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; SuBEditor.
;
; Writen in Sux assembly by
; mr b0nk 500 <b0nk@b0nk.xyz>

.org $8000
reset:
	cps		; Reset the processor status register.
	ldx.d #$2FFFF	; Reset the stack pointer.
	txs		;
	ldy #0		; Reset Y.
	tyx		; Reset X.
	jsr init_heap	; Initialize the heap.
	tax		; Set the stack pointer to the end of RAM.
	txs		;
	sec		; Prepare for a non borrowing subtract.
	sbc.d #STKSIZE	; Subtract the stack size, from the end of RAM.
	sta.q heapend	; Save the end of the heap.
	and #0		; Reset A.
	tax		; Reset X.
	jsr init_tables	; Initialize the main tables.
;	jsr test_free	;
	jsr clr_scr	; Clear the screen.
	jsr pnt_strt	; Print the starting message.
	bra start	; Goto the start of the main program.


init_heap:
	and #0		; Reset A.
	lda.d #HEAPORG	; Get the heap's starting point.
	sta.q heapptr	;
	phb.q		; Preserve the value in B.
	phx.q		; Preserve the value in X.
	jsr findramend	; Find the end of the heap.
	plb.q		; Restore the value in B.
	plx.q		; Restore the value in X.
	rts		; End of init_heap.


init_tables:
	and #0		; Reset A.
	lda.w #SCRSIZE	; Allocate SCRSIZE bytes of RAM for the screen buffer.
	jsr malloc	;
	sta.q buffer	;
	and #0		; Reset A.
	lda.w #CMDSIZE	; Allocate CMDSIZE bytes of RAM for the command buffer.
	jsr malloc	;
	sta.q cmd_buf	;
	and #0		; Reset A.
	lda.w #LWSIZE	; Allocate LWSIZE bytes of RAM for the linewrap table.
	jsr malloc	;
	sta.q bitabl	;
	and #0		; Reset A.
	rts		; End of init_tables.


;test_free:
;	inc step	;
;	lda.q bitabl	;
;	jsr free	;
;	lda.q buffer	;
;	jsr free	;
;	and #0		; Reset A.
;	lda.w #LWSIZE	; Allocate LWSIZE bytes of RAM for the linewrap table.
;	jsr malloc	;
;	sta.q bitabl	;
;	lda.q cmd_buf	;
;	jsr free	;
;	and #0		; Reset A.
;	lda.w #SCRSIZE	; Allocate SCRSIZE bytes of RAM for the screen buffer.
;	jsr malloc	;
;	sta.q buffer	;
;	and #0		; Reset A.
;	lda.w #CMDSIZE	; Allocate CMDSIZE bytes of RAM for the command buffer.
;	jsr malloc	;
;	sta.q cmd_buf	;
;	and #0		; Reset A.
;	rts		; End of test_free.


clr_arr:
	phb 		; Preserve whatever was in B.
	ldb #0		; Clear B.
	jsr set_ptr	; Set the first pointer to the parameter.
	adc #8		; Set the second pointer to the parameter, plus eight.
	inb		; Tell set_ptr to set the second pointer.
	jsr set_ptr	;
	deb		; Set B back to zero.
	tba		;
@loop:
	cpy.w scr_ptr	; Did we clear all of the array?
	bcs @end	; Yes, so we're done.
	sta.q (ptr), y	; No, so clear eight bytes.
	sta.q (ptr2), y	; Clear eight more bytes.
	tya		; Copy the array index.
	adc #$10	; Increment the index by 16.
	tay		; Update the index.
	tba		; Reset the Accumulator.
	sta.q (ptr), y	; Do this one more time, to clear 32 bytes.
	sta.q (ptr2), y	;
	tya		;
	adc #$10	;
	tay		;
	tba		;
	bra @loop	; Keep looping.
@end:
	ldy.w zero	; Set the index back to zero.
	plb 		; Get whatever was in the B register, back.
	rts		; End of clr_arr.


pnt_strt:
	lda.w #ed_name	; Print the name of the editor.
	jsr print_str	;
	lda.w #ver_str	; Print the version text.
	jsr print_str	;
	lda.w #ed_ver	; Print the version number.
	jsr print_str	;
	lda.w #ed_sver	; Print the sub version number.
	jsr print_str	;
	lda #'\n'	; Print a newline.
	jsr print_char	;
	lda.w #made	; Print the "Created by" text.
	jsr print_str	;
	lda.w #author	; Print the name of the author.
	jsr print_str	;
	lda #'\n'	; Print a newline.
	jsr print_char	;
	rts		; End of pnt_strt.


clr_cmd:
	and #0		; Reset A.
	tay		; Reset Y.
	lda.w #CMDSIZE	; Set the clear count to CMDSIZE.
	sta.w scr_ptr	;
	lda.q cmd_buf	; Set the array to be cleared to the command buffer.
	jsr clr_arr	; Clear the command buffer.
	rts		; End of clr_cmd.


start:
	lda #0		; TODO: Update this for the Super VIA.
	sta status	; Clear the control register of the I/O adapter.
	tax		; Reset X.
	jsr clr_cmd	; Clear the command buffer.
	jsr update_ptr	; Get the screen buffer index.
	tay		; Save it in Y.
	and #0		; Reset the Accumulator.
	bra read	; Start reading the keyboard.

