Age | Commit message (Collapse) | Author |
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things like, act as a wall on one side, and actually
make the opposite side of the heightmap act like a
floor, or ceiling.
I also changed the way you input heightmaps, so that
the length of the heightmap is based on the width.
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side wall collisions, and bottom ceiling collisions.
I also made a new C based test program, which is much
faster than the shell script.
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Unlike AABB, Tile Heightmap was very easy to add, which
really supprised me.
I also revamped AABB to not have as many if statements.
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