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// Compiler version:
// 2.4.2 build 81 (GC MW 1.3.2)

// Compiler flags:
// -nodefaults -proc gekko -fp hard -O4 -use_lmw_stmw on -enum int -str reuse -rostr -sdata2 4 -lang=c++ -Cpp_exceptions off -RTTI off

// System typedefs.
typedef signed char s8;
typedef signed short int s16;
typedef signed long s32;
typedef signed long long int s64;
typedef unsigned char u8;
typedef unsigned short int u16;
typedef unsigned long u32;
typedef unsigned long long int u64;
typedef int BOOL;

typedef unsigned long size_t;
typedef long ptrdiff_t;

// Macros.
#define FALSE 0
#define TRUE 1

#define NULL 0
#if !defined(__cplusplus) || __cplusplus < 201103L
#ifndef nullptr
#define nullptr NULL
#endif
#endif
#define ATTRIBUTE_ALIGN(num) __attribute__((aligned(num)))

// pso/macros.h
#define EXTERN_OBJECT_NAME(name) extern const char *name##_name;

#define OBJECT_NAME(name) const char *name##_name = #name;
#define OBJECT_NAMES \
	o(TObject) \
	o(TMainTask)
#define TL_OBJECTS \
	o(tl_su, TL_SU) \
	TL_OBJECTS_AT_TL_00

#define TL_OBJECTS_AT_TL_00 \
	TL_00_OBJECTS \
	TL_02_OBJECTS \
	o(tl_particle, TL_PARTICLE) \
	TL_PARTICLE_MODEL_OBJECTS

#define TL_OBJECTS_AT_TL_00_WITHOUT_TL_PARTICLE \
	TL_00_OBJECTS \
	TL_02_OBJECTS \
	TL_PARTICLE_MODEL_OBJECTS

#define TL_OBJECTS_AT_TL_02 \
	TL_02_OBJECTS \
	o(tl_particle, TL_PARTICLE) \
	TL_PARTICLE_MODEL_OBJECTS

#define TL_00_OBJECTS \
	o(tl_00, TL_00) \
	o(tl_camera, TL_CAMERA) \
	o(tl_01, TL_01)

#define TL_02_OBJECTS \
	o(tl_02, TL_02) \
	o(tl_item_equip, TL_ITEM_EQUIP) \
	o(tl_03, TL_03) \
	o(tl_loc_start, TL_LOC_START) \
	o(tl_04, TL_04) \
	o(tl_05, TL_05) \
	o(tl_06, TL_06) \
	o(tl_07, TL_07) \
	o(tl_loc_end, TL_LOC_END) \
	o(tl_window, TL_WINDOW)

#define TL_PARTICLE_MODEL_OBJECTS \
	o(tl_particlemodel, TL_PARTICLEMODEL) \
	o(tl_radermap, TL_RADERMAP) \
	o(tl_clipout, TL_CLIPOUT) \
	o(tl_fade, TL_FADE) \
	o(tl_fadeafter, TL_FADEAFTER)

#define FOREACH_NODE(type, first, varname) