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authormrb0nk500 <b0nk@b0nk.xyz>2023-02-10 14:22:51 -0400
committermrb0nk500 <b0nk@b0nk.xyz>2023-02-10 14:22:51 -0400
commit6acb488e0b590cf04397f6d4d99c5375a157b3e4 (patch)
treef240b01f168593cffbc0d54ffd91517d7462a6e7
parenta7b9345f1448bb216b7a5c1fbf9bee5734682a5e (diff)
context: Update context to current state
-rw-r--r--context.h178
1 files changed, 141 insertions, 37 deletions
diff --git a/context.h b/context.h
index 563ff8f..0421a89 100644
--- a/context.h
+++ b/context.h
@@ -15,6 +15,9 @@ typedef unsigned long u32;
typedef unsigned long long int u64;
typedef int BOOL;
+typedef unsigned long size_t;
+typedef long ptrdiff_t;
+
// Macros.
#define FALSE 0
#define TRUE 1
@@ -31,6 +34,27 @@ typedef int BOOL;
#define OBJECT_NAMES \
o(TObject) \
o(TMainTask)
+#define TL_OBJECTS \
+ o(tl_su, TL_SU) \
+ o(tl_00, TL_00) \
+ o(tl_camera, TL_CAMERA) \
+ o(tl_01, TL_01) \
+ o(tl_02, TL_02) \
+ o(tl_item_equip, TL_ITEM_EQUIP) \
+ o(tl_03, TL_03) \
+ o(tl_loc_start, TL_LOC_START) \
+ o(tl_04, TL_04) \
+ o(tl_05, TL_05) \
+ o(tl_06, TL_06) \
+ o(tl_07, TL_07) \
+ o(tl_loc_end, TL_LOC_END) \
+ o(tl_window, TL_WINDOW) \
+ o(tl_particle, TL_PARTICLE) \
+ o(tl_particlemodel, TL_PARTICLEMODEL) \
+ o(tl_radermap, TL_RADERMAP) \
+ o(tl_clipout, TL_CLIPOUT) \
+ o(tl_fade, TL_FADE) \
+ o(tl_fadeafter, TL_FADEAFTER)
#define FOREACH_NODE(type, first, varname) for (type *varname = (type *)(first); varname != NULL; varname = (type *)(varname->next))
#define FOREACH_NODE_NODECL(type, first, varname) for (varname = (type *)(first); varname != NULL; varname = (type *)(varname->next))
@@ -38,54 +62,125 @@ typedef int BOOL;
#define FOREACH_NODE_MULTI_ITER(type, first, varname, ...) for (type *varname = (type *)(first); varname != NULL; varname = (type *)(varname->next), __VA_ARGS__)
#define FOREACH_NODE_NODECL_MULTI_ITER(type, first, varname, ...) for (varname = (type *)(first); varname != NULL; varname = (type *)(varname->next), __VA_ARGS__)
-#define SET_OR_CLEAR_CHILD_FLAGS(flags, old_flags, flag_bit) \
+#define X_OR_Y_CHILD(flags, old_flags, one_prefix, zero_prefix, suffix) \
if (flags != old_flags) { \
TMainTask *child; \
u32 bit = 1; \
FOREACH_NODE_NODECL_MULTI_ITER(TMainTask, main_task.down, child, bit <<= 1) { \
- if (main_task_flags & bit) { \
- child->set_flag_##flag_bit(); \
+ if (flags & bit) { \
+ child->one_prefix##_##suffix(); \
} else { \
- child->clear_flag_##flag_bit(); \
+ child->zero_prefix##_##suffix(); \
} \
} \
old_flags = flags; \
}
+#define SET_OR_CLEAR_CHILD_FLAGS(flags, old_flags, flag_bit) \
+ X_OR_Y_CHILD(flags, old_flags, set_flag, clear_flag, flag_bit)
+
+#define DISALLOW_OR_ALLOW_CHILD(flags, old_flags, flag_name) \
+ X_OR_Y_CHILD(flags, old_flags, disallow, allow, flag_name)
+
// Class forward.
class THeap;
class TObject;
class TMainTask;
+// Const defs.
+static const int tl_object_count = 20;
+
// Extern defs.
#define o(name) extern const char *name##_name;
OBJECT_NAMES
#undef o
+#define o(var, name) extern const char *var##_name;
+TL_OBJECTS
+#undef o
+
+#define o(var, name) extern TObject *var;
+TL_OBJECTS
+#undef o
+
+extern THeap *obj_heap;
+extern THeap *alt_heap;
extern TMainTask main_task;
extern TObject global_obj1;
extern TObject global_obj2;
// Variable defs.
u32 some_main_task_flag = 1;
-u32 main_task_flags;
-u32 old_main_task_flags;
-u32 lbl_805c5b98;
-u32 lbl_805c5b9c;
+u32 update_flags;
+u32 old_update_flags;
+u32 render_flags;
+u32 old_render_flags;
+u32 render_shadow_flags;
+u32 old_render_shadow_flags;
+u32 some_id_805c6f74;
// func defs.
extern void heap_xfree(void *ptr);
extern void *heap_xmalloc(size_t size);
+extern void camera_stuff();
+
+extern void set_depth_buffer_settings_1();
+extern void set_depth_buffer_settings_2();
+extern void set_depth_buffer_settings_3();
+extern void set_depth_buffer_settings_id(u32 id);
+extern void save_depth_buffer_settings();
+extern void restore_depth_buffer_settings();
+
+extern void func_80083a00();
+extern void func_80141618();
+extern void func_803db618(u32 arg1);
+extern void func_803e11e8(u32 arg1);
+extern void func_803e11f0();
+
+// Enum defs.
