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path: root/include/pso/TObject.h
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2023-03-07global: Completly disable inliningmrb0nk500
This is because it looks more, and more clear that the entire codebase was compiled without inlining. Likely to reduce code size from all the byteswap functions, only present on the GameCube version.
2023-03-07TObject: Replace `alloc()`, and `free()` with `operator {new,delete}`mrb0nk500
2023-03-05global: Start work on making the codebase match without inliningmrb0nk500
It seems more, and more obvious that the codebase was originally compiled without inlining.
2023-03-04TProtocol: Match ctormrb0nk500
The reason for the large change is because I was trying to figure out why `TTcpSocket`'s ctor was so disjointed from the rest of the functions. Turns out, it's inlined, and inlining was turned off. Most likely, the whole codebase has inlining turned off. oof, press f `TArray`.
2023-02-26TObject: Make `all_parents_unqueued_for_destruction()` return an intmrb0nk500
rather than a bool This is needed for matching other stuff.
2023-02-16TObject: Add `toggle_flag_3()`mrb0nk500
2023-02-16TObject: Add `toggle_flags()`mrb0nk500
2023-02-12TObject: Move private functions to the topmrb0nk500
2023-02-12TObject: Correct typos in `remove_parent()`mrb0nk500
That was so cursed, how did I not see this earlier.
2023-02-12TObject: Add `m_` prefix to non-function members, and remove `get_` frommrb0nk500
getter function names
2023-02-12TObject: Make non-function members private, and add getters, and settersmrb0nk500
2023-02-10TObject: Correct some minor stuffmrb0nk500
2023-02-10TObject: Add `{,dis}allow_rendering_shadows()`mrb0nk500
2023-02-10TObject: Implement, and match `alloc()`, and `free()`mrb0nk500
2023-02-08TObject: Rename `is_flag_0_clear_for_all_parents()` ->mrb0nk500
`all_parents_unqueued_for_destruction()`
2023-02-08TObject: Rename `set_flag_0_for_each_node()` ->mrb0nk500
`queue_destruction_for_each_node()`
2023-02-08TObject: Rename `BIT_8` -> `DISALLOW_RENDER_SHADOWS`mrb0nk500
2023-02-08TObject: Rename `clear_flag_4()` -> `allow_rendering()`mrb0nk500
2023-02-08TObject: Rename `set_flag_4()` -> `disallow_rendering()`mrb0nk500
2023-02-08TObject: Rename `set_flag_0()` -> `queue_destruction()`mrb0nk500
2023-02-08TObject: Add, and make use of `enum object_flags`mrb0nk500
2023-02-08TObject: Rename `call_func_0x14_for_each_node()` ->mrb0nk500
`render_shadows_for_each_node()`
2023-02-08TObject: Rename `call_func_0x10_for_each_node2()` -> `render_nodes2()`mrb0nk500
2023-02-08TObject: Rename `call_func_0x10_for_each_node()` -> `render_nodes()`mrb0nk500
2023-02-08TObject: Rename `func_0x14()` -> `render_shadows()`mrb0nk500
2023-02-08TObject: Rename `func_0x10()` -> `render()`mrb0nk500
2023-02-03TObject: Add `{set,clear}_flag_4()`mrb0nk500
2023-02-03TObject, TMainTask: Make object names extern, and declare them inmrb0nk500
`TObject.cpp` This is to make it match the order in the original binary.
2023-02-03TObject: Make all the task related globals externmrb0nk500
2023-02-03TObject: Add `{set,clear}_flag_3()`mrb0nk500
2023-02-01types: Rename `types.h` to `global_types.h`mrb0nk500
2023-01-29pso: add `macros.h`mrb0nk500
2023-01-29TObject: Use `types.h` to get the typedefsmrb0nk500
2023-01-28Initial commitmrb0nk500