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Hopefully, we can make some good progress.
Also, oof, I didn't realize that what I thought were `operator=()`, or
a manual `assign()` function, was actually a copy ctor.
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This is because it looks more, and more clear that the entire codebase
was compiled without inlining. Likely to reduce code size from all the
byteswap functions, only present on the GameCube version.
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reference, and add `PRIVATE_MEMBER_ACCESSORS_NON_REF`
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Shoutouts to fuziqersoftware for pointing this out.
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Boy, that took way too long to match, mainly due to regalloc issues in
`update_stream()`.
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