+enum object_flags {
+ NONE = 0,
+ QUEUE_DESTRUCTION = 1,
+ CHILD_QUEUE_DESTRUCTION = 2,
+ BIT_2 = 4,
+ BIT_3 = 8,
+ DISALLOW_UPDATE = 0x0F,
+ DISALLOW_RENDER = 0x10,
+ DISALLOW_DESTRUCTION = 0x20,
+ DISALLOW_RENDER_SHADOWS = 0x100,
+ BIT_9 = 0x200,
+ BIT_10 = 0x400,
+ BIT_11 = 0x800,
+ BIT_12 = 0x1000,
+ BIT_13 = 0x2000,
+ BIT_14 = 0x4000,
+ BIT_15 = 0x8000,
+ ALL_BITS = 0xFFFF
+};
+
+// Inline operator defs.
+static inline object_flags operator^(object_flags a, object_flags b) { return static_cast<object_flags>(static_cast<u16>(a) ^ static_cast<u16>(b)); };
+static inline object_flags operator&(object_flags a, object_flags b) { return static_cast<object_flags>(static_cast<u16>(a) & static_cast<u16>(b)); };
+static inline object_flags operator|(object_flags a, object_flags b) { return static_cast<object_flags>(static_cast<u16>(a) | static_cast<u16>(b)); };
+static inline object_flags operator~(object_flags a) { return static_cast<object_flags>(~static_cast<u16>(a)); }
+static inline void operator^=(object_flags &a, object_flags b) { a = a ^ b; };
+static inline void operator&=(object_flags &a, object_flags b) { a = a & b; };
+static inline void operator|=(object_flags &a, object_flags b) { a = a | b; };
+
// Class defs.
class THeap {
public:
- u8 *heap;
- size_t alloc_size;
- s32 align;
- size_t heap_size;
- s32 mbr_0x10;
+ struct heap_node {
+ heap_node *next;
+ size_t remaining_size;
+ };
+ heap_node *heap_nodes;
+ size_t mbr_0x04;
+ size_t align;
+ size_t mbr_0x0C;
+ size_t mbr_0x10;
public:
THeap(size_t size, int align);
~THeap();
@@ -95,21 +190,27 @@ public:
void *heap_zalloc(size_t size);
void heap_free(void *ptr);
};
+
class TObject {
public:
const char *name;
- u16 flags;
+ union {
+ object_flags flags;
+ u16 flags_u16;
+ };
u16 id;
TObject *prev;
TObject *next;
TObject *up;
TObject *down;
public:
- void set_flag_4();
- void clear_flag_4();
+ void disallow_rendering_shadows();
+ void allow_rendering_shadows();
+ void disallow_rendering();
+ void allow_rendering();
void set_flag_3();
void clear_flag_3();
- void set_flag_0();
+ void queue_destruction();
void set_flag_9();
u32 get_flag_9();
void clear_flag_9();
@@ -117,27 +218,27 @@ public:
TObject(TObject *parent = NULL);
virtual ~TObject();
- void *operator new (unsigned long size) { return alloc(size); };
+ void *operator new (size_t size) { return alloc(size); };
void operator delete(void *ptr) { free(ptr); };
void delete_children();
- void set_flag_0_for_each_node();
+ void queue_destruction_for_each_node();
void run_tasks();
- void call_func_0x10_for_each_node();
- void call_func_0x14_for_each_node();
- void call_func_0x10_for_each_node2();
+ void render_nodes();
+ void render_shadows_for_each_node();
+ void render_nodes2();
void empty_func();
void set_parent(TObject *parent);
virtual void run_task();
- virtual void func_0x10();
- virtual void func_0x14();
+ virtual void render();
+ virtual void render_shadows();
void empty_func2();
void log(const char *str);
int get_node_count();
- bool is_flag_0_clear_for_all_parents();
- static void *alloc(unsigned long size);
+ bool all_parents_unqueued_for_destruction();
+ static void *alloc(size_t size);
static void free(void *ptr);
bool toggle_flag_9_if_flag_10_is_clear();
@@ -190,15 +291,15 @@ private:
}
};
- void set_flags(u16 flags) {
+ void set_flags(object_flags flags) {
this->flags |= flags;
}
- void clear_flags(u16 flags) {
- this->flags &= ~flags;
+ void clear_flags(object_flags flags) {
+ flags_u16 &= ~static_cast<u16>(flags);
}
- u32 get_flags(u16 flags) {
+ u32 get_flags(object_flags flags) {
return this->flags & flags;
};
};
@@ -209,16 +310,19 @@ public:
u32 mbr_0x20;
u32 mbr_0x24;
public:
- void func_80228ae8();
- void func_80228a7c();
- void func_80228a3c();
- void func_80228928();
- void func_80228924();
- void func_802289d0();
+ TMainTask();
+ void render_particle_effects();
+ void render_effects();
+ void render_geometry();
+ void unused_render_func();
+ void render_objects();
+ void render_ui();
+ void init_main_task();
virtual ~TMainTask();
virtual void run_task();
- virtual void func_0x10();
+ virtual void render();
+ virtual void render_shadows();
private:
void set_task_flags(u32 flags) {
this->task_flags |= flags;