#ifndef TOBJECT_H #define TOBJECT_H #include "pso/macros.h" #include OBJECT_NAME(TObject) class TObject { public: const char *name; u16 flags; u16 id; TObject *prev; TObject *next; TObject *up; TObject *down; public: void set_flag_0(); void set_flag_9(); u32 get_flag_9(); void clear_flag_9(); TObject(TObject *parent = NULL); virtual ~TObject(); void *operator new (unsigned long size) { return alloc(size); }; void operator delete(void *ptr) { free(ptr); }; void delete_children(); void set_flag_0_for_each_node(); void run_tasks(); void call_func_0x10_for_each_node(); void call_func_0x14_for_each_node(); void call_func_0x10_for_each_node2(); void empty_func(); void set_parent(TObject *parent); virtual void run_task(); virtual void func_0x10(); virtual void func_0x14(); void empty_func2(); void log(const char *str); int get_node_count(); bool is_flag_0_clear_for_all_parents(); static void *alloc(unsigned long size); static void free(void *ptr); bool toggle_flag_9_if_flag_10_is_clear(); private: void _delete_children() { while (this->down != NULL) { delete this->down; } }; void add_parent(TObject *parent, bool set_parent) { if (set_parent) { up = parent; } TObject *child; if (parent == NULL) { this->prev = this; this->next = NULL; return; } child = parent->down; if (child != NULL) { this->prev = child->next; this->next = NULL; child->prev->next = this; child->prev = this; } else { this->prev = this; parent->down = this; this->next = NULL; } }; void remove_parent() { if (this->up != NULL) { if (this->prev == this) { this->up->down = NULL; } else if (this->up->down == this) { this->up->down = this->prev; this->prev->next = NULL; if (this->next != NULL) { this->next->prev = this->next; } } else { this->prev->next = this->next; if (this->next != NULL) { this->next->prev = this->prev; } else { this->up->down->prev = this->prev; } } } }; void set_flags(u16 flags) { this->flags |= flags; } void clear_flags(u16 flags) { this->flags &= ~flags; } u32 get_flags(u16 flags) { return this->flags & flags; }; }; #endif