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authormrb0nk500 <b0nk@b0nk.xyz>2023-03-07 15:23:51 -0400
committermrb0nk500 <b0nk@b0nk.xyz>2023-03-07 15:23:51 -0400
commit09c901655db3bb42d2aac4b506846b18833d777c (patch)
treec980f1c6b42ee503a699200a55b4cabfded1ffd5 /src/pso/TMainTask.cpp
parent5df9bdde16d30a8bfe520e178c5810a7163e9d6c (diff)
global: Completly disable inlining
This is because it looks more, and more clear that the entire codebase was compiled without inlining. Likely to reduce code size from all the byteswap functions, only present on the GameCube version.
Diffstat (limited to 'src/pso/TMainTask.cpp')
-rw-r--r--src/pso/TMainTask.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/pso/TMainTask.cpp b/src/pso/TMainTask.cpp
index 0458c3e..f02b179 100644
--- a/src/pso/TMainTask.cpp
+++ b/src/pso/TMainTask.cpp
@@ -39,13 +39,13 @@ void func_803e11f0() {}
void func_803369b4() {}
void TMainTask::render_screen_overlay() {
- if (!get_task_flags(0x100)) {
+ if (!(task_flags & 0x100)) {
render_clipout_and_fade();
empty_func();
empty_render_screen_overlay_func();
func_803369b4();
}
- clear_task_flags(0x180);
+ task_flags &= ~0x180;
}
void TMainTask::some_empty_func() {}
@@ -83,14 +83,14 @@ void TMainTask::tl_02_clear_flag_3() {
void TMainTask::empty_render_screen_overlay_func() {}
void TMainTask::run_tl_camera_tasks() {
- set_task_flags(1);
+ task_flags |= 1;
tl_camera->run_tasks();
- clear_task_flags(1);
+ task_flags &= ~1;
}
void TMainTask::render() {
DISALLOW_OR_ALLOW_CHILD(render_flags, old_render_flags, rendering);
- set_task_flags(2);
+ task_flags |= 2;
some_main_task_flag = 0;
render_geometry();
some_main_task_flag = 1;
@@ -102,8 +102,8 @@ void TMainTask::render() {
some_main_task_flag = 0;
unused_render_func();
render_ui();
- clear_task_flags(2);
- set_task_flags(0x100);
+ task_flags &= ~2;
+ task_flags |= 0x100;
}
void TMainTask::unused_render_func() {
@@ -111,7 +111,7 @@ void TMainTask::unused_render_func() {
}
void TMainTask::render_objects() {
- set_task_flags(0x200);
+ task_flags |= 0x200;
tl_03->render_nodes2();
tl_04->render_nodes2();
@@ -125,7 +125,7 @@ void TMainTask::render_objects() {
func_80141618();
func_803e11f0();
- clear_task_flags(0x200);
+ task_flags &= ~0x200;
set_depth_buffer_settings_id(2);
func_803e11e8(2);
@@ -217,7 +217,7 @@ void TMainTask::render_geometry() {
}
void TMainTask::func_80228bbc() {
- set_task_flags(0x40);
+ task_flags |= 0x40;
some_main_task_flag = 0;
set_depth_buffer_settings_3();
set_depth_buffer_settings_id(1);
@@ -235,11 +235,11 @@ void TMainTask::func_80228bbc() {
tl_02->render_nodes();
restore_depth_buffer_settings();
- clear_task_flags(0x40);
+ task_flags &= ~0x40;
}
void TMainTask::func_80228c44(s32 arg0) {
- set_task_flags(0x20);
+ task_flags |= 0x20;
some_main_task_flag = 0;
set_depth_buffer_settings_3();
set_depth_buffer_settings_id(1);
@@ -300,11 +300,11 @@ void TMainTask::func_80228c44(s32 arg0) {
save_depth_buffer_settings();
restore_depth_buffer_settings();
- clear_task_flags(0x20);
+ task_flags &= ~0x20;
}
void TMainTask::func_80228dbc() {
- set_task_flags(0x10);
+ task_flags |= 0x10;
some_main_task_flag = 0;
render_geometry();
some_main_task_flag = 1;
@@ -313,12 +313,12 @@ void TMainTask::func_80228dbc() {
some_main_task_flag = 0;
render_particle_effects();
unused_render_func();
- clear_task_flags(0x10);
+ task_flags &= ~0x10;
}
void TMainTask::render_clipout_and_fade() {
u32 some_id;
- set_task_flags(2);
+ task_flags |= 2;
set_depth_buffer_settings_2();
set_depth_buffer_settings_id(1);
@@ -336,16 +336,16 @@ void TMainTask::render_clipout_and_fade() {
set_some_id(some_id);
restore_depth_buffer_settings();
- clear_task_flags(2);
+ task_flags &= ~2;
};
void TMainTask::run_task() {
SET_OR_CLEAR_CHILD_FLAGS(update_flags, old_update_flags, 3);
some_main_task_flag = 0;
- set_task_flags(1);
+ task_flags |= 1;
run_tasks();
- clear_task_flags(1);
- set_task_flags(0x80);
+ task_flags &= ~1;
+ task_flags |= 0x80;
}
void TMainTask::render_shadows() {