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This is because it looks more, and more clear that the entire codebase
was compiled without inlining. Likely to reduce code size from all the
byteswap functions, only present on the GameCube version.
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It seems more, and more obvious that the codebase was originally
compiled without inlining.
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The reason for the large change is because I was trying to figure out
why `TTcpSocket`'s ctor was so disjointed from the rest of the
functions. Turns out, it's inlined, and inlining was turned off.
Most likely, the whole codebase has inlining turned off.
oof, press f `TArray`.
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rather than a bool
This is needed for matching other stuff.
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That was so cursed, how did I not see this earlier.
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getter function names
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`all_parents_unqueued_for_destruction()`
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`queue_destruction_for_each_node()`
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`render_shadows_for_each_node()`
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`TObject.cpp`
This is to make it match the order in the original binary.
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