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2019-10-11Revamp Tile Heightmap Collision so that it can now domrb0nk500
things like, act as a wall on one side, and actually make the opposite side of the heightmap act like a floor, or ceiling. I also changed the way you input heightmaps, so that the length of the heightmap is based on the width.
2019-10-10Revamp Tile Heightmap Collision so that it can domrb0nk500
side wall collisions, and bottom ceiling collisions. I also made a new C based test program, which is much faster than the shell script.
2019-10-05Added Tile Heightmap Collision, for real this time.mrb0nk500
Unlike AABB, Tile Heightmap was very easy to add, which really supprised me. I also revamped AABB to not have as many if statements.