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This is because it looks more, and more clear that the entire codebase
was compiled without inlining. Likely to reduce code size from all the
byteswap functions, only present on the GameCube version.
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appending to `C{,XX}FLAGS`
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It's a good start to do it here, and work our way to other parts of the
codebase.
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This will be needed for the next commit.
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This version comes from the Metroid Prime decompilation project.
https://github.com/PrimeDecomp/prime
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This makefile is based on the one from the Super Mario Sunshine
decompilation project. https://github.com/doldecomp/sms
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