read:
	jsr getchar	; Get a character.
	jsr handle_char	; Send the character to the handler routine.
	beq parse	; The handled character was a newline, so start parsing.
	bra read	; Keep looping.

parse:
	and #0		; Reset A.
	tax		; Reset X.
	jsr subasm	; Call SuBAsm, and start parsing this line.
	bra start	; Go back to reading the keyboard.


getchar:
	and #0		; Reset A.
@loop:
	lda status	; Did we get a key?
	beq @loop	; No, so try again.
	lda kbd		; Yes, so get the typed character.
@end:
	rts		; End of getchar.


print_str:
	ldx #0		; Reset X.
	sta.q end	; Save the parameter.
@reset:
	lda.q end	; Get the parameter.
	ldb #0		; Clear the B register.
	jsr set_ptr	; Set the first pointer to the parameter.
	tba		; Clear the Accumulator.
@loop:
	ldb #1		; Enable replace mode.
	stb regb	;
	lda.q ptr	; Get the first pointer.
	cmp.q end	; Did the pointer change?
	bne @reset	; Yes, so set it back.
	and #0		; No, reset the accumulator.
	txy		; Copy the string index into Y.
	ldb (ptr), y    ; Are we at the end of the string?
	beq @end	; Yes, so we're done.
	jsr update_ptr	; No, so get the screen buffer index.
	tay		; Save it in Y.
	tba		; Get the character back.
	inx             ; Increment the string index.
	phx		; Preserve the string index.
	jsr print_char	; Print the character.
	plx		; Get the string index back.
	bra @loop	; Keep looping.
@end:
	ldb #0		; Enable insert mode.
	stb regb	;
	tba		; Reset A.
	rts		; End of print_str.

getbit:
	clc		; Clear the carry flag.
	lda scr_str	; Has the screen been scrolled?
	bne getbt0	; Yes, so add the screen offset to the current line number.
	ldx scr_row	; No, so just use the current line number.
	bra getbt1	; Start getting the bit.
getbt0:
	lda scr_row	; Get the current line number.
	adc scr_str	; Add the screen offset to it.
	tax		; Use it as the wrap index.
getbt1:
	pha 		; Save the parameter.
	ldb #1		; Make sure that set_ptr sets the second pointer.
	lda.q bitabl	; Set the second pointer to the linewrap table.
	jsr set_ptr	;
	lsr #$10	; Clear the Accumulator.
	pla 		; Get the return byte back.
	jsr bitpos	; Get the bit, and byte position.
	phy.w		; Save the screen index.
	txy		; Get the byte position.
	ldb (ptr2), y	; Get one byte of the wrap table.
	ply.w		; Get the screen index back.
	and b		; Mask out the bit of the current line number.
	cmp #1		; Set the carry flag, if true.
	bra bitout	; We are done.

clrbit:
	pha 		; Save the parameter.
	ldb #1		; Make sure that set_ptr sets the second pointer.
	lda.q bitabl	; Set the second pointer to the linewrap table.
	jsr set_ptr	;
	and #0		; Clear the Accumulator.
	pla 		; Get the return byte back.
	jsr bitpos	; Get the bit, and byte position.
	xor #$FF	; Invert the bitmask.
	phy.w		; Save the screen index.
	txy		; Get the byte position.
	ldb (ptr2), y	; Get one byte of the wrap table.
	and b		; Clear the bit of the current line number.
bitsav:
	sta (ptr2), y	; Update the wrap table.
	ply.w		; Get the screen index back.
bitout:
	ldx bitmask	; Return the bitmask.
	rts		; We are done.

setbit:
	pha 		; Save the parameter.
	ldb #1		; Make sure that set_ptr sets the second pointer.
	lda.q bitabl	; Set the second pointer to the linewrap table.
	jsr set_ptr	;
	and #0		; Clear the Accumulator.
	pla 		; Get the return byte back.
	jsr bitpos	; Get the bit, and byte position.
	phy.w		; Save the screen index.
	txy		; Get the byte position.
	ldb (ptr2), y	; Get one byte of the wrap table.
	ora b		; Set the bit of the current line number.
	bra bitsav	; Save the bit.

bitpos:
	pha 		; Save the parameter.
	ldb #0		; Make sure that set_ptr sets the first pointer.
	lda.w #bits	; Set the first pointer to the bitmask table.
	jsr set_ptr	;
	and #0		; Clear the Accumulator.
	pla 		; Get the parameter back.
	stx bitmask	; Make the line number the bitmask.
	txa		; Copy it to the Accumulator.
	and #7		; Get the bit position.
	phy.w		; Save the cursor index.
	tay		; Use the bit position as the index.
	tax		; Copy it into X.
	lda (ptr), y	; Get the bitmask.
	ply.w		; Get back the cursor index.
	pha 		; Save the bitmask.
	lda bitmask	; Get the line number.
	lsr #3		; Get the byte position.
	tax		; Copy it into X.
	pla 		; Get back the bitmask.
	rts		; End of bitpos.


