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authormrb0nk500 <b0nk@b0nk.xyz>2023-02-01 18:45:02 -0400
committermrb0nk500 <b0nk@b0nk.xyz>2023-02-01 18:50:25 -0400
commit9fa0a7f1da1b70bee995f53c6c96c43189018772 (patch)
tree114548896790eaff23cdca84a025281de86bbb51 /include/dolphin/vi.h
parent2ba3289286bbfcf9fcc13fd135d976058d8b6c2e (diff)
global: Import Dolphin SDK
This version comes from the Metroid Prime decompilation project. https://github.com/PrimeDecomp/prime
Diffstat (limited to 'include/dolphin/vi.h')
-rw-r--r--include/dolphin/vi.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/include/dolphin/vi.h b/include/dolphin/vi.h
new file mode 100644
index 0000000..fdedc8c
--- /dev/null
+++ b/include/dolphin/vi.h
@@ -0,0 +1,35 @@
+#ifndef _DOLPHIN_VI
+#define _DOLPHIN_VI
+
+#include <dolphin/gx/GXStruct.h>
+#include <dolphin/vifuncs.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void VIInit(void);
+void VIConfigure(GXRenderModeObj* rm);
+void VIFlush(void);
+u32 VIGetTvFormat(void);
+void VISetNextFrameBuffer(void* fb);
+void VIWaitForRetrace(void);
+void VISetBlack(BOOL black);
+
+#ifdef TARGET_PC
+void VISetWindowTitle(const char* title);
+void VISetWindowFullscreen(bool fullscreen);
+bool VIGetWindowFullscreen();
+#endif
+
+#ifdef __MWERKS__
+vu16 __VIRegs[59] : 0xCC002000;
+#else
+vu16 __VIRegs[59];
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // _DOLPHIN_VI