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This is because it looks more, and more clear that the entire codebase
was compiled without inlining. Likely to reduce code size from all the
byteswap functions, only present on the GameCube version.
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rather than a bool
This is needed for matching other stuff.
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getter function names
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`all_parents_unqueued_for_destruction()`
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`queue_destruction_for_each_node()`
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`render_shadows_for_each_node()`
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`TObject.cpp`
This is to make it match the order in the original binary.
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Oof, forgot an underscore.
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iteration
Thanks to EpochFlame for suggesting this.
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into it
This is necessary to get the function placement correct.
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