handle_char:
	ldb #0		; Reset the B register.
	stb rege	; Set the temporary row position to zero, in case we get a newline.
	stb regb	; Enable insert mode.
	pha 		; Save the character.
	phy.w		; Save the cursor index.
	cmp #'\n'	; Was the character that was typed, a newline?
	bne @print	; No, so just print the character.
	jsr cmd_cpy	; Yes, so start copying the line to the command buffer.
@print:
	ply.w		; Get back the cursor index.
	pla 		; Get back the character.
	ldb rege	; Is the temporary row position non zero?
	bne @row	; Yes, so reset the row positon.
@print1:
	jsr print_char	; No, so print the character.
	lda rega	; Get the return value.
	cmp #'\n'	; Is the return value, a newline?
	beq @true	; Yes, so return true.
	bra @false	; No, so return false.
@row:
	ldb rege	; Get the temporary row position.
	cpb #maxrow	; Is temporary row position, at, or above the bottom of the screen?
	beq @row2	; Yes, so leave it as is.
	bcs @row1	; No, so set it to the bottom of the screen.
	bra @row2	; Yes, so leave it as is.
@row1:
	ldb #maxrow	; Set the row position to the bottom of the screen.
@row2:
	stb scr_row	; Set the row position.
	bra @print1	; Print the character.
@true:
	lda #0		; Return true.
	bra @end	; We are done.
@false:
	lda #1		; Return false.
@end:
	rts		; End of handle_char.


cmd_cpy:
	lda scr_row	; Get the row position.
	sta scr_trow	; Save it for later.
	jsr findend	; Find the end of the line.
	ldb scr_str	; Has the screen been scrolled?
	beq @start	; No, so don't subtract the screen's starting point from the line number.
@offset:
	sec		; Yes, so make sure that we don't subtract by the starting point, plus one.
	sbc scr_str	; Offset the row position, back by the screen's starting point.
	clc		; Clear the carry flag, so that nothing odd occurs.
@start:
	sta scr_row	; Set the row position to the end of the line.
	sta rege	; Save it into the temporary row posiition.
	jsr findst	; Find the start of the line.
	clc		; Clear the carry flag.
	lda scr_row	; Get the row position.
	adc scr_str	; Add it with the screen's starting row.
	mul #maxcol+1	; Multiply it with the width of the screen, plus one.
	tay		; Place it into the index.
	ldx.w #0	; Reset the X register.
	ldb #0		; Make sure that set_ptr sets the first pointer.
	lda.q buffer	; Set the first pointer to the start of the screen buffer.
	jsr set_ptr	;
	inb		; Make sure that set_ptr sets the second pointer.
	lda.q cmd_buf	; Set the second pointer to the start of the command buffer.
	jsr set_ptr	;
	deb		; Set B back to zero.
	tba		; Set the accumulator to zero.
@loop:
	ldb #0		; Reset the B register.
	lda.q (ptr), y	; Get eight bytes from the current line.
@loop1:
	phy.w		; Save the screen index.
	txy		; Get the command buffer index.
	sta (ptr2), y	; Copy one byte from the screen buffer, to the command buffer.
	inx		; Increment the command buffer index.
	ply.w		; Get back the screen index.
	cpx.w #$3FF	; Are we at the end of the command buffer?
	bcs @end	; Yes, so we're done.
	iny		; No, so increment the screen index.
	inb		; Increment the byte count.
	lsr #8		; Shift in the next byte.
	stb regg	; Save the byte count.
	tab		; Save the string buffer.
	and #$FF	; Is this byte of the buffer, a null terminator?
	beq @end1	; Yes, so we're done.
	tba		; No so get back the string buffer.
	ldb regg	; Get back the byte count.
	cpb #7		; Did we shift in eight bytes?
	beq @loop	; Yes, so get eight more bytes.
	bra @loop1	; No, so keep shifting in more bytes.
@end:
	ldb #0		; Reset B.
	phy.w		; Save the screen index.
	txy		; Get the command buffer index.
	stb (ptr2), y	; Terminate the command buffer.
	ply.w		; Get back the screen index.
@end1:
	tab		; The B register is zero, so clear the Accumulator.
	rts		; End of cmd_cpy.


findst:
	lda #0		; Reset A.
@loop:
	pha 		; Save the current line number.
	jsr getbit	; Is this the start of the line?
	pla 		; Get the current line number back.
	bcc @end	; Yes, so we're done.
	inc		; No, so check the next physical line.
	dec scr_row	; Are we at the top of the screen?
	bpo @loop	; No, so keep looping.
	dec		; Yes, so move back one line.
	inc scr_row	; Put the row postiion back to zero.
@end:
	cmp #0		; Update all the flags.
	rts		; End of findst.


fndend:
	phb 		; Save the contents of the B register.
	ldb #0		; Make sure that set_ptr sets the first pointer.
	lda.q buffer	; Set the first pointer to the start of the screen buffer.
	jsr set_ptr	;
	tba		; Set the Accumulator to zero.
	plb 		; Restore the contents of the B register.
	phy.w		;
@loop:
	lda (ptr), y	; Are we at the end of the string?
	beq @end	; Yes, so we're done.
	iny		; No, so increment the cursor index.
	bra @loop	; Keep looping.
@end:
	sty.w scr_ptr3	;
	ply.w		;
	rts		; End of fndend.

