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2023-02-03TObject: Add `{set,clear}_flag_3()`mrb0nk500
2023-02-03pso/macros: Add `FOREACH_NODE{,_NODECL}_MULTI_ITER`mrb0nk500
This allows for iterating multiple things within a `FOREACH_NODE` macro.
2023-02-03sdk: Use `NMWException.h`, and `fdlibm.h` from prime decomp projectmrb0nk500
2023-02-03global: Add rest of Dolphin SDK proper, add MSL, and MetroTRKmrb0nk500
Finally, it links properly.
2023-02-02macros.inc: use multi-line comments, instead of single line commentsmrb0nk500
2023-02-02sdk: Add `mtx`mrb0nk500
We're slowly getting there.
2023-02-01types: Rename `types.h` to `global_types.h`mrb0nk500
2023-02-01global: Import Dolphin SDKmrb0nk500
This version comes from the Metroid Prime decompilation project. https://github.com/PrimeDecomp/prime
2023-01-31asm: Add `macros.inc`mrb0nk500
2023-01-30TObject, macros: Add `FOREACH_NODE` macros for dealing with TObjectmrb0nk500
iteration Thanks to EpochFlame for suggesting this.
2023-01-30Global: Add necessary files to test linkingmrb0nk500
2023-01-29__start: Use `__start` from the Super Mario Sunshine decomp projectmrb0nk500
Link to project: https://github.com/doldecomp/sms
2023-01-29pso: Add `TMainTask`mrb0nk500
2023-01-29pso: add `forward.h`mrb0nk500
2023-01-29pso: add `macros.h`mrb0nk500
2023-01-29types.h: Use local path include, instead of system path includemrb0nk500
2023-01-29TObject: Use `types.h` to get the typedefsmrb0nk500
2023-01-28Initial commitmrb0nk500