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path: root/src/pso/TObject.cpp
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2023-03-07global: Completly disable inliningmrb0nk500
This is because it looks more, and more clear that the entire codebase was compiled without inlining. Likely to reduce code size from all the byteswap functions, only present on the GameCube version.
2023-03-07TObject: Replace `alloc()`, and `free()` with `operator {new,delete}`mrb0nk500
2023-02-26TObject: Make `all_parents_unqueued_for_destruction()` return an intmrb0nk500
rather than a bool This is needed for matching other stuff.
2023-02-12TObject: Add `m_` prefix to non-function members, and remove `get_` frommrb0nk500
getter function names
2023-02-10TObject: Implement, and match `alloc()`, and `free()`mrb0nk500
2023-02-08TObject: Rename `is_flag_0_clear_for_all_parents()` ->mrb0nk500
`all_parents_unqueued_for_destruction()`
2023-02-08TObject: Rename `set_flag_0_for_each_node()` ->mrb0nk500
`queue_destruction_for_each_node()`
2023-02-08TObject: Rename `BIT_8` -> `DISALLOW_RENDER_SHADOWS`mrb0nk500
2023-02-08TObject: Rename `set_flag_0()` -> `queue_destruction()`mrb0nk500
2023-02-08TObject: Add, and make use of `enum object_flags`mrb0nk500
2023-02-08TObject: Rename `call_func_0x14_for_each_node()` ->mrb0nk500
`render_shadows_for_each_node()`
2023-02-08TObject: Rename `call_func_0x10_for_each_node2()` -> `render_nodes2()`mrb0nk500
2023-02-08TObject: Rename `call_func_0x10_for_each_node()` -> `render_nodes()`mrb0nk500
2023-02-08TObject: Rename `func_0x14()` -> `render_shadows()`mrb0nk500
2023-02-08TObject: Rename `func_0x10()` -> `render()`mrb0nk500
2023-02-05TMainTask: Add, and match `init_main_task()`mrb0nk500
2023-02-03TObject, TMainTask: Make object names extern, and declare them inmrb0nk500
`TObject.cpp` This is to make it match the order in the original binary.
2023-02-01TObject: Correct typo in `get_node_count()`mrb0nk500
Oof, forgot an underscore.
2023-01-30TObject, macros: Add `FOREACH_NODE` macros for dealing with TObjectmrb0nk500
iteration Thanks to EpochFlame for suggesting this.
2023-01-30TObject, TObject2: Create `TObject2.cpp`, and move flag functionsmrb0nk500
into it This is necessary to get the function placement correct.
2023-01-30TObject: Add task related globalsmrb0nk500
2023-01-29pso: add `macros.h`mrb0nk500
2023-01-29TObject: Use `vu16` from `types.h`mrb0nk500
2023-01-29Global: Move `TObject.cpp` to `pso/` directorymrb0nk500