diff options
author | mrb0nk500 <b0nk@b0nk.xyz> | 2023-03-07 15:23:51 -0400 |
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committer | mrb0nk500 <b0nk@b0nk.xyz> | 2023-03-07 15:23:51 -0400 |
commit | 09c901655db3bb42d2aac4b506846b18833d777c (patch) | |
tree | c980f1c6b42ee503a699200a55b4cabfded1ffd5 /include/pso/PSOV3Encryption.h | |
parent | 5df9bdde16d30a8bfe520e178c5810a7163e9d6c (diff) |
global: Completly disable inlining
This is because it looks more, and more clear that the entire codebase
was compiled without inlining. Likely to reduce code size from all the
byteswap functions, only present on the GameCube version.
Diffstat (limited to 'include/pso/PSOV3Encryption.h')
-rw-r--r-- | include/pso/PSOV3Encryption.h | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/include/pso/PSOV3Encryption.h b/include/pso/PSOV3Encryption.h index ae48f6b..d34cd4f 100644 --- a/include/pso/PSOV3Encryption.h +++ b/include/pso/PSOV3Encryption.h @@ -22,13 +22,8 @@ public: virtual ~PSOV3Encryption(); virtual void init(u32 seed); virtual u32 next(); - - PRIVATE_MEMBER_ACCESSORS_ARRAY(u32, buffer, 522); - PRIVATE_MEMBER_ACCESSORS_NON_REF(u32 *, buffer_start); - PRIVATE_MEMBER_ACCESSORS_NON_REF(u32 *, buffer_end); - -private: - TArray<u32, 522> m_buffer; +public: + u32 m_buffer[522]; u32 *m_buffer_start; u32 *m_buffer_end; }; |