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authormrb0nk500 <b0nk@b0nk.xyz>2023-03-07 15:23:51 -0400
committermrb0nk500 <b0nk@b0nk.xyz>2023-03-07 15:23:51 -0400
commit09c901655db3bb42d2aac4b506846b18833d777c (patch)
treec980f1c6b42ee503a699200a55b4cabfded1ffd5 /include/pso/PSOV3EncryptionTCP.h
parent5df9bdde16d30a8bfe520e178c5810a7163e9d6c (diff)
global: Completly disable inlining
This is because it looks more, and more clear that the entire codebase was compiled without inlining. Likely to reduce code size from all the byteswap functions, only present on the GameCube version.
Diffstat (limited to 'include/pso/PSOV3EncryptionTCP.h')
-rw-r--r--include/pso/PSOV3EncryptionTCP.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/include/pso/PSOV3EncryptionTCP.h b/include/pso/PSOV3EncryptionTCP.h
index da3208d..9546df0 100644
--- a/include/pso/PSOV3EncryptionTCP.h
+++ b/include/pso/PSOV3EncryptionTCP.h
@@ -15,9 +15,7 @@ public:
void reset(u32 seed);
void encrypt(void *void_data, int size);
-
- PRIVATE_MEMBER_ACCESSORS(u32, seed);
-private:
+public:
u32 m_seed;
};