findend:
	jsr fndend	;
	lda.w scr_ptr3	;
	div #maxcol+1	;
	rts		;


print_char:
	sta rega	; Preserve the character.
	ldb #2		; Make sure that set_ptr sets the third pointer.
	lda.q buffer	; Set the third pointer to the start of the screen buffer.
	jsr set_ptr	;
	deb		; Set B to one.
	tba		; Reset A.
	lda rega	; Get the character back.
	jsr get_ctrlidx	; Get the control code jump table index.
	lsl #1		; Multiply the return value by two, to get the index.
	tax		;
	lda.w ct_jtb, x	; Get the address of the control code handler.
	jsr set_ptr	; Set the second pointer to the control code handler.
	deb		; Reset B.
	tba		; Reset A.
	jmp (ptr2)	; Jump to the handler for that control code.
printc:
	lda #0		; start trying to print a character.
	sta regd	;
	lda (ptr3), y	; Are we at the end of the string?
	beq @save	; Yes, so just print the character.
	lda regb	; No, but was the flag set?
	bne @save	; Yes, so don't shift the line.
	sty.w scr_ptr	; No, so save the cursor index for later.
	jsr fndend	; Find the end of the line.
	bra @shift	; Start shifting the line right.
@update:
	lda scr_col	; Save the current column position for later.
	sta scr_tcol	;
@update1:
	jsr findend	; Find the end of the line.
	sta rege	; Use it for redrawing the line.
	lda scr_trow	; Get the current row position.
@update2:
	sta regf	; Set the starting line, to the current row position.
	jsr rdrw_ln	; Redraw the line.
	lda scr_trow	; Get the real row position back.
	sta scr_row	;
	lda scr_tcol	; Get the real column position back.
	sta scr_col	;
	jsr update_pos	; Update the cursor's position.
	dec regd	;
	bra @save1	;
@shift:
	ldy.w scr_ptr3	;
	inc scr_ptr3	;
	tyx		;
	dey		;
	ldb #1		;
	stb regd	;
	jsr shftln	;
	ldb #1		;
	stb regd	;
	lda rega	;
	sta (ptr3), y	; store typed character into the input buffer.
	lda scr_row	;
	sta scr_trow	;
	bra @update	;
@save:
	ldb regd	;
	bne @update	;
@save1:
	lda rega	;
	sta (ptr3), y	; store typed character into the input buffer.
@incr:
	inc scr_col	; Increment the cursor's x coordinate.
	iny		;
@wrapped:
	ldb #1		;
	stb regf	;
	ldb scr_col	;
	cpb #maxcol+1	;
	bcs @scrolled	;
@print:
	sta scr		; Echo typed character.
	ldb regf	;
	beq @wrap	;
	bra printc_end	;
@scrolled:
	ldb scr_row	;
	cpb #maxrow	;
	bcs @scroll	;
@wrapped2:
	ldb #0		;
	stb regf	;
	bra @print	;
@scroll:
	sta scr		; Echo typed character.
	clc		;
	lda #1		;
	sta wrapped	;
	jsr scrl_down	;
@wrap:
	ldb #0
	stb scr_col	;
	ldb scr_row	;
	cpb #maxrow	;
	bcs @wrap2	;
@wrap1:
	inc scr_row	;
@wrap2:
	phx.w		;
	clc		;
	lda scr_row	;
	adc scr_str	;
	tax		;
	jsr setbit	;
	plx.w		;
	jsr update_pos	;
printc_end:
	rts		;

nl:
	lda #0		; Reset A.
	ldb (ptr3), y	; Is this character not a null terminator?
	bne @scroll	; Yes, so don't overwrite it.
	sta (ptr3), y	; No, so overwrite it.
@scroll:
	sta scr_col	; Move the cursor to the start of the next line.
	lda scr_row	; Get the row position.
	cmp #maxrow	; Are we at the bottom of the screen?
	bcc @incr	; No, so move down one line.
	jsr scrl_down	; Yes, so scroll down one line.
	bra @end	; We are done.
@incr:
	inc scr_row	; Move the cursor down by one line.
	jsr update_pos	; Update the cursor's position.
@end:
	lda #'\n'	; Print the newline.
	sta rega	;
	rts		;


clr_scr:
	lda #maxrow	;
	sta scr_end	;
	lda #0		;
	sta scr_str	;
	tay		;
	lda.w #LWSIZE	; Set the clear count to LWSIZE.
	sta.w scr_ptr	;
	lda.q bitabl	; Set the array to be cleared to the linewrap table.
	jsr clr_arr	; Clear the linewrap table.
	lda.w #SCRSIZE	; Set the clear count to SCRSIZE.
	sta.w scr_ptr	;
	lda.q buffer	; Set the array to be cleared to the screen buffer.
	jsr clr_arr	; Clear the screen buffer.
;	tay		;
;	lda.w #$3FF	; Set the clear count to $3FF.
;	sta.w scr_ptr	;
;	lda.d #cmd_buf	; Set the array to be cleared to the command buffer.
;	jsr clr_arr	; Clear the screen buffer.
	sta scr_col	;
	sta scr_row	;
	jsr update_pos	;
	lda #$C		;
	sta scr		;
	rts		;

en_step:
	lda step	;
	beq step_en	;
	rts		;
step_en:
	lda #1		;
	sta step	;
	rts		;

