros: Add `FOREACH_NODE` macros for dealing with TObjectmrb0nk500
iteration Thanks to EpochFlame for suggesting this.
2023-01-30Global: Add necessary files to test linkingmrb0nk500
2023-01-29__start: Use `__start` from the Super Mario Sunshine decomp projectmrb0nk500
Link to project: https://github.com/doldecomp/sms
2023-01-29pso: Add `TMainTask`mrb0nk500
2023-01-29pso: add `forward.h`mrb0nk500
2023-01-29pso: add `macros.h`mrb0nk500
2023-01-29types.h: Use local path include, instead of system path includemrb0nk500
2023-01-29TObject: Use `types.h` to get the typedefsmrb0nk500
2023-01-28Initial commitmrb0nk500