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2023-02-03global: Add rest of Dolphin SDK proper, add MSL, and MetroTRKmrb0nk500
Finally, it links properly.
2023-02-02sdk: Add the rest of Dolphin SDK to object file listmrb0nk500
2023-02-02mtx: Decompile `PSVECDistance()`mrb0nk500
2023-02-02mtx: Decompile `C_MTXLightFrustum()`mrb0nk500
2023-02-02sdk: Add `mtx`mrb0nk500
We're slowly getting there.
2023-02-01TObject: Correct typo in `get_node_count()`mrb0nk500
Oof, forgot an underscore.
2023-02-01global: Import Dolphin SDKmrb0nk500
This version comes from the Metroid Prime decompilation project. https://github.com/PrimeDecomp/prime
2023-01-30TObject, macros: Add `FOREACH_NODE` macros for dealing with TObjectmrb0nk500
iteration Thanks to EpochFlame for suggesting this.
2023-01-30TObject, TObject2: Create `TObject2.cpp`, and move flag functionsmrb0nk500
into it This is necessary to get the function placement correct.
2023-01-30TObject: Add task related globalsmrb0nk500
2023-01-30Global: Add necessary files to test linkingmrb0nk500
2023-01-30Makefile: Add `TEST_LD` env var for testing out linkingmrb0nk500
2023-01-29__start: Use `__start` from the Super Mario Sunshine decomp projectmrb0nk500
Link to project: https://github.com/doldecomp/sms
2023-01-29pso: Add `TMainTask`mrb0nk500
2023-01-29pso: add `macros.h`mrb0nk500
2023-01-29TObject: Use `vu16` from `types.h`mrb0nk500
2023-01-29Global: Move `TObject.cpp` to `pso/` directorymrb0nk500
2023-01-28TObject: Perfectly matched `TObject::run_tasks()`mrb0nk500
Required a weird `volatile` typecast in the `if (!node->get_flags(4))` block.
2023-01-28Initial commitmrb0nk500