summaryrefslogtreecommitdiff
path: root/include/pso/TObject.h
diff options
context:
space:
mode:
authormrb0nk500 <b0nk@b0nk.xyz>2023-03-07 15:23:51 -0400
committermrb0nk500 <b0nk@b0nk.xyz>2023-03-07 15:23:51 -0400
commit09c901655db3bb42d2aac4b506846b18833d777c (patch)
treec980f1c6b42ee503a699200a55b4cabfded1ffd5 /include/pso/TObject.h
parent5df9bdde16d30a8bfe520e178c5810a7163e9d6c (diff)
global: Completly disable inlining
This is because it looks more, and more clear that the entire codebase was compiled without inlining. Likely to reduce code size from all the byteswap functions, only present on the GameCube version.
Diffstat (limited to 'include/pso/TObject.h')
-rw-r--r--include/pso/TObject.h150
1 files changed, 62 insertions, 88 deletions
diff --git a/include/pso/TObject.h b/include/pso/TObject.h
index 55e49ce..b1d4748 100644
--- a/include/pso/TObject.h
+++ b/include/pso/TObject.h
@@ -35,104 +35,80 @@ enum object_flags {
ALL_BITS = 0xFFFF
};
-static inline object_flags operator^(object_flags a, object_flags b) { return static_cast<object_flags>(static_cast<u16>(a) ^ static_cast<u16>(b)); };
-static inline object_flags operator&(object_flags a, object_flags b) { return static_cast<object_flags>(static_cast<u16>(a) & static_cast<u16>(b)); };
-static inline object_flags operator|(object_flags a, object_flags b) { return static_cast<object_flags>(static_cast<u16>(a) | static_cast<u16>(b)); };
-static inline object_flags operator~(object_flags a) { return static_cast<object_flags>(~static_cast<u16>(a)); }
-static inline void operator^=(object_flags &a, object_flags b) { a = a ^ b; };
-static inline void operator&=(object_flags &a, object_flags b) { a = a & b; };
-static inline void operator|=(object_flags &a, object_flags b) { a = a | b; };
-
class TObject {
-private:
- void _delete_children() {
- while (m_down != NULL) {
- delete m_down;
- }
- };
- void add_parent(TObject *parent, bool set_parent) {
- if (set_parent) {
- m_up = parent;
- }
- TObject *child;
- if (parent == NULL) {
- m_prev = this;
- m_next = NULL;
- return;
- }
- child = parent->m_down;
- if (child != NULL) {
- m_prev = child->m_next;
- m_next = NULL;
- child->m_prev->m_next = this;
- child->m_prev = this;
- } else {
- m_prev = this;
- parent->m_down = this;
- m_next = NULL;
- }
- };
- void remove_parent() {
- if (m_up != NULL) {
- if (m_prev == this) {
- m_up->m_down = NULL;
- } else if (m_up->m_down == this) {
- m_up->m_down = m_next;
- m_prev->m_next = NULL;
- if (m_next != NULL) {
- m_next->m_prev = m_prev;
- }
- } else {
- m_prev->m_next = m_next;
- if (m_next != NULL) {
- m_next->m_prev = m_prev;
- } else {
- m_up->m_down->m_prev = m_prev;
- }
- }
- }
- };
-
- void set_flags(object_flags flags) {
- m_flags |= flags;
+#ifdef TOBJECT_CPP
+ #define _delete_children() { \
+ while (m_down != NULL) { \
+ delete m_down; \
+ } \
}
-
- void clear_flags(object_flags flags) {
- m_flags_u16 &= ~static_cast<u16>(flags);
+ #define add_parent(parent, set_parent) { \
+ if (set_parent) { \
+ m_up = parent; \
+ } \
+ /*TObject *child;*/ \
+ if (parent == NULL) { \
+ m_prev = this; \
+ m_next = NULL; \
+ } else { \
+ TObject *child = parent->m_down; \
+ if (child != NULL) { \
+ m_prev = child->m_next; \
+ m_next = NULL; \
+ child->m_prev->m_next = this; \
+ child->m_prev = this; \
+ } else { \
+ m_prev = this; \
+ parent->m_down = this; \
+ m_next = NULL; \
+ } \
+ } \
}
-
- void toggle_flags(object_flags flags) {
- m_flags ^= flags;
+ #define remove_parent() { \
+ if (m_up != NULL) { \
+ if (m_prev == this) { \
+ m_up->m_down = NULL; \
+ } else if (m_up->m_down == this) { \
+ m_up->m_down = m_next; \
+ m_prev->m_next = NULL; \
+ if (m_next != NULL) { \
+ m_next->m_prev = m_prev; \
+ } \
+ } else { \
+ m_prev->m_next = m_next; \
+ if (m_next != NULL) { \
+ m_next->m_prev = m_prev; \
+ } else { \
+ m_up->m_down->m_prev = m_prev; \
+ } \
+ } \
+ } \
}
-
- u32 get_flags(object_flags flags) {
- return m_flags & flags;
- };
-
-
+#endif
public:
const char *m_name;
- union {
- object_flags m_flags;
- u16 m_flags_u16;
- };
+ u16 m_flags;
u16 m_id;
TObject *m_prev;
TObject *m_next;
TObject *m_up;
TObject *m_down;
public:
- void disallow_rendering_shadows();
- void allow_rendering_shadows();
- void disallow_rendering();
- void allow_rendering();
- void toggle_flag_3();
- void set_flag_3();
- void clear_flag_3();
- void queue_destruction();
- void set_flag_9();
- u32 get_flag_9();
- void clear_flag_9();
+ void allow_rendering_shadows() { m_flags &= ~DISALLOW_RENDER_SHADOWS; };
+ void disallow_rendering_shadows() { m_flags |= DISALLOW_RENDER_SHADOWS; };
+
+ void clear_flag_9() { m_flags &= ~BIT_9; };
+ void set_flag_9() { m_flags |= BIT_9; };
+ u32 get_flag_9() { return m_flags & BIT_9; };
+
+ void allow_rendering() { m_flags &= ~DISALLOW_RENDER; };
+ void disallow_rendering() { m_flags |= DISALLOW_RENDER; };
+
+ void clear_flag_3() { m_flags &= ~BIT_3; };
+ void set_flag_3() { m_flags |= BIT_3; };
+ void toggle_flag_3() { m_flags ^= BIT_3; };
+
+ void queue_destruction() { m_flags |= QUEUE_DESTRUCTION; };
TObject(TObject *parent = NULL);
virtual ~TObject();
@@ -157,8 +133,6 @@ public:
void log(const char *str);
int get_node_count();
int all_parents_unqueued_for_destruction();
- static void *alloc(size_t size);
- static void free(void *ptr);
bool toggle_flag_9_if_flag_10_is_clear();
};