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A decompilation of Phantasy Star Online Episode I & II for the GameCube.
mr b0nk 500
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2023-02-03
TObject: Add `{set,clear}_flag_3()`
mrb0nk500
2023-02-03
pso/macros: Add `FOREACH_NODE{,_NODECL}_MULTI_ITER`
mrb0nk500
2023-02-03
sdk: Use `NMWException.h`, and `fdlibm.h` from prime decomp project
mrb0nk500
2023-02-03
global: Add rest of Dolphin SDK proper, add MSL, and MetroTRK
mrb0nk500
2023-02-02
macros.inc: use multi-line comments, instead of single line comments
mrb0nk500
2023-02-02
sdk: Add `mtx`
mrb0nk500
2023-02-01
types: Rename `types.h` to `global_types.h`
mrb0nk500
2023-02-01
global: Import Dolphin SDK
mrb0nk500
2023-01-31
asm: Add `macros.inc`
mrb0nk500
2023-01-30
TObject, macros: Add `FOREACH_NODE` macros for dealing with TObject
mrb0nk500
2023-01-30
Global: Add necessary files to test linking
mrb0nk500
2023-01-29
__start: Use `__start` from the Super Mario Sunshine decomp project
mrb0nk500
2023-01-29
pso: Add `TMainTask`
mrb0nk500
2023-01-29
pso: add `forward.h`
mrb0nk500
2023-01-29
pso: add `macros.h`
mrb0nk500
2023-01-29
types.h: Use local path include, instead of system path include
mrb0nk500
2023-01-29
TObject: Use `types.h` to get the typedefs
mrb0nk500
2023-01-28
Initial commit
mrb0nk500