Age | Commit message (Collapse) | Author |
|
|
|
|
|
names
|
|
https://github.com/projectPiki/pikmin2
|
|
|
|
|
|
`all_parents_unqueued_for_destruction()`
|
|
`queue_destruction_for_each_node()`
|
|
|
|
|
|
|
|
|
|
|
|
`render_shadows_for_each_node()`
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
oof, didn't notice it.
|
|
Some matching issues, but still a good start.
|
|
|
|
|
|
|
|
|
|
`TObject.cpp`
This is to make it match the order in the original binary.
|
|
|
|
`task_flags`
|
|
|
|
This allows for iterating multiple things within a `FOREACH_NODE`
macro.
|
|
|
|
Finally, it links properly.
|
|
|
|
We're slowly getting there.
|
|
|
|
This version comes from the Metroid Prime decompilation project.
https://github.com/PrimeDecomp/prime
|
|
|
|
iteration
Thanks to EpochFlame for suggesting this.
|
|
|
|
Link to project:
https://github.com/doldecomp/sms
|
|
|
|
|
|
|
|
|
|
|
|
|