From 9fa0a7f1da1b70bee995f53c6c96c43189018772 Mon Sep 17 00:00:00 2001 From: mrb0nk500 Date: Wed, 1 Feb 2023 18:45:02 -0400 Subject: global: Import Dolphin SDK This version comes from the Metroid Prime decompilation project. https://github.com/PrimeDecomp/prime --- src/Dolphin/os/OSFont.c | 757 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 757 insertions(+) create mode 100644 src/Dolphin/os/OSFont.c (limited to 'src/Dolphin/os/OSFont.c') diff --git a/src/Dolphin/os/OSFont.c b/src/Dolphin/os/OSFont.c new file mode 100644 index 0000000..34224bf --- /dev/null +++ b/src/Dolphin/os/OSFont.c @@ -0,0 +1,757 @@ +#include +#include +#include + +#define ROM_FONT_SJIS_START ((void*)0x001AFF00) +#define ROM_FONT_SJIS_SIZE 0x0004D000 +#define ROM_FONT_ANSI_START ((void*)0x001FCF00) +#define ROM_FONT_ANSI_SIZE 0x00003000 + +typedef const u8* (*ParseStringFunc)(u16, const u8*, OSFontData**, u32*); + +static u16 FontEncode = 0xFFFF; + +static OSFontData* FontDataAnsi; +static OSFontData* FontDataSjis; +static BOOL FixedPitch; +static ParseStringFunc ParseString; + +extern u16 HankakuToCode[]; +extern u16 Zenkaku2Code[]; + +static const u8* ParseStringS(u16, const u8*, OSFontData**, u32*); +static const u8* ParseStringW(u16, const u8*, OSFontData**, u32*); + +static BOOL IsSjisLeadByte(u8 ch) { + return (0x81 <= ch && ch <= 0x9F) || (0xE0 <= ch && ch <= 0xFC); +} + +static BOOL IsSjisTrailByte(u8 ch) { + return (0x40 <= ch && ch <= 0xFC) && (ch != 0x7F); +} + +static u32 GetFontCode(u16 encode, u16 code) { + u32 tmp; + s32 trail; + + if (encode == OS_FONT_ENCODE_SJIS) { + if (code >= 0x20 && code <= 0xDF) { + return HankakuToCode[code - 0x20]; + } else if (code > 0x889E && code <= 0x9872) { + tmp = ((code >> 8) - 0x88) * 0xBC; + trail = code & 0xFF; + + if (!IsSjisTrailByte(trail)) { + return 0; + } + + trail -= 0x40; + if (trail >= 0x40) { + trail--; + } + + return tmp + trail + 0x2BE; + } else if (code >= 0x8140 && code < 0x879E) { + tmp = ((code >> 8) - 0x81) * 0xBC; + trail = code & 0xFF; + + if (!IsSjisTrailByte(trail)) { + return 0; + } + + trail -= 0x40; + if (trail >= 0x40) { + trail--; + } + + return Zenkaku2Code[tmp + trail]; + } + } else if (code > 0x20 && code <= 0xFF) { + return code - 0x20; + } + + return 0; +} + +// 'Yay0' decompression (See YAGCD sections 16.1.1, 16.1.2) +static void Decode(u8* src, u8* dst) { + int j; + s32 linkOfs; + s32 chunkPos; + int i; + s32 chunksOfs; + u32 maskTblPos; + s32 expandSize; + s32 linkTblOfs; + s32 count; + u32 maskBits; + u32 mask; + + expandSize = *(s32*)(src + 0x4); + linkTblOfs = *(s32*)(src + 0x8); + chunksOfs = *(s32*)(src + 0xC); + + i = 0; + maskBits = 0; + maskTblPos = 16; + + do { + // Get next mask + if (maskBits == 0) { + mask = *(u32*)(src + maskTblPos); + maskTblPos += sizeof(u32); + maskBits = sizeof(u32) * 8; + } + + // Non-linked chunk + if (mask & 0x80000000) { + dst[i++] = src[chunksOfs++]; + } + // Linked chunk + else { + // Read offset from link table + linkOfs = src[linkTblOfs] << 8 | src[linkTblOfs + 1]; + linkTblOfs += sizeof(u16); + + // Apply offset + chunkPos = i - (linkOfs & 0x0FFF); + count = linkOfs >> 12; + if (count == 0) { + count = src[chunksOfs++] + 0x12; + } else { + count += 2; + } + + // Copy chunk + for (j = 0; j < count; j++, i++, chunkPos++) { + dst[i] = dst[chunkPos - 1]; + } + } + + // Prepare next mask bit + mask <<= 1; + maskBits--; + } while (i < expandSize); +} + +static u32 GetFontSize(const u8* font) { + if (font[0] == 'Y' && font[1] == 'a' && font[2] == 'y') { + return *(u32*)(font + 0x4); + } + + return 0; +} + +u16 OSGetFontEncode(void) { + if (FontEncode != 0xFFFF) { + return FontEncode; + } + + switch (*(u32*)OSPhysicalToCached(0xcc)) { + case VI_NTSC: + FontEncode = ((__VIRegs[55] & 2) != 0) + ? OS_FONT_ENCODE_SJIS + : OS_FONT_ENCODE_ANSI; + break; + case VI_PAL: + case VI_MPAL: + case VI_DEBUG: + case VI_DEBUG_PAL: + case VI_EURGB60: + default: + FontEncode = OS_FONT_ENCODE_ANSI; + } + + ParseString = ParseStringS; + + return FontEncode; +} + +u16 OSSetFontEncode(u16 encode) { + u16 old = OSGetFontEncode(); + + if (encode <= OS_FONT_ENCODE_UTF32) { + FontEncode = encode; + + if (encode >= OS_FONT_ENCODE_UTF8 && encode <= OS_FONT_ENCODE_UTF32) { + ParseString = ParseStringW; + } + } + + return old; +} + +static void ReadROM(void* dst, s32 size, const void* src) { + s32 blockSize; + + while (size > 0) { + blockSize = (size <= 256) ? size : 256; + size -= blockSize; + + while (!__OSReadROM(dst, blockSize, src)) { + ; + } + + src = (u8*)src + blockSize; + dst = (u8*)dst + blockSize; + } +} + +static u32 ReadFont(void* dst, u16 encode, OSFontData* font) { + u8* tex; + int i; + u32 code; + u32 size; + s32 sheet; + s32 numRestTex; + s32 row; + s32 col; + u8* tmp; + + if (encode == OS_FONT_ENCODE_SJIS) { + ReadROM(dst, ROM_FONT_SJIS_SIZE, ROM_FONT_SJIS_START); + } else { + ReadROM(dst, ROM_FONT_ANSI_SIZE, ROM_FONT_ANSI_START); + } + + size = GetFontSize(dst); + if (size == 0) { + return 0; + } + + Decode(dst, (u8*)font); + + if (encode == OS_FONT_ENCODE_SJIS) { + u16 sp28[] = {0x2ABE, 0x003D, 0x003D, 0x003D}; + + /** + * Find 'T' texture (See OSGetFontTexture) + */ + code = GetFontCode(encode, 'T'); + // Font sheet on which the texture resides + sheet = (s32)code / (font->texNumCol * font->texNumRow); + // Number of succeeding textures on the sheet + numRestTex = code - (sheet * (font->texNumCol * font->texNumRow)); + // Texture position on sheet + row = numRestTex / font->texNumCol; + col = numRestTex - row * font->texNumCol; + // Texture position + row *= font->cellHeight; + col *= font->cellWidth; + // Font