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pso-gc
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A decompilation of Phantasy Star Online Episode I & II for the GameCube.
mr b0nk 500
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TObject.cpp
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2023-02-08
TObject: Rename `call_func_0x10_for_each_node()` -> `render_nodes()`
mrb0nk500
2023-02-08
TObject: Rename `func_0x14()` -> `render_shadows()`
mrb0nk500
2023-02-08
TObject: Rename `func_0x10()` -> `render()`
mrb0nk500
2023-02-05
TMainTask: Add, and match `init_main_task()`
mrb0nk500
2023-02-03
TObject, TMainTask: Make object names extern, and declare them in
mrb0nk500
`TObject.cpp` This is to make it match the order in the original binary.
2023-02-01
TObject: Correct typo in `get_node_count()`
mrb0nk500
Oof, forgot an underscore.
2023-01-30
TObject, macros: Add `FOREACH_NODE` macros for dealing with TObject
mrb0nk500
iteration Thanks to EpochFlame for suggesting this.
2023-01-30
TObject, TObject2: Create `TObject2.cpp`, and move flag functions
mrb0nk500
into it This is necessary to get the function placement correct.
2023-01-30
TObject: Add task related globals
mrb0nk500
2023-01-29
pso: add `macros.h`
mrb0nk500
2023-01-29
TObject: Use `vu16` from `types.h`
mrb0nk500
2023-01-29
Global: Move `TObject.cpp` to `pso/` directory
mrb0nk500