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I decided to use keypad now, and create a function to
return the actual key sequences.
The keyboard I/O is also now being handled by the io
emulation function, and not by the main function.
This should get rid of any possible deadlocks.
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It now saves the characters of the typed key into a
buffer, and returns each character in the buffer one
at a time, until it reaches a null terminator, at
which point it starts getting the next key.
The reason for doing this was to make getting multi
character keys faster, by not calling getch() for
each character.
The only downside to this is that I have to set a
timeout() for getch(), making it somewhat non
blocking, although the delay is 8 milliseconds.
The next thing I'll probably be doing, is working more
on the SuB suite.
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instruction formatting simpler.
- Refactored the instruction table of the emulator's
assembler, it now has two parts, the addressing mode
bits, and the base value.
The base value is what's used to generate the actual
opcode, with the addressing mode bits telling the
assembler what addressing modes this instruction
supports.
The reason for doing this was to use less space. For
comparison, the previous version used 870 bytes for
the instruction table, while the new version uses
only 222 bytes. The new version is nearly 4 times
smaller than the pervious version.
- The B register based ALU instructions now use their
own addressing mode, and are specified by using 'b'
as the operand for those instructions.
For example, to add the Accumulator with the B
register, you now use "ADC B" instead of "AAB".
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- Changed the file structure of the SuB Suite, so that
all variable declarations, symbols, and constants
are in a single file.
- Moved the C library functionss into a separate
file, and made them use stack frames.
- Added support for using the emulator's assembler for
realtime debugging, to enter it, get in to stepping
mode by pressing Ctrl+s, press any other key, then
press F1,
The reason for having to press some other key before
pressing F1 is because it only allows entering the
assembler when the keyboard is not ready.
- Added the ".res" directive to the emulator's
assembler, the ".res" directive tells the assembler
to reserve however many bytes specified by the
operand.
- Fixed some bugs in the emulator's assembler.
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- Fixed some bugs with the push, and pull functions
- Fixed a bug in the assembler.
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- Added a new preifx called the OF prefix, which adds
the contents of a specific register to the current
operand.
- Added a table generator, which parses opcode table
csv files.
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make it clear about what it does.
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all the value getting, and setting into macros.
This is to make the codebase cleaner.
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- Fix some bugs with strings.
- Started to refactor the instruction functions.
- Added support for using RS prefixes on the memory
based increment, and decrement instructions.
- Started work on SuBAsm's lexer.
Have fun looking at this, BieHDC. :)
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support for comma separated values.
The assembler now uses a linked list of tokenized
lines, each containing a linked list of tokens for
that line.
I also moved all of the large tables into the higher
parts of memory, in order to free up the lower part of
memory for the user.
Comma sepparated values only work with directives, and
only with the byte", word, dword, and qword directives.
I also added support for getting the upper, and lower
halves of an address. The tokens for both of those are
'<', and '>' respectively.
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- Moved the large enums, and large tables into separate
header files.
- Added enums for implementing the base extension
- Fixed a bug in the assembler.
- Worked more on SuBAsm.
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the processor status register, a union now.
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done with a union, in order to make it more readable.
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functions.
I did this to make it more readable, while still
making it fast, due to inlining it.
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