diff options
author | mrb0nk500 <b0nk@b0nk.xyz> | 2023-03-07 15:23:51 -0400 |
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committer | mrb0nk500 <b0nk@b0nk.xyz> | 2023-03-07 15:23:51 -0400 |
commit | 09c901655db3bb42d2aac4b506846b18833d777c (patch) | |
tree | c980f1c6b42ee503a699200a55b4cabfded1ffd5 /src/pso/TObject2.cpp | |
parent | 5df9bdde16d30a8bfe520e178c5810a7163e9d6c (diff) |
global: Completly disable inlining
This is because it looks more, and more clear that the entire codebase
was compiled without inlining. Likely to reduce code size from all the
byteswap functions, only present on the GameCube version.
Diffstat (limited to 'src/pso/TObject2.cpp')
-rw-r--r-- | src/pso/TObject2.cpp | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/src/pso/TObject2.cpp b/src/pso/TObject2.cpp deleted file mode 100644 index f020bd3..0000000 --- a/src/pso/TObject2.cpp +++ /dev/null @@ -1,45 +0,0 @@ -#include "pso/TObject.h" - -void TObject::allow_rendering_shadows() { - clear_flags(DISALLOW_RENDER_SHADOWS); -} - -void TObject::clear_flag_9() { - clear_flags(BIT_9); -} - -void TObject::set_flag_9() { - set_flags(BIT_9); -} - -u32 TObject::get_flag_9() { - return get_flags(BIT_9); -} - -void TObject::queue_destruction() { - set_flags(QUEUE_DESTRUCTION); -} - -void TObject::clear_flag_3() { - clear_flags(BIT_3); -} - -void TObject::set_flag_3() { - set_flags(BIT_3); -} - -void TObject::toggle_flag_3() { - toggle_flags(BIT_3); -} - -void TObject::allow_rendering() { - clear_flags(DISALLOW_RENDER); -} - -void TObject::disallow_rendering() { - set_flags(DISALLOW_RENDER); -} - -void TObject::disallow_rendering_shadows() { - set_flags(DISALLOW_RENDER_SHADOWS); -} |