code texture + tex = (u8*)font + font->fontSheetOfs; + tex += sheet * font->texSize / 2; + + // Editing the texture at runtime? + for (i = 4; i < 8; i++) { + tmp = tex + (((font->texWidth / 8) * 32) / 2) * ((row + i) / 8); + tmp += (col / 8) * 16; + tmp += ((row + i) % 8) * 2; + tmp += (col % 8) / 4; + *(u16*)tmp = sp28[i - 4]; + } + } + + return size; +} + +u32 OSLoadFont(OSFontData* font, void* dst) { + u32 size; + + switch (OSGetFontEncode()) { + case OS_FONT_ENCODE_ANSI: + FontDataAnsi = font; + size = ReadFont(dst, OS_FONT_ENCODE_ANSI, FontDataAnsi); + break; + case OS_FONT_ENCODE_SJIS: + FontDataSjis = font; + size = ReadFont(dst, OS_FONT_ENCODE_SJIS, FontDataSjis); + break; + case OS_FONT_ENCODE_UTF8: + case OS_FONT_ENCODE_UTF16: + case OS_FONT_ENCODE_UTF32: + FontDataAnsi = font; + size = ReadFont(dst, OS_FONT_ENCODE_ANSI, FontDataAnsi); + if (size == 0) { + break; + } + + FontDataSjis = (OSFontData*)((u8*)FontDataAnsi + size); + size += ReadFont(dst, OS_FONT_ENCODE_SJIS, FontDataSjis); + break; + case OS_FONT_ENCODE_2: + default: + size = 0; + break; + } + + return size; +} + +static const u8* ParseStringS(u16 encode, const u8* str, OSFontData** fontOut, + u32* codeOut) { + OSFontData* font; + u16 code = 0; + + switch (encode) { + case OS_FONT_ENCODE_ANSI: + font = FontDataAnsi; + code = *str; + if (code != 0) { + str++; + } + break; + case OS_FONT_ENCODE_SJIS: + font = FontDataSjis; + code = *str; + if (code == 0) { + break; + } + str++; + + if (IsSjisLeadByte(code) && IsSjisTrailByte(*str)) { + code = (code << 8 | *str++); + } + break; + } + + *fontOut = font; + *codeOut = GetFontCode(encode, code); + + return str; +} + +static const u8* ParseStringW(u16 encode, const u8* str, OSFontData** fontOut, + u32* codeOut) { + OSFontData* font; + u16 code = 0; + u32 utf32 = 0; + + switch (encode) { + case OS_FONT_ENCODE_ANSI: + font = FontDataAnsi; + code = *str; + if (code != 0) { + str++; + } + break; + case OS_FONT_ENCODE_SJIS: + font = FontDataSjis; + code = *str; + if (code == 0) { + break; + } + str++; + + if (IsSjisLeadByte(code) && IsSjisTrailByte(*str)) { + code = (code << 8 | *str++); + } + break; + case OS_FONT_ENCODE_UTF8: + str = (u8 *)OSUTF8to32(str, &utf32); + break; + case OS_FONT_ENCODE_UTF16: + str = (const u8*)OSUTF16to32((const u16*)str, &utf32); + break; + case OS_FONT_ENCODE_UTF32: + utf32 = *(u32*)str; + if (utf32 != 0) { + str += sizeof(u32); + } + break; + } + + if (utf32 != 0) { + encode = OS_FONT_ENCODE_ANSI; + font = FontDataAnsi; + code = OSUTF32toANSI(utf32); + + if (code == 0 || (FixedPitch && utf32 <= 0x7F)) { + code = OSUTF32toSJIS(utf32); + if (code != 0) { + encode = OS_FONT_ENCODE_SJIS; + font = FontDataSjis; + } + } + } + + *fontOut = font; + *codeOut = GetFontCode(encode, code); + + return str; +} + +const