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`render_shadows_for_each_node()`
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Ghidra was very confused about how it looked.
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Mostly regalloc issues.
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Some matching issues, but still a good start.
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`TObject.cpp`
This is to make it match the order in the original binary.
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Finally, it links properly.
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We're slowly getting there.
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Oof, forgot an underscore.
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This version comes from the Metroid Prime decompilation project.
https://github.com/PrimeDecomp/prime
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iteration
Thanks to EpochFlame for suggesting this.
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into it
This is necessary to get the function placement correct.
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Link to project:
https://github.com/doldecomp/sms
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Required a weird `volatile` typecast in the `if (!node->get_flags(4))`
block.
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