Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-01 | global: Import Dolphin SDK | mrb0nk500 | |
This version comes from the Metroid Prime decompilation project. https://github.com/PrimeDecomp/prime | |||
2023-01-30 | TObject, macros: Add `FOREACH_NODE` macros for dealing with TObject | mrb0nk500 | |
iteration Thanks to EpochFlame for suggesting this. | |||
2023-01-30 | TObject, TObject2: Create `TObject2.cpp`, and move flag functions | mrb0nk500 | |
into it This is necessary to get the function placement correct. | |||
2023-01-30 | TObject: Add task related globals | mrb0nk500 | |
2023-01-30 | Global: Add necessary files to test linking | mrb0nk500 | |
2023-01-30 | Makefile: Add `TEST_LD` env var for testing out linking | mrb0nk500 | |
2023-01-29 | __start: Use `__start` from the Super Mario Sunshine decomp project | mrb0nk500 | |
Link to project: https://github.com/doldecomp/sms | |||
2023-01-29 | pso: Add `TMainTask` | mrb0nk500 | |
2023-01-29 | pso: add `macros.h` | mrb0nk500 | |
2023-01-29 | TObject: Use `vu16` from `types.h` | mrb0nk500 | |
2023-01-29 | Global: Move `TObject.cpp` to `pso/` directory | mrb0nk500 | |
2023-01-28 | TObject: Perfectly matched `TObject::run_tasks()` | mrb0nk500 | |
Required a weird `volatile` typecast in the `if (!node->get_flags(4))` block. | |||
2023-01-28 | Initial commit | mrb0nk500 | |