dis_step:
	lda step	;
	bne step_dis	;
	rts		;
step_dis:
	lda #0		;
	sta step	;
	rts		;


bs:
	lda scr_col	; Are we at the far left of the screen?
	beq @wrap	; Yes, so check for a wrapped line.
	bra back	; No, so add the backspace to the buffer.
@wrap:
	jsr getbit	; Is this line, a wrapped line?
	bcs @wrap1	; Yes, so check if the cursor is at the top.
	rts		; No, so we're done.
@wrap1:
	lda scr_row	; Are we at the top of the screen?
	beq @wrap2	; Yes, so check if the screen is at the top of the buffer.
	bra @wrap3	; No, so start clearing the wrap bit.
@wrap2:
	lda scr_str	; Are we at the top of the buffer?
	bne @scroll	; Yes, so scroll up.
	rts		; No, so we're done.
@scroll:
	clc		; Clear the carry flag, so that we don't get odd behaviour.
	jsr scrl_up	; Scroll up.
	inc scr_row	; Move down by one row.
@wrap3:
	clc		; Clear the carry flag.
	lda scr_row	; Add the cursor's row position,
	adc scr_str	; and the screen's starting row.
	tax		; Transfer that into X.
@wrap4:
	dec scr_row	; Move up by one row.
	ldb #maxcol+1	; Move the cursor to the absolute right of the screen.
	stb scr_col	;
	jsr update_pos	; Update the cursor's position.
back:
	ldb #0		; Reset B, and some flags.
	stb rege	;
	stb regf	;
	lda scr_row	; Save the current row position for later.
	sta scr_trow	;
	jsr findend	; Find the end of the line.
	sta scr_row	; Set our row position to the end of the line.
@find_st:
	jsr findst	; Does this line take up more than one real line?
	beq @shift	; No, so skip updating any other lines.
	bcs @update	; Yes, so update the other lines.
	lda scr_trow	; Get the real row position back.
	sta scr_row	;
@shift:
	dey		; Decrement the buffer's offset.
	lda #0		; Place a null terminator
	sta (ptr3), y	; into the buffer.
	tyx		; Copy the current cursor index to X.
	iny		; Increment cursor index.
	ldb #0		; Set shifting direction to left.
	stb regd	;
	jsr shftln	; Shift line back by one character.
	lda #$7F	; Print a backspace to the screen.
	sta scr		;
	lda rege	; Are we updating more than one line?
	beq @load	; No, so skip to the next step.
@find_end:
	jsr findend	; Yes, so find the end of the line.
	sta rege	; Set the end parameter to it.
	lda scr_col	; Save the current column position for now.
	sta scr_tcol	;
	jsr rdrw_ln	; Start redrawing the line.
	lda scr_tcol	; Get the real column position back.
	sta scr_col	;
@load:
	lda scr_trow	; Get the real row position back.
	sta scr_row	;
	dec scr_col	; Move the cursor back by one column,
	jsr update_pos	; and update it's position.
	rts		; We are done.
@update:
	lda (ptr3), y	; Are we at the end of the line?
	beq @shift	; Yes, so skip redrawing.
	lda scr_trow	; No, so set the line to start redrawing, to the line that the cursor is on.
	sta regf	;
	inc rege	; Set the redraw flag to true.
	bra @shift	; Start shifting the line back.


shftln:
	ldb regd	; Is the flag not set?
	beq @dec_loop	; Yes, so shift, and decrement.
	ldb #0		; Clear the B register.
	bra @inc_loop	; No, so shift, and increment.
@neg:
	ldy.w zero	; Set the source poition to 0.
	stb (ptr3), y	; Clear the character that is in the source.
	bra @end	; We are done.
@inc_loop:
	sty.w scr_ptr2	; Save the source position for later.
	ldy.w scr_ptr	; Get the previous cursor index.
	cpy.w scr_ptr2	; Is the source position, at, or below the cursor index?
	beq @inc_loop1	; Yes, so keep looping.
	bcs @end	; No, so we're done.
@inc_loop1:
	ldy.w scr_ptr2	; Get the source position.
	lda (ptr3), y	; Get the character from the source position.
	phy.w		; Save the source position for later.
	txy		; Set our position to the destination.
	sta (ptr3), y	; Place the character from the source position, to the destination position.
	ply.w		; Set our position back to the source.
	stb (ptr3), y	; Clear the character that is in the source.
	bng @neg	; The source underflowed, so set it back to zero,
	dey		; Decrement the source position.
	dex		; Decrement the destination position.
	bra @inc_loop	; Keep looping.
@dec_loop:
	stx.w scr_ptr2	; Save the destination position for later.
	lda (ptr3), y	; Is the character at the source position, a null terminator?
	beq @end3	; Yes, so we're done.
	phy.w		; No, so save the source position for later.
	txy		; Set our position to the destination.
	sta (ptr3), y	; Place the character from the source position, to the destination position.
	inx		; Increment the destination position.
	ply.w		; Set our position back to the source.
	stb (ptr3), y	; Clear the character that is in the source.
	iny		; Increment the source position.
	bra @dec_loop	; Keep looping.
@wrap:
	tax		; Use the ending line as a parameter for setbit.
	jsr setbit	; Set the wrap bit of the ending line.
	bra @end5	; We are done.
@wrap1:
	tax		; Use the ending line as a parameter for clrbit.
	jsr clrbit	; Clear the wrap bit of the ending line.
	bra @end5	; We are done.
@end:
	lda (ptr3), y	; Is this character a null terminator?
	bne @end1	; No, so just find the end of the line.
	lda #$20	; Yes, so convert it to a space for now.
	sta (ptr3), y	;
@end1:
	jsr findend	; Find the ending line.
	sta regd	; Save ending line for later.
	lda (ptr3), y	; Is this character a space?
	cmp #$20	;
	bne @end5	; No, so skip the conversion.
	lda #0		; Yes, so convert it back to zero.
	sta (ptr3), y	;
@end2:
	lda regd	; Get the ending line.
	cmp scr_row	; Is the ending line greater than the starting line?
	beq @end5	; No, so we're done.
	bcs @wrap	; Yes, so set the wrap bit.
	bra @end5	; No, so we're done.
@end3:
	jsr findend	; Find the ending line.
	cpb #0		; Is the remainder zero?
	beq @end4	; Yes, so check if the ending line is greater than the starting line.
	bra @end5	; No, so we're done.
@end4:
	cmp scr_row	; Is the ending line greater than the starting line?
	beq @end5	; No, so we're done.
	bcs @wrap1	; Yes, so clear the wrap bit.
@end5:
	rts		; End of shftln.

