From 09c901655db3bb42d2aac4b506846b18833d777c Mon Sep 17 00:00:00 2001 From: mrb0nk500 Date: Tue, 7 Mar 2023 15:23:51 -0400 Subject: global: Completly disable inlining This is because it looks more, and more clear that the entire codebase was compiled without inlining. Likely to reduce code size from all the byteswap functions, only present on the GameCube version. --- src/pso/TMainTask.cpp | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) (limited to 'src/pso/TMainTask.cpp') diff --git a/src/pso/TMainTask.cpp b/src/pso/TMainTask.cpp index 0458c3e..f02b179 100644 --- a/src/pso/TMainTask.cpp +++ b/src/pso/TMainTask.cpp @@ -39,13 +39,13 @@ void func_803e11f0() {} void func_803369b4() {} void TMainTask::render_screen_overlay() { - if (!get_task_flags(0x100)) { + if (!(task_flags & 0x100)) { render_clipout_and_fade(); empty_func(); empty_render_screen_overlay_func(); func_803369b4(); } - clear_task_flags(0x180); + task_flags &= ~0x180; } void TMainTask::some_empty_func() {} @@ -83,14 +83,14 @@ void TMainTask::tl_02_clear_flag_3() { void TMainTask::empty_render_screen_overlay_func() {} void TMainTask::run_tl_camera_tasks() { - set_task_flags(1); + task_flags |= 1; tl_camera->run_tasks(); - clear_task_flags(1); + task_flags &= ~1; } void TMainTask::render() { DISALLOW_OR_ALLOW_CHILD(render_flags, old_render_flags, rendering); - set_task_flags(2); + task_flags |= 2; some_main_task_flag = 0; render_geometry(); some_main_task_flag = 1; @@ -102,8 +102,8 @@ void TMainTask::render() { some_main_task_flag = 0; unused_render_func(); render_ui(); - clear_task_flags(2); - set_task_flags(0x100); + task_flags &= ~2; + task_flags |= 0x100; } void TMainTask::unused_render_func() { @@ -111,7 +111,7 @@ void TMainTask::unused_render_func() { } void TMainTask::render_objects() { - set_task_flags(0x200); + task_flags |= 0x200; tl_03->render_nodes2(); tl_04->render_nodes2(); @@ -125,7 +125,7 @@ void TMainTask::render_objects() { func_80141618(); func_803e11f0(); - clear_task_flags(0x200); + task_flags &= ~0x200; set_depth_buffer_settings_id(2); func_803e11e8(2); @@ -217,7 +217,7 @@ void TMainTask::render_geometry() { } void TMainTask::func_80228bbc() { - set_task_flags(0x40); + task_flags |= 0x40; some_main_task_flag = 0; set_depth_buffer_settings_3(); set_depth_buffer_settings_id(1); @@ -235,11 +235,11 @@ void TMainTask::func_80228bbc() { tl_02->render_nodes(); restore_depth_buffer_settings(); - clear_task_flags(0x40); + task_flags &= ~0x40; } void TMainTask::func_80228c44(s32 arg0) { - set_task_flags(0x20); + task_flags |= 0x20; some_main_task_flag = 0; set_depth_buffer_settings_3(); set_depth_buffer_settings_id(1); @@ -300,11 +300,11 @@ void TMainTask::func_80228c44(s32 arg0) { save_depth_buffer_settings(); restore_depth_buffer_settings(); - clear_task_flags(0x20); + task_flags &= ~0x20; } void TMainTask::func_80228dbc() { - set_task_flags(0x10); + task_flags |= 0x10; some_main_task_flag = 0; render_geometry(); some_main_task_flag = 1; @@ -313,12 +313,12 @@ void TMainTask::func_80228dbc() { some_main_task_flag = 0; render_particle_effects(); unused_render_func(); - clear_task_flags(0x10); + task_flags &= ~0x10; } void TMainTask::render_clipout_and_fade() { u32 some_id; - set_task_flags(2); + task_flags |= 2; set_depth_buffer_settings_2(); set_depth_buffer_settings_id(1); @@ -336,16 +336,16 @@ void TMainTask::render_clipout_and_fade() { set_some_id(some_id); restore_depth_buffer_settings(); - clear_task_flags(2); + task_flags &= ~2; }; void TMainTask::run_task() { SET_OR_CLEAR_CHILD_FLAGS(update_flags, old_update_flags, 3); some_main_task_flag = 0; - set_task_flags(1); + task_flags |= 1; run_tasks(); - clear_task_flags(1); - set_task_flags(0x80); + task_flags &= ~1; + task_flags |= 0x80; } void TMainTask::render_shadows() { -- cgit v1.2.3-13-gbd6f