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author | mrb0nk500 <b0nk@b0nk.xyz> | 2023-03-07 15:23:51 -0400 |
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committer | mrb0nk500 <b0nk@b0nk.xyz> | 2023-03-07 15:23:51 -0400 |
commit | 09c901655db3bb42d2aac4b506846b18833d777c (patch) | |
tree | c980f1c6b42ee503a699200a55b4cabfded1ffd5 /src/MSL_C.PPCEABI.bare.H/s_floor.c | |
parent | 5df9bdde16d30a8bfe520e178c5810a7163e9d6c (diff) |
global: Completly disable inlining
This is because it looks more, and more clear that the entire codebase
was compiled without inlining. Likely to reduce code size from all the
byteswap functions, only present on the GameCube version.
Diffstat (limited to 'src/MSL_C.PPCEABI.bare.H/s_floor.c')
0 files changed, 0 insertions, 0 deletions