esc:
	lda status	; Get the next character.
	lda kbd		;
	cmp #$1B	; Is this character an escape character?
	beq shftesc	; Yes, so check the other set of escape routines.
	lda status	; No, so wait for the next character.
	beq @end	; We have an error, so discard it, and go back to getting user input.
	lda kbd		; Get the escape code.
	sta regc	; Store the escape code, until we need it.
	lda #0		; Set the D pseudo register to zero.
	sta regd	;
	jsr isup	; Check if the user pressed up.
	lda regd	; Did the user press up?
	bne @end	; Yes, so we're done.
	jsr isdown	; No, so check if the user pressed down.
	lda regd	; Did the user press down?
	bne @end	; Yes, so we're done.
	lda #0		; No, so check if the user pressed left.
	jsr isleft	;
	lda regd	; Did the user press left?
	bne @end	; Yes, so we're done.
	jsr isright	; No, so check if the user pressed right.
@end:
	lda #0		; Clear the D pseudo register.
	sta regd	;
	rts		; We are done.

shftesc:
	lda status	; Skip the '['.
	lda kbd		;
	lda status	; Wait for the next character.
	beq @end	; We have an error, so discard it, and go back to getting user input.
	lda kbd		; Get the escape code.
	sta regc	; Store the escape code, until we need it.
	lda #0		; Use the D pseudo register as a skip flag.
	sta regd	;
	jsr isshftup	; Check if the user pressed shift+up.
	lda regd	; Was it successful?
	bne @end	; Yes, so we're done.
	jsr isshftdown	; No, so check if the user pressed shift+down.
@end:
	lda #0		; Clear the D pseudo register.
	sta regd	;
	rts		; We are done.


isup:
	lda regc	; Load the escape code into the accumulator.
	cmp #'A'	; Did the user press the up arrow key?
	bne @end	; No, so we're done.
	lda scr_row	; Yes, but is the cursor at the top of the screen?
	beq @scroll	; Yes, so check if we need to scroll.
@check2:
	lda regc	; No, so load the escape code back into the accumulator.
	cmp #'A'	; Did the user press the up arrow key?
	beq @up		; Yes, so move the cursor up.
	bra @end	; No, so we're done.
@up:
	dec scr_row	; Move the cursor up a line.
	jsr update_pos	; Update it's position.
	lda #1		; Tell the escape routine that we succeded.
	sta regd	;
	rts		; We are done.
@scroll:
	lda scr_str	; Are we at the top of the screen buffer?
	beq @end	; Yes, so we're done.
	jsr scrl_up	; No, so scroll up.
	lda #1		; Tell the escape routine that we were successful.
	sta regd	;
@end:
	rts		; End of isup.


isdown:
	lda regc	; Load the escape code into the accumulator.
	cmp #'B'	; Did the user press the down arrow key?
	bne @end	; No, so we're done.
	lda scr_row	; Yes, so start checking the y coordinate of the cursor.
	cmp #maxrow	; Is the cursor at the bottom of the screen?
	beq @scroll	; Yes, so scroll down.
	lda regc	; No, so load the escape code back into the accumulator.
	cmp #'B'	; Did the user press the down arrow key?
	beq @down	; Yes, so move the cursor down.
	bra @end	; No, so we're done.
@down:
	inc scr_row	; Move the cursor down a line.
	jsr update_pos	; Update it's position.
	lda #1		; Tell the escape routine that we succeded.
	sta regd	;
	rts		; We are done.
@scroll:
	lda scr_row	; Save the cursor's row number.
	sta scr_trow	;
	lda scr_col	; Save the cursor's column number.
	sta scr_tcol	;
	jsr scrl_down	; Scroll down.
	lda scr_trow	; Load the cursor's row number.
	sta scr_row	;
	lda scr_tcol	; Load the cursor's column number.
	sta scr_col	;
	lda #1		; Tell the escape routine that we were successful.
	sta regd	;
@end:
	rts		; End of isdown.


