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This is because it looks more, and more clear that the entire codebase
was compiled without inlining. Likely to reduce code size from all the
byteswap functions, only present on the GameCube version.
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It seems more, and more obvious that the codebase was originally
compiled without inlining.
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oof, my system crashed in the middle of builing `TMainTask.cpp`, causing
it to corrupt the source file, meaning I had to redo this function again.
Thank god I'm using version control.
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names
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