diff options
author | mrb0nk500 <b0nk@b0nk.xyz> | 2023-03-07 15:23:51 -0400 |
---|---|---|
committer | mrb0nk500 <b0nk@b0nk.xyz> | 2023-03-07 15:23:51 -0400 |
commit | 09c901655db3bb42d2aac4b506846b18833d777c (patch) | |
tree | c980f1c6b42ee503a699200a55b4cabfded1ffd5 /src/pso/TObject.cpp | |
parent | 5df9bdde16d30a8bfe520e178c5810a7163e9d6c (diff) |
global: Completly disable inlining
This is because it looks more, and more clear that the entire codebase
was compiled without inlining. Likely to reduce code size from all the
byteswap functions, only present on the GameCube version.
Diffstat (limited to 'src/pso/TObject.cpp')
-rw-r--r-- | src/pso/TObject.cpp | 32 |
1 files changed, 17 insertions, 15 deletions
diff --git a/src/pso/TObject.cpp b/src/pso/TObject.cpp index ed56035..c832ebe 100644 --- a/src/pso/TObject.cpp +++ b/src/pso/TObject.cpp @@ -1,7 +1,8 @@ +#define TOBJECT_CPP + #include "pso/THeap.h" #include "pso/TMainTask.h" #include "pso/TObject.h" -#define MATCHING TMainTask main_task; TObject global_obj1; @@ -20,7 +21,7 @@ void debug_print(const char *fmt) { } bool TObject::toggle_flag_9_if_flag_10_is_clear() { - if (get_flags(BIT_10)) { + if (m_flags & BIT_10) { return false; } if (!get_flag_9()) { @@ -40,10 +41,9 @@ void *TObject::operator new(size_t size) { return obj_heap->heap_alloc(size); } - int TObject::all_parents_unqueued_for_destruction() { for (TObject *parent = this; parent != NULL; parent = parent->m_up) { - if (parent->get_flags(QUEUE_DESTRUCTION)) { + if (parent->m_flags & QUEUE_DESTRUCTION) { return false; } } @@ -91,7 +91,7 @@ void TObject::empty_func() { void TObject::render_nodes2() { FOREACH_NODE(TObject, this->m_down, child) { - if (child->get_flags(BIT_9)) { + if (child->m_flags & BIT_9) { child->render(); child->clear_flag_9(); } @@ -101,7 +101,7 @@ void TObject::render_nodes2() { void TObject::render_shadows_for_each_node() { FOREACH_NODE(TObject, this->m_down, child) { - if (!child->get_flags(DISALLOW_RENDER_SHADOWS)) { + if (!(child->m_flags & DISALLOW_RENDER_SHADOWS)) { child->render_shadows(); child->render_shadows_for_each_node(); } @@ -110,7 +110,7 @@ void TObject::render_shadows_for_each_node() { void TObject::render_nodes() { FOREACH_NODE(TObject, this->m_down, child) { - if (!child->get_flags(DISALLOW_RENDER)) { + if (!(child->m_flags & DISALLOW_RENDER)) { child->render(); child->render_nodes(); } @@ -123,22 +123,22 @@ void TObject::run_tasks() { while (this->m_down != NULL && child != NULL) { TObject *node = child; child = child->m_next; - if (node->get_flags(DISALLOW_UPDATE)) { + if (node->m_flags & DISALLOW_UPDATE) { // Clearing flag 0 in the if statement is required to match. - if (node->get_flags(QUEUE_DESTRUCTION) && (node->clear_flags(QUEUE_DESTRUCTION), !node->get_flags(DISALLOW_DESTRUCTION))) { + if (node->m_flags & QUEUE_DESTRUCTION && (node->m_flags &= ~QUEUE_DESTRUCTION, !(node->m_flags & DISALLOW_DESTRUCTION))) { delete node; } else { - if (node->get_flags(CHILD_QUEUE_DESTRUCTION)) { + if (node->m_flags & CHILD_QUEUE_DESTRUCTION) { node->delete_children(); node->run_task(); - node->clear_flags(CHILD_QUEUE_DESTRUCTION); + node->m_flags &= ~CHILD_QUEUE_DESTRUCTION; } - if (!node->get_flags(BIT_2)) { + if (!(node->m_flags & BIT_2)) { // Adding this here somehow causes the // dead code to be compiled. // `volatile` typecast is required to match. - (vu16)node->get_flags(QUEUE_DESTRUCTION); + (vu16)node->m_flags & QUEUE_DESTRUCTION; } } } else { @@ -160,8 +160,8 @@ void TObject::delete_children() { } TObject::~TObject() { - if (!get_flags(DISALLOW_DESTRUCTION)) { - set_flags(DISALLOW_DESTRUCTION); + if (!(m_flags & DISALLOW_DESTRUCTION)) { + m_flags |= DISALLOW_DESTRUCTION; _delete_children(); remove_parent(); } @@ -174,3 +174,5 @@ TObject::TObject(TObject *parent) { m_name = TObject_name; add_parent(parent, false); } + +#undef TOBJECT_CPP |