From 09c901655db3bb42d2aac4b506846b18833d777c Mon Sep 17 00:00:00 2001 From: mrb0nk500 Date: Tue, 7 Mar 2023 15:23:51 -0400 Subject: global: Completly disable inlining This is because it looks more, and more clear that the entire codebase was compiled without inlining. Likely to reduce code size from all the byteswap functions, only present on the GameCube version. --- include/pso/TPlyCharData.h | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'include/pso/TPlyCharData.h') diff --git a/include/pso/TPlyCharData.h b/include/pso/TPlyCharData.h index d516c10..7e0036c 100644 --- a/include/pso/TPlyCharData.h +++ b/include/pso/TPlyCharData.h @@ -10,13 +10,10 @@ class TPlyCharData { public: - TPlyCharData() {} + TPlyCharData() {}; void bswap(); TPlyCharData &assign(const TPlyCharData &src); - - PRIVATE_MEMBER_ACCESSORS(TPlyInventory, inventory); - PRIVATE_MEMBER_ACCESSORS(TPlyDispData, disp_data); -private: +public: TPlyInventory m_inventory; TPlyDispData m_disp_data; }; -- cgit v1.2.3-13-gbd6f