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authormrb0nk500 <b0nk@b0nk.xyz>2020-08-10 19:21:59 -0400
committermrb0nk500 <b0nk@b0nk.xyz>2020-08-10 19:21:59 -0400
commita4931b7202c60749df8aeb01c1acb7d538520041 (patch)
treec4d32af75fb091583a96ced8db44e925445c9f76 /sux.h
parent2b03202a30e9da09bfc5c0d382b1f5d2287287a4 (diff)
Refactored the keyboard I/O emulation.
It now saves the characters of the typed key into a buffer, and returns each character in the buffer one at a time, until it reaches a null terminator, at which point it starts getting the next key. The reason for doing this was to make getting multi character keys faster, by not calling getch() for each character. The only downside to this is that I have to set a timeout() for getch(), making it somewhat non blocking, although the delay is 8 milliseconds. The next thing I'll probably be doing, is working more on the SuB suite.
Diffstat (limited to 'sux.h')
-rw-r--r--sux.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/sux.h b/sux.h
index abc6b7f..681e08e 100644
--- a/sux.h
+++ b/sux.h
@@ -1,5 +1,7 @@
#include "opcode.h"
#include <pthread.h>
+#include <ctype.h>
+#include <string.h>
#if bench
#include <sys/time.h>
@@ -39,6 +41,11 @@ extern pthread_cond_t main_cond;
extern void disasm(struct sux *cpu, uint64_t *operands, uint8_t lines, uint8_t opcode, uint8_t prefix, uint8_t thread);
#endif
+#define KEYBUF_SIZE 0x40
+char key[KEYBUF_SIZE];
+
+extern int get_keycode(char *str);
+extern int get_key(WINDOW *scr);
extern void io(uint64_t address, uint8_t rw);
static inline uint64_t get_addr(struct sux *cpu, uint64_t *tmpaddr, uint8_t opcode, uint8_t prefix, uint8_t thread) {