isright:
	lda regc	; Load the escape code into the accumulator.
	cmp #'C'	; Did the user press the right arrow key?
	bne @end2	; No, so we're done.
	lda scr_col	; Yes, so start checking the x coordinate of the cursor.
	cmp #maxcol	; Is the cursor at the far right of the screen?
	beq @wrap	; Yes, so check if this is a wrapped line.
	bra @right	; No, so move the cursor right, like normal.
@wrap:
	inc scr_row	; Move down a row.
	jsr getbit	; Is the current line, a wrapped line?
	bcs @incr	; Yes, so leave the cursor where it is.
	dec scr_row	; No, so move the cursor back up a row.
	bra @end2	; We are done.
@scroll:
	lda scr_str	; Are we at the top of the screen buffer?
	beq @end	; Yes, so we're done.
	lda #1		; No, so scroll down.
	sta wrapped	; Set the wrapped flag.
	jsr scrl_down	; Scroll down.
	bra @end	; We are done.
@incr:
	lda #0		; Set the cursor to the far left of the screen.
	sta scr_col	;
	lda scr_row	; Get the current row number.
	cmp #maxrow	; Are we at the bottom of the screen?
	beq @end1	; No, so we're done.
	bcs @scroll	; Yes, so check if we are scrolling down.
	bra @end1	; No, so we're done.
@right:
	inc scr_col	; Move the cursor right by one character.
	jsr update_pos	; Update it's position.
	rts		; End of isright.
@end:
	dec scr_row	; Move back up a row.
@end1:
	jsr update_pos	; Update the cursor position.
@end2:
	lda #0		; Unset the wrapped flag.
	sta wrapped	;
	rts		; End of isright.


isleft:
	lda regc	; Load the escape code into the accumulator.
	cmp #'C'	; Did the user press right?
	beq @end1	; Yes, so we're done
	lda scr_col	; No, but is the cursor at the far left of the screen?
	beq @wrap	; Yes, so start checking if this is a wrapped line.
	lda regc	; No, so load the escape code back into the accumulator.
	cmp #'D'	; Did the user press the left arrow key?
	beq @left	; Yes, so move the cursor left.
	bra @end1	; No, so we're done.
@wrap:
	jsr getbit	; Is the current line, a wrapped line?
	bcs @decr	; Yes, so wrap back up a line.
	bra @end1	; No, so we're done.
@decr:
	lda scr_row	; Is the cursor at the top of the screen?
	beq @decr1	; Yes, so don't move up a line.
	lda #1		; No, so set the wrapped flag.
	sta wrapped	;
	dec scr_row	; Move the cursor up one line.
@decr1:
	lda #maxcol	; Move the Cursor to the far right of the screen.
	sta scr_col	;
	lda #1		; Tell the escape routine that we were successful.
	sta regd	;
	lda scr_row	; Are we at the top of the screen?
	beq @scroll	; Yes, so check if we need to scroll.
	bra @end	; No, so we're done.
@scroll:
	lda wrapped	; Was the wrapped flag set somewhere else?
	bne @end	; Yes so we're done.
	lda scr_str	; No, but are we actually at the top of the screen buffer?
	beq @end1	; Yes, so we're done.
	jsr scrl_up	; No, so scroll up.
	bra @end1	; We are done.
@left:
	dec scr_col	; Move the cursor left a character.
	jsr update_pos	; Update it's position.
	lda #1		; Tell the escape routine that we succeded.
	sta regd	;
	rts		; We are done
@end:
	jsr update_pos	; Update the cursor position.
@end1:
	lda #0		; Unset the wrapped flag.
	sta wrapped	;
	rts		; End of isleft.


isshftup:
	lda regc	; Load the escape code back into the accumulator.
	cmp #'A'	; Did the user press the up arrow key?
	bne @end	;
	lda #1		;
	sta regd	;
	lda scr_str	;
	beq @end	;
@shftup:
	jsr scrl_up	;
	lda #1		;
	sta regd	;
@end:
	rts		;


isshftdown:
	lda regc	; Load the escape code back into the accumulator.
	cmp #'B'	; Did the user press the down arrow key?
	bne @end	;
	lda #1		;
	sta regd	;
	lda scr_end	;
	cmp #71		;
	bcs @end	;
@shftdown:
	jsr scrl_down	;
	lda #1		;
	sta regd	;
@end:
	rts		;


update_ptr:
	clc		; Clear the carry flag.
	lda scr_row	; Add the cursor's line number,
	adc scr_str	; with the starting line number to get the absolute line number.
	mul #maxcol+1	; Multiply the line number by the screen's max column count, plus 1.
	clc		; Clear the carry flag.
	adc scr_col	; Add the cursor's column number to get the screen index.
;	cmp.w #$2000	; Is the index greater than, or equal to the end of the screen buffer?
;	bcc @end	; No, so we're done.
;@wrap:
;	and #0		; Reset the screen's starting line.
;	sta scr_str	;
;	sta regf	; Setup the starting line for rdrw_ln.
;	lda #maxrow	; Reset the screen's ending line.
;	sta scr_end	;
;	sta rege	; Setup the ending line for rdrw_ln.
;	jsr rdrw_ln	; Redraw the entire screen.
;	bra update_ptr	; Get the screen index.
@end:
	rts		; End of update_ptr.


