From 9fa0a7f1da1b70bee995f53c6c96c43189018772 Mon Sep 17 00:00:00 2001 From: mrb0nk500 Date: Wed, 1 Feb 2023 18:45:02 -0400 Subject: global: Import Dolphin SDK This version comes from the Metroid Prime decompilation project. https://github.com/PrimeDecomp/prime --- src/Dolphin/gx/GXLight.c | 271 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 271 insertions(+) create mode 100644 src/Dolphin/gx/GXLight.c (limited to 'src/Dolphin/gx') diff --git a/src/Dolphin/gx/GXLight.c b/src/Dolphin/gx/GXLight.c new file mode 100644 index 0000000..a41b90e --- /dev/null +++ b/src/Dolphin/gx/GXLight.c @@ -0,0 +1,271 @@ +#include "dolphin/gx.h" +#include "dolphin/gx/GXPriv.h" + +extern float cosf(float x); +extern float sqrtf(float x); + +#define GX_LARGE_NUMBER 1.0e+18f; + +void GXInitLightAttn(GXLightObj* lt_obj, f32 a0, f32 a1, f32 a2, f32 k0, f32 k1, f32 k2) { + GXLightObj_* obj = (GXLightObj_*)lt_obj; + obj->a0 = a0; + obj->a1 = a1; + obj->a2 = a2; + obj->k0 = k0; + obj->k1 = k1; + obj->k2 = k2; +} + +void GXInitLightAttnA(GXLightObj* lt_obj, f32 a0, f32 a1, f32 a2) { + GXLightObj_* obj = (GXLightObj_*)lt_obj; + obj->a0 = a0; + obj->a1 = a1; + obj->a2 = a2; +} + +void GXGetLightAttnA(const GXLightObj* lt_obj, f32* a0, f32* a1, f32* a2) { + GXLightObj_* obj = (GXLightObj_*)lt_obj; + *a0 = obj->a0; + *a1 = obj->a1; + *a2 = obj->a2; +} + +void GXInitLightAttnK(GXLightObj* lt_obj, f32 k0, f32 k1, f32 k2) { + GXLightObj_* obj = (GXLightObj_*)lt_obj; + obj->k0 = k0; + obj->k1 = k1; + obj->k2 = k2; +} + +void GXGetLightAttnK(const GXLightObj* lt_obj, f32* k0, f32* k1, f32* k2) { + GXLightObj_* obj = (GXLightObj_*)lt_obj; + *k0 = obj->k0; + *k1 = obj->k1; + *k2 = obj->k2; +} + +#define PI 3.14159265358979323846F + +void GXInitLightSpot(GXLightObj* lt_obj, f32 cutoff, GXSpotFn spot_func) { + f32 a0, a1, a2, r, d, cr; + GXLightObj_* obj = (GXLightObj_*)lt_obj; + + if (cutoff <= 0.0f || cutoff > 90.0f) { + spot_func = GX_SP_OFF; + } + + r = cutoff * PI / 180.0f; + cr = cosf(r); + + switch (spot_func) { + case GX_SP_FLAT: + a0 = -1000.0f * cr; + a1 = 1000.0f; + a2 = 0.0f; + break; + case GX_SP_COS: + a1 = 1.0f / (1.0f - cr); + a0 = -cr * a1; + a2 = 0.0f; + break; + case GX_SP_COS2: + a2 = 1.0f / (1.0f - cr); + a0 = 0.0f; + a1 = -cr * a2; + break; + case GX_SP_SHARP: + d = 1.0F / ((1.0F - cr) * (1.0F - cr)); + a0 = cr * (cr - 2.0F) * d; + a1 = 2.0F * d; + a2 = -d; + break; + case GX_SP_RING1: + d = 1.0f / ((1.0f - cr) * (1.0F - cr)); + a2 = -4.0f * d; + a0 = a2 * cr; + a1 = 4.0f * (1.0f + cr) * d; + break; + case GX_SP_RING2: + d = 1.0f / ((1.0f - cr) * (1.0F - cr)); + a0 = 1.0f - 2.0f * cr * cr * d; + a1 = 4.0f * cr * d; + a2 = -2.0f * d; + break; + case GX_SP_OFF: + default: + a0 = 1.0f; + a1 = 0.0f; + a2 = 0.0f; + break; + } + + obj->a0 = a0; + obj->a1 = a1; + obj->a2 = a2; +} + +void GXInitLightDistAttn(GXLightObj* lt_obj, f32 ref_dist, f32 ref_br, GXDistAttnFn dist_func) { + f32 k0, k1, k2; + GXLightObj_* obj = (GXLightObj_*)lt_obj; + + if (ref_dist < 0.0F) { + dist_func = GX_DA_OFF; + } + + if (ref_br <= 0.0F || ref_br >= 1.0F) { + dist_func = GX_DA_OFF; + } + + switch (dist_func) { + case GX_DA_GENTLE: + k0 = 1.0F; + k1 = (1.0F - ref_br) / (ref_br * ref_dist); + k2 = 0.0F; + break; + case GX_DA_MEDIUM: + k0 = 1.0f; + k1 = 0.5f * (1.0f - ref_br) / (ref_br * ref_dist); + k2 = 0.5f * (1.0f - ref_br) / (ref_br * ref_dist * ref_dist); + break; + case GX_DA_STEEP: + k0 = 1.0f; + k1 = 0.0f; + k2 = (1.0f - ref_br) / (ref_br * ref_dist * ref_dist); + break; + case GX_DA_OFF: + default: + k0 = 1.0f; + k1 = 0.0f; + k2 = 0.0f; + break; + } + + obj->k0 = k0; + obj->k1 = k1; + obj->k2 = k2; +} + +void GXInitLightPos(GXLightObj* lt_obj, f32 x, f32 y, f32 z) { + GXLightObj_* obj = (GXLightObj_*)lt_obj; + + obj->px = x; + obj->py = y; + obj->pz = z; +} + +void GXGetLightPos(const GXLightObj* lt_obj, f32* x, f32* y, f32* z) { + GXLightObj_* obj = (GXLightObj_*)lt_obj; + *x = obj->px; + *y = obj->py; + *z = obj->pz; +} + +void GXInitLightDir(GXLightObj* lt_obj, f32 nx, f32 ny, f32 nz) { + GXLightObj_* obj = (GXLightObj_*)lt_obj; + + obj->nx = -nx; + obj->ny = -ny; + obj->nz = -nz; +} + +void GXGetLightDir(const GXLightObj* lt_obj, f32* nx, f32* ny, f32* nz) { + GXLightObj_* obj = (GXLightObj_*)lt_obj; + *nx = -(obj->nx); + *ny = -(obj->ny); + *nz = -(obj->nz); +} + +void GXInitSpecularDir(GXLightObj* lt_obj, f32 nx, f32 ny, f32 nz) { + f32 mag; + f32 vx, vy, vz; + GXLightObj_* obj = (GXLightObj_*)lt_obj; + + vx = -nx; + vy = -ny; + vz = (-nz + 1.0F); + mag = vx * vx + vy * vy + vz * vz; + + if (mag != 0.0f) { + mag = 1.0f / sqrtf(mag); + } + + obj->px = vx * mag; + obj->py = vy * mag; + obj->pz = vz * mag; + + obj->nx = nx * -GX_LARGE_NUMBER; + obj->ny = ny * -GX_LARGE_NUMBER; + obj->nz = nz * -GX_LARGE_NUMBER; +} + +void GXInitSpecularDirHA(GXLightObj* lt_obj, f32 nx, f32 ny, f32 nz, f32 hx, f32 hy, f32 hz) { + GXLightObj_* obj = (GXLightObj_*)lt_obj; + + obj->nx = hx; + obj->ny = hy; + obj->nz = hz; + + obj->px = nx * -GX_LARGE_NUMBER; + obj->py = ny * -GX_LARGE_NUMBER; + obj->pz = nz * -GX_LARGE_NUMBER; +} + +void GXInitLightColor(GXLightObj* lt_obj, GXColor color) { + GXLightObj_* obj = (GXLightObj_*)lt_obj; + obj->color = *(u32*)(&color); +} + +void GXGetLightColor(const GXLightObj* lt_obj, GXColor* color) { + GXLightObj_* obj = (GXLightObj_*)lt_obj; + *(u32*)color = obj->color; +} + +static inline void PushLight(const register GXLightObj_* lt_obj, register void* dest) { + register u32 zero, color; + register f32 a0_a1, a2_k0, k1_k2; + register f32 px_py, pz_dx, dy_dz; + + asm + { + lwz color, 12(lt_obj) + xor zero, zero, zero + psq_l a0_a1, 16(lt_obj), 0, 0 + psq_l a2_k0, 24(lt_obj), 0, 0 + psq_l k1_k2, 32(lt_obj), 0, 0 + psq_l px_py, 40(lt_obj), 0, 0 + psq_l pz_dx, 48(lt_obj), 0, 0 + psq_l dy_dz, 56(lt_obj), 0, 0 + + stw zero, 0(dest) + stw zero, 0(dest) + stw zero, 0(dest) + stw color, 0(dest) + psq_st a0_a1, 0(dest), 0, 0 + psq_st a2_k0, 0(dest), 0, 0 + psq_st k1_k2, 0(dest), 0, 0 + psq_st px_py, 0(dest), 0, 0 + psq_st pz_dx, 0(dest), 0, 0 + psq_st dy_dz, 0(dest), 0, 0 + } +} + +void GXLoadLightObjImm(GXLightObj* lt_obj, GXLightID light) { + u32 addr; + u32 idx; + GXLightObj_* obj; + obj = (GXLightObj_*)lt_obj; + + idx = 31 - __cntlzw(light); + idx &= 7; + + addr = XF_LIGHT_BASE + idx * XF_LIGHT_SIZE; + + GX_WRITE_U8(16); + GX_WRITE_U32(addr | (XF_LIGHT_SIZE - 1) << 16); + PushLight(obj, (void*)GX_FIFO_ADDR); + __GXData->cpCRreg = 1; +} + +void GXSetChanAmbColor(GXChannelID chan, GXColor color) { + +} -- cgit v1.2.3-13-gbd6f