Age | Commit message (Collapse) | Author |
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all the value getting, and setting into macros.
This is to make the codebase cleaner.
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- Fix some bugs with strings.
- Started to refactor the instruction functions.
- Added support for using RS prefixes on the memory
based increment, and decrement instructions.
- Started work on SuBAsm's lexer.
Have fun looking at this, BieHDC. :)
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- Refactored the symbol, and fixup table to now use a
linked list
- Added support for local symbols to the assembler.
- Rewrote SuBEditor, and SuBAsm to use local symbols.
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The reason for doing this was because JSL, and RTL are
redundent, as they both do the same thing as JSR, and
RTS.
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support for comma separated values.
The assembler now uses a linked list of tokenized
lines, each containing a linked list of tokens for
that line.
I also moved all of the large tables into the higher
parts of memory, in order to free up the lower part of
memory for the user.
Comma sepparated values only work with directives, and
only with the byte", word, dword, and qword directives.
I also added support for getting the upper, and lower
halves of an address. The tokens for both of those are
'<', and '>' respectively.
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- Moved the large enums, and large tables into separate
header files.
- Added enums for implementing the base extension
- Fixed a bug in the assembler.
- Worked more on SuBAsm.
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the processor status register, a union now.
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done with a union, in order to make it more readable.
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functions.
I did this to make it more readable, while still
making it fast, due to inlining it.
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emulator's assembler.
And removed three pointers, and the linewrap table
from zero page, in SuBEditor.
I moved the linewrap table to address $1000.
And because of finally adding include support to the
assembler, I can now start work on SuBAsm!
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emulator some more.
I optimized the emulator by replacing the main loop
from a conditional while loop, to an unconditional for
loop.
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emulator smaller, and faster.
I am also starting to make SuBEditor's source code
more readable.
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It now has a lexer/tokenizer, along with a parser.
I have also made the emulator even smaller.
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inserting characters without replacing the old ones.
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efficient, and ported SuBEditor to C.
I revamped the opcode table to add another prefix bit
for the addressing mode, finally giving access to all
addresses, without wasting any bytes.
I made the stack based operations more efficient, by
sort of applying Duff's device to it.
And I ported SuBEditor to C, to make it easier for me
to figure out how to implement SuBAsm.
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Which I am now calling, SuBEditor.
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I also added a new input testing program called
input-3.s, which contains a mostly working editor.
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We're now Free Software!!!
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for use of the B register as an operand, for ALU based
instructions.
This allows for both low code size, and high
performance.
This means we can save upto 9 bytes, by just using
the B register for ALU operations, rather than using a
memory address.
The indirect addressing modes, give Sux the abillity
to now use pointers.
Hope you guys have a Merry Christmas!
From mr b0nk 500 <b0nk@b0nk.xyz>
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monitor, and the cursor movement routines for SuBAsm.
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remainder during a DIV instruction.
I also added the TAB, and TBA instructions, for
transfering between the Accumulator, and the
B register.
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Also added support for moving the cursor arround.
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It now does not use an interrupt, although, in the
emulator, it does act like an interrupt, when the
keypoll macro is set to 0.
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I also added the WAI instruction, which puts the thread
that executed it, into a catatonic stat, where it can't
do anything, until an interrupt occurs.
I will be starting work on GFsuX next.
I also might start work on SuBAsm, the
Sux Bootstrapping Assembler.
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the suffix.
I added this because BieHDC said the already existing
notation glowed in the dark too much.
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I also added the ASR instruction, for doing arithmetic
shifts, and have added a hello world program.
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AKA, referencing a label before it has been declared
yet.
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between the three main registers.
These instructions are:
TAY: Transfer Accumulator to Y.
TAX: Transfer Accumulator to X.
TYX: Transfer Y to X.
TYA: Transfer Y to Accumulator.
TXA: Transfer X to Accumulator.
TXY: Transfer X to Y.
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from it into sux.c.
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I have also added a program that computes the
Fibonacci sequence that I wrote in Sux assembly.
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Any instructions that either have a register size of
8 bits, use implied addressing, or branch can save a
byte by disabling the prefix byte.
It does this by checking if the first three bits are
all set to 1.
If true, then it will treat it as a prefix
byte, otherwise, it will treat it as an opcode.
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Added a prefix byte to tell the CPU certain
information such as, how many bytes to load into the
registers, or what ISA extension we want to use.
I also added an assembly language monitor, so that I
don't have to write stuff in machine code.
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I have now implemented BRK, and RTI.
Also, BieHDC, and I will both be working on rev2.
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I finally implemented the other addressing modes, and
added a Makefile.
Not sure when I will start work on rev2 of Sux, but it
will be sometime soon.
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Fixed stack based instructions.
Fixed the rotate instructions.
Added carry to the shift instructions.
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some unneeded instructions.
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revamp some other stuff.
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Sux emulator.
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