From 9fa0a7f1da1b70bee995f53c6c96c43189018772 Mon Sep 17 00:00:00 2001 From: mrb0nk500 Date: Wed, 1 Feb 2023 18:45:02 -0400 Subject: global: Import Dolphin SDK This version comes from the Metroid Prime decompilation project. https://github.com/PrimeDecomp/prime --- include/dolphin/pad.h | 128 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 128 insertions(+) create mode 100644 include/dolphin/pad.h (limited to 'include/dolphin/pad.h') diff --git a/include/dolphin/pad.h b/include/dolphin/pad.h new file mode 100644 index 0000000..0d52500 --- /dev/null +++ b/include/dolphin/pad.h @@ -0,0 +1,128 @@ +#ifndef _DOLPHIN_PAD +#define _DOLPHIN_PAD + +#include + +extern u32 __PADFixBits; + +#define PAD_SPEC_0 0 +#define PAD_SPEC_1 1 +#define PAD_SPEC_2 2 +#define PAD_SPEC_3 3 +#define PAD_SPEC_4 4 +#define PAD_SPEC_5 5 + +#define PAD_CHAN0 0 +#define PAD_CHAN1 1 +#define PAD_CHAN2 2 +#define PAD_CHAN3 3 +#define PAD_CHANMAX 4 + +#define PAD_MOTOR_STOP 0 +#define PAD_MOTOR_RUMBLE 1 +#define PAD_MOTOR_STOP_HARD 2 + +#define PAD_ERR_NONE 0 +#define PAD_ERR_NO_CONTROLLER -1 +#define PAD_ERR_NOT_READY -2 +#define PAD_ERR_TRANSFER -3 + +#define PAD_BUTTON_LEFT 0x0001 +#define PAD_BUTTON_RIGHT 0x0002 +#define PAD_BUTTON_DOWN 0x0004 +#define PAD_BUTTON_UP 0x0008 +#define PAD_TRIGGER_Z 0x0010 +#define PAD_TRIGGER_R 0x0020 +#define PAD_TRIGGER_L 0x0040 +#define PAD_BUTTON_A 0x0100 +#define PAD_BUTTON_B 0x0200 +#define PAD_BUTTON_X 0x0400 +#define PAD_BUTTON_Y 0x0800 +#define PAD_BUTTON_MENU 0x1000 +#define PAD_BUTTON_START 0x1000 + +#define PAD_CHAN0_BIT 0x80000000 +#define PAD_CHAN1_BIT 0x40000000 +#define PAD_CHAN2_BIT 0x20000000 +#define PAD_CHAN3_BIT 0x10000000 + +#define PADButtonDown(buttonLast, button) ((((buttonLast) ^ (button)) & (button))) + +#define PADButtonUp(buttonLast, button) ((((buttonLast) ^ (button)) & (buttonLast))) + +#ifdef __cplusplus +extern "C" { +#endif + +typedef void (*PADSamplingCallback)(void); + +typedef struct PADStatus { + u16 button; + s8 stickX; + s8 stickY; + s8 substickX; + s8 substickY; + u8 triggerL; + u8 triggerR; + u8 analogA; + u8 analogB; + s8 err; +} PADStatus; + +BOOL PADInit(); +u32 PADRead(PADStatus* status); +BOOL PADReset(u32 mask); +BOOL PADRecalibrate(u32 mask); +void PADClamp(PADStatus* status); +void PADClampCircle(PADStatus* status); +void PADControlMotor(s32 chan, u32 cmd); +void PADSetSpec(u32 spec); +void PADControlAllMotors(const u32* cmdArr); +void PADSetAnalogMode(u32 mode); +PADSamplingCallback PADSetSamplingCallback(PADSamplingCallback); + +#ifdef TARGET_PC +/* New API to facilitate controller interactions */ +typedef struct PADDeadZones { + bool emulateTriggers; + bool useDeadzones; + u16 stickDeadZone; + u16 substickDeadZone; + u16 leftTriggerActivationZone; + u16 rightTriggerActivationZone; +} PADDeadZones; + +typedef u16 PADButton; + +typedef struct PADButtonMapping { + u32 nativeButton; + PADButton padButton; +} PADButtonMapping; + +/* Returns the total number of controllers */ +u32 PADCount(); +/* Returns the controller name for the given index into the controller map */ +const char* PADGetNameForControllerIndex(u32 idx); +void PADSetPortForIndex(u32 index, s32 port); +s32 PADGetIndexForPort(u32 port); +void PADGetVidPid(u32 port, u32* vid, u32* pid); +void PADClearPort(u32 port); +const char* PADGetName(u32 port); +void PADSetButtonMapping(u32 port, PADButtonMapping mapping); +void PADSetAllButtonMappings(u32 port, PADButtonMapping buttons[12]); +PADButtonMapping* PADGetButtonMappings(u32 port, u32* buttonCount); +void PADSerializeMappings(); +PADDeadZones* PADGetDeadZones(u32 port); +const char* PADGetButtonName(PADButton); +const char* PADGetNativeButtonName(u32 button); +/* Returns any pressed native button */ +s32 PADGetNativeButtonPressed(u32 port); +void PADRestoreDefaultMapping(u32 port); +void PADBlockInput(bool block); +#endif + +#ifdef __cplusplus +} +#endif + +#endif // _DOLPHIN_PAD -- cgit v1.2.3-13-gbd6f