update_pos:
	ldb #1		; Set the F pseudo register to one, to fix some bugs.
	stb regf	;
	jsr update_ptr	; Update the screen buffer index.
	tay		; Place the index into the Y register.
	tba		; Reset A.
	lda #$1B	; Print an escape character
	sta scr		; to the screen.
	lda #'['	; Print '['
	sta scr		; to the screen, and start the escape sequence.
	jsr getrow	; Start printing the row number to the screen.
	lda #';'	; Print ';'
	sta scr		; to the screen.
	jsr getcol	; Start printing the column number to the screen.
	lda #'H'	; Print 'H'
	sta scr		; to the screen.
	;inc step	;
	rts		; End of update_pos.

getrow:
	lda scr_row	; Get the cursor's y coordinate.
	bra bcd		; Convert it to BCD.
getcol:
	lda scr_col	; Get the cursor's x coordinate.
bcd:
	inc		; Add one to A.
	div #10		; Divide A by 10.
	ora #'0'	; Convert it to ascii, and
	sta scr		; print to the screen.
	tba		; Get the remainder.
	ora #'0'	; Convert it to ascii, and
	sta scr		; print to the screen.
	rts		; End of bcd.

scrl_down:
	inc scr_str	; Increment the starting line of the screen.
	inc scr_end	; Increment the ending line of the screen.
	lda #$1B	; Print an escape character
	sta scr		; to the screen.
	lda #'['	; Print '['
	sta scr		; to the screen, and start the escape sequence.
	lda #'T'	; Print 'T'
	sta scr		; to the screen, and end the escape sequence.
	lda scr_row	; Get the cursor's line number.
	pha 		; Save it in the stack.
	lda wrapped	; Was the wrapped flag set?
	beq @save	; Yes, so save the cursor position.
@redraw:
	jsr rdrw_row	; No, so redraw this row.
	lda wrapped	; Was the wrapped flag set?
	beq @load	; Yes, so load the previous cursor position back.
	bra @end	; No, so we're done.
@save:
	lda scr_col	; Get the cursor's column number.
	pha 		; Save it in the stack.
	bra @redraw	; Start redrawing the current row.
@load:
	pla 		; Get the cursor's previous column number back.
	sta scr_col	;
@end:
	pla 		; Get the cursor's previous line number back.
	sta scr_row	;
	jsr update_pos	; Update the cursor's position.
	lda #0		; Clear the wrapped flag.
	sta wrapped	;
@end1:
	rts		; End of scrl_down.

scrl_up:
	dec scr_str	;
	dec scr_end	;
	lda #$1B	; Print an escape character
	sta scr		; to the screen.
	lda #'['	; Print '['
	sta scr		; to the screen, and start the escape sequence.
	lda #'S'	; Print 'S'
	sta scr		; to the screen, and end the escape sequence.
	lda scr_row	;
	pha 		;
	lda scr_col	;
	pha 		;
	lda #0		;
	sta scr_row	;
	jsr rdrw_row	;
	pla 		;
	sta scr_col	;
	pla 		;
	sta scr_row	;
	jsr update_pos	;
@end:
	rts		;

rdrw_row:
	lda #0		;
	sta scr_col	;
	jsr update_pos	;
@loop:
	lda (ptr3), y	;
	beq @incr	;
	sta scr		;
@incr:
	inc scr_col	;
	lda (ptr3), y	;
	beq @skip	;
@incr1:
	iny		;
@incr2:
	lda scr_col	;
	cmp #maxcol+1	;
	bcs @end	;
	bra @loop	;
@skip:
	lda #' '	;
	sta scr		; to the screen.
	bra @incr1	;
@end:
	lda #0		;
	sta scr_col	;
	jsr update_pos	;
@end1:
	rts		;

rdrw_ln:
	lda scr_row	;
	pha 		;
	lda regf	;
	sta scr_row	;
	lda scr_col	;
	pha 		;
	jsr update_pos	;
@loop:
	lda scr_row	;
	cmp rege	;
	beq @loop1	;
	bcs @end	;
@loop1:
	jsr rdrw_row	;
@incr:
	inc scr_row	;
	bra @loop	;
@end:
	pla 		;
	sta scr_col	;
	pla 		;
	sta scr_row	;
	jsr update_pos	;
	lda #0		;
	sta rege	;
	sta regf	;
	rts		;


set_ptr:
	cpb #1		; Are we setting the second pointer?
	beq @ptr2	; Yes, so start setting it.
	cpb #2		; No, but are we setting the third pointer?
	beq @ptr3	; Yes, so start setting it.
@ptr1:
	stb.q ptr	; Reset the first pointer.
	sta.q ptr	; No, so set the first pointer.
	bra @end	; We are done.
@ptr2:
	stb.q ptr2	; Reset the second pointer.
	sta.q ptr2	; Set the second pointer.
	bra @end	; We are done.
@ptr3:
	stb.q ptr3	; Reset the third pointer.
	sta.q ptr3	; Set the third pointer.
@end:
	rts		; End of set_ptr.