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Why? Because it was too hard to actually implement, in
this case.
I will be adding a diff file, in case someone wants to
actually get ppx working.
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things like, act as a wall on one side, and actually
make the opposite side of the heightmap act like a
floor, or ceiling.
I also changed the way you input heightmaps, so that
the length of the heightmap is based on the width.
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side wall collisions, and bottom ceiling collisions.
I also made a new C based test program, which is much
faster than the shell script.
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Unlike AABB, Tile Heightmap was very easy to add, which
really supprised me.
I also revamped AABB to not have as many if statements.
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It was hard for me to figure out what went wrong, but, I was
able fix all of those bugs in AABB, also there is now a shell
script that I made for testing AABB, called test-mvmt.sh.
It requires my fork of actkbd, in order to get keyboard inputs.
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