From 09c901655db3bb42d2aac4b506846b18833d777c Mon Sep 17 00:00:00 2001 From: mrb0nk500 Date: Tue, 7 Mar 2023 15:23:51 -0400 Subject: global: Completly disable inlining This is because it looks more, and more clear that the entire codebase was compiled without inlining. Likely to reduce code size from all the byteswap functions, only present on the GameCube version. --- include/pso/PSOV3Encryption.h | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'include/pso/PSOV3Encryption.h') diff --git a/include/pso/PSOV3Encryption.h b/include/pso/PSOV3Encryption.h index ae48f6b..d34cd4f 100644 --- a/include/pso/PSOV3Encryption.h +++ b/include/pso/PSOV3Encryption.h @@ -22,13 +22,8 @@ public: virtual ~PSOV3Encryption(); virtual void init(u32 seed); virtual u32 next(); - - PRIVATE_MEMBER_ACCESSORS_ARRAY(u32, buffer, 522); - PRIVATE_MEMBER_ACCESSORS_NON_REF(u32 *, buffer_start); - PRIVATE_MEMBER_ACCESSORS_NON_REF(u32 *, buffer_end); - -private: - TArray m_buffer; +public: + u32 m_buffer[522]; u32 *m_buffer_start; u32 *m_buffer_end; }; -- cgit v1.2.3-13-gbd6f