diff options
author | mrb0nk500 <b0nk@b0nk.xyz> | 2023-03-07 15:23:51 -0400 |
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committer | mrb0nk500 <b0nk@b0nk.xyz> | 2023-03-07 15:23:51 -0400 |
commit | 09c901655db3bb42d2aac4b506846b18833d777c (patch) | |
tree | c980f1c6b42ee503a699200a55b4cabfded1ffd5 /Makefile | |
parent | 5df9bdde16d30a8bfe520e178c5810a7163e9d6c (diff) |
global: Completly disable inlining
This is because it looks more, and more clear that the entire codebase
was compiled without inlining. Likely to reduce code size from all the
byteswap functions, only present on the GameCube version.
Diffstat (limited to 'Makefile')
-rw-r--r-- | Makefile | 13 |
1 files changed, 9 insertions, 4 deletions
@@ -43,7 +43,12 @@ CXXFLAGS := $(CFLAGS_BASE) -Cpp_exceptions off -RTTI off include obj_files.mk -$(BUILD_DIR)/src/pso/TProtocol.o: FILE_UNIQUE_CFLAGS := -inline none +# This is a hack, and should be removed once we make separate repos for +# all the support libraries (such as the Dolphin SDK, MSL, and MetroTRK). +$(BUILD_DIR)/src/pso/%.o: DIR_UNIQUE_CFLAGS := -inline none + +# File specific flags. +$(BUILD_DIR)/src/pso/TObject.o: FILE_UNIQUE_CFLAGS := -sym on ALL_DIRS := $(sort $(dir $(O_FILES))) @@ -70,12 +75,12 @@ $(BUILD_DIR)/%.o: %.s $(BUILD_DIR)/%.o: %.c @echo "Compiling " $< - $(QUIET) $(CC) -lang=c $(CFLAGS) $(FILE_UNIQUE_CFLAGS) -c -o $@ $< + $(QUIET) $(CC) -lang=c $(CFLAGS) $(DIR_UNIQUE_CFLAGS) $(FILE_UNIQUE_CFLAGS) -c -o $@ $< $(BUILD_DIR)/%.o: %.cp @echo "Compiling " $< - $(QUIET) $(CC) $(CXXFLAGS) $(FILE_UNIQUE_CFLAGS) -c -o $@ $< + $(QUIET) $(CC) $(CXXFLAGS) $(DIR_UNIQUE_CFLAGS) $(FILE_UNIQUE_CFLAGS) -c -o $@ $< $(BUILD_DIR)/%.o: %.cpp @echo "Compiling " $< - $(QUIET) $(CC) -lang=c++ $(CXXFLAGS) $(FILE_UNIQUE_CFLAGS) -c -o $@ $< + $(QUIET) $(CC) -lang=c++ $(CXXFLAGS) $(DIR_UNIQUE_CFLAGS) $(FILE_UNIQUE_CFLAGS) -c -o $@ $< |