char* OSGetFontTexel(const char* str, void* dst, s32 xOfs, s32 arg3, + u32* widthOut) { + OSFontData* font; + s32 numRestTex; + u8* local_24; + s32 row; + u8* local_20; + s32 col; + s32 local_48; + u32 code; + int j; + int i; + u32 sheet; + u8* local_4C; + u8* font_u8; + u8* tex; + s32 local_44; + + str = (const char*)ParseString(OSGetFontEncode(), (const u8*)str, &font, + &code); + local_4C = (u8*)font + sizeof(OSFontData); + + /** + * Find font code texture (See OSGetFontTexture) + */ + // Font sheet on which the texture resides + sheet = (s32)code / (font->texNumCol * font->texNumRow); + // Number of succeeding textures on the sheet + numRestTex = code - (sheet * (font->texNumCol * font->texNumRow)); + // Texture position on sheet + row = numRestTex / font->texNumCol; + col = numRestTex - row * font->texNumCol; + // Texture position + row *= font->cellHeight; + col *= font->cellWidth; + // Font code texture + tex = (u8*)font + font->fontSheetOfs; + tex += sheet * font->texSize / 2; + + for (i = 0; i < font->cellHeight; i++) { + for (j = 0; j < font->cellWidth; j++) { + local_20 = + tex + (((font->texWidth / 8) * 32) / 2) * ((row + i) / 8); + local_20 += ((col + j) / 8) * 16; + local_20 += ((row + i) % 8) * 2; + local_20 += ((col + j) % 8) / 4; + + local_44 = (col + j) % 4; + + local_24 = (u8*)dst + ((i / 8) * (((arg3 * 4) / 8) * 32)); + local_24 += (((xOfs + j) / 8) * 32); + local_24 += ((i % 8) * 4); + local_24 += ((xOfs + j) % 8) / 2; + + local_48 = (xOfs + j) % 2; + + *local_24 |= + (u8)(local_4C[(*local_20 >> (6 - (local_44 * 2))) & 3] & + (local_48 != 0 ? 0x0F : 0xF0)); + } + } + + if (widthOut != NULL) { + // TODO: Permuter fake(?)match + font_u8 = (u8*)font; + *widthOut = (font_u8 + font->charWidthTblOfs)[code]; + } + + return str; +} + +static void ExpandFontSheet(const OSFontData* font, u8* src, u8* dst) { + int i; + const u8* tmp = (const u8*)font + sizeof(OSFontData); + + if (font->texFmt == GX_TF_I4) { + for (i = (s32)font->fontSheetSize / 2 - 1; i >= 0; i--) { + dst[i * 2 + 0] = + tmp[src[i] >> 6 & 3] & 0xF0 | tmp[src[i] >> 4 & 3] & 0x0F; + dst[i * 2 + 1] = + tmp[src[i] >> 2 & 3] & 0xF0 | tmp[src[i] >> 0 & 3] & 0x0F; + } + } else if (font->texFmt == GX_TF_IA4) { + for (i = (s32)font->fontSheetSize / 4 - 1; i >= 0; i--) { + dst[i * 4 + 0] = tmp[src[i] >> 6 & 3]; + dst[i * 4 + 1] = tmp[src[i] >> 4 & 3]; + dst[i * 4 + 2] = tmp[src[i] >> 2 & 3]; + dst[i * 4 + 3] = tmp[src[i] >> 0 & 3]; + } + } + + DCStoreRange(dst, font->fontSheetSize); +} + +BOOL OSInitFont(OSFontData* font) { + u8* sheets; + + switch (OSGetFontEncode()) { + case OS_FONT_ENCODE_ANSI: + FontDataAnsi = font; + if (ReadFont((u8*)font + 0x1D120, OS_FONT_ENCODE_ANSI, FontDataAnsi) == + 0) { + return FALSE; + } + + sheets = (u8*)FontDataAnsi + FontDataAnsi->fontSheetOfs; + FontDataAnsi->fontSheetOfs = ROUND_UP(FontDataAnsi->fontSheetOfs, 32); + ExpandFontSheet(FontDataAnsi, sheets, + (u8*)FontDataAnsi + FontDataAnsi->fontSheetOfs); + break; + case OS_FONT_ENCODE_SJIS: + FontDataSjis = font; + if (ReadFont((u8*)font + 0xD3F00, OS_FONT_ENCODE_SJIS, FontDataSjis) == + 0) { + return FALSE; + } + + sheets = (u8*)FontDataSjis + FontDataSjis->fontSheetOfs; + FontDataSjis->fontSheetOfs = ROUND_UP(FontDataSjis->fontSheetOfs, 32); + ExpandFontSheet(FontDataSjis, sheets, + (u8*)FontDataSjis + FontDataSjis->fontSheetOfs); + break; + case OS_FONT_ENCODE_2: + break; + case OS_FONT_ENCODE_UTF8: + case OS_FONT_ENCODE_UTF16: + case OS_FONT_ENCODE_UTF32: + FontDataAnsi = font; + if (ReadFont((u8*)font + 0xF4020, OS_FONT_ENCODE_ANSI, FontDataAnsi) == + 0) { + return FALSE; + } + + sheets = (u8*)FontDataAnsi + FontDataAnsi->fontSheetOfs; + FontDataAnsi->fontSheetOfs = ROUND_UP(FontDataAnsi->fontSheetOfs, 32); + ExpandFontSheet(FontDataAnsi, sheets, + (u8*)FontDataAnsi + FontDataAnsi->fontSheetOfs); + + FontDataSjis = (OSFontData*)((u8*)FontDataAnsi + 0x20120); + if (ReadFont((u8*)font + 0xF4020, OS_FONT_ENCODE_SJIS, FontDataSjis) == + 0) { + return FALSE; + } + + sheets = (u8*)FontDataSjis + FontDataSjis->fontSheetOfs; + FontDataSjis->fontSheetOfs = ROUND_UP(FontDataSjis->fontSheetOfs, 32); + ExpandFontSheet(FontDataSjis, sheets, + (u8*)FontDataSjis + FontDataSjis->fontSheetOfs); + break; + } + + return TRUE; +} + +const char* OSGetFontTexture(const char* str, void** texOut, u32* xOut, + u32* yOut, u32* widthOut) { + OSFontData* font; + s32 numRestTex; + u8* font_u8; + u32 code; + u32 sheet; + u32 row; + u32 col; + u32 tmp; + + str = (const char*)ParseString(OSGetFontEncode(), (const u8*)str, &font, + &code); + + // Font sheet on which the texture resides + sheet = (s32)code / (font->texNumCol * font->texNumRow); + // Font code texture + *texOut = (font->texSize * sheet) + ((u8*)font + font->fontSheetOfs); + + // Number of succeeding textures on the sheet + // TODO: Permuter fake(?)match + tmp = font->texNumRow; + numRestTex = code - (sheet * (font->texNumCol * tmp)); + + // Sheet row on which the texure resides + row = numRestTex / font->texNumCol; + // Sheet column on which the texture resides + col = numRestTex - row * font->texNumCol; + + // Texture position + *xOut = col * font->cellWidth; + *yOut = row * font->cellHeight; + + if (widthOut != NULL) { + // TODO: Permuter fake(?)match + font_u8 = (u8*)font; + *widthOut = (font_u8 + font->charWidthTblOfs)[code]; + } + + return str; +} + +const char* OSGetFontWidth(const char* str, u32* widthOut) { + OSFontData* font; + u8* font_u8; + u32 code; + + str = (const char*)ParseString(OSGetFontEncode(), (const u8*)str, &font, + &code); + + if (widthOut != NULL) { + // TODO: Permuter fake(?)match + font_u8 = (u8*)font; + *widthOut = (font_u8 + font->charWidthTblOfs)[code]; + } + + return str; +} + +static u16 HankakuToCode[] = { + 0x020C, 0x020D, 0x020E, 0x020F, 0x0210, 0x0211, 0x0212, 0x0213, 0x0214, + 0x0215, 0x0216, 0x0217, 0x0218, 0x0219, 0x021A, 0x021B, 0x021C, 0x021D, + 0x021E, 0x021F, 0x0220, 0x0221, 0x0222, 0x0223, 0x0224, 0x0225, 0x0226, + 0x0227, 0x0228, 0x0229, 0x022A, 0x022B, 0x022C, 0x022D, 0x022E, 0x022F, + 0x0230, 0x0231, 0x0232, 0x0233, 0x0234, 0x0235, 0x0236, 0x0237, 0x0238, + 0x0239, 0x023A, 0x023B, 0x023C, 0x023D, 0x023E, 0x023F, 0x0240, 0x0241, + 0x0242, 0x0243, 0x0244, 0x0245, 0x0246, 0x0247, 0x0248, 0x0249, 0x024A, + 0x024B, 0x024C, 0x024D, 0x024E, 0x024F, 0x0250, 0x0251, 0x0252, 0x0253, + 0x0254, 0x0255, 0x0256, 0x0257, 0x0258, 0x0259, 0x025A, 0x025B, 0x025C, + 0x025D, 0x025E, 0x025F, 0x0260, 0x0261, 0x0262, 0x0263, 0x0264, 0x0265, + 0x0266, 0x0267, 0x0268, 0x0269, 0x026A, 0x020C, 0x020C, 0x020C, 0x020C, + 0x020C, 0x020C, 0x020C, 0x020C, 0x020C, 0x020C, 0x020C, 0x020C, 0x020C, + 0x020C, 0x020C, 0x020C, 0x020C, 0x020C, 0x020C, 0x020C, 0x020C, 0x020C, + 0x020C, 0x020C, 0x020C, 0x020C, 0x020C, 0x020C, 0x020C, 0x020C, 0x020C, + 0x020C, 0x020C, 0x020C, 0x026B, 0x026C, 0x026D, 0x026E, 0x026F, 0x0270, + 0x0271, 0x0272, 0x0273, 0x0274, 0x0275, 0x0276, 0x0277, 0x0278, 0x0279, + 0x027A, 0x027B, 0x027C, 0x027D, 0x027E, 0x027F, 0x0280, 0x0281, 0x0282, + 0x0283, 0x0284, 0x0285, 0x0286, 0x0287, 0x0288, 0x0289, 0x028A, 0x028B, + 0x028C, 0x028D, 0x028E, 0x028F, 0x0290, 0x0291, 0x0292, 0x0293, 0x0294, + 0x0295, 0x0296, 0x0297, 0x0298, 0x0299, 0x029A, 0x029B, 0x029C, 0x029D, + 0x029E, 0x029F, 0x02A0, 0x02A1, 0x02A2, 0x02A3, 0x02A4, 0x02A5, 0x02A6, + 0x02A7, 0x02A8, 0x02A9}; + +static u16 Zenkaku2Code[] = { + 0x0000, 0x0001, 0x0002, 0x0003, 0x0004, 0x0005, 0x0006, 0x0007, 0x0008, + 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000E, 0x000F, 0x0010, 0x0011, + 0x0012, 0x0013, 0x0014, 0x0015, 0x0016, 0x0017, 0x0018, 0x0019, 0x001A, + 0x001B, 0x001C, 0x001D, 0x001E, 0x001F, 0x0020, 0x0021, 0x0022, 0x0023, + 0x0024, 0x0025, 0x0026, 0x0027, 0x0028, 0x0029, 0x002A, 0x002B, 0x002C, + 0x002D, 0x002E, 0x002F, 0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035, + 0x0036, 0x0037, 0x0038, 0x0039, 0x003A, 0x003B, 0x003C, 0x003D, 0x003E, + 0x003F, 0x0040, 0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, 0x0047, + 0x0048, 0x0049, 0x004A, 0x004B, 0x004C, 0x004D, 0x004E, 0x004F, 0x0050, + 0x0051, 0x0052, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057, 0x0058, 0x0059, + 0x005A, 0x005B, 0x005C, 0x005D, 0x005E, 0x005F, 0x0060, 0x0061, 0x0062, + 0x0063, 0x0064, 0x0065, 0x0066, 0x0067, 0x0068, 0x0069, 0x006A, 0x006B, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x006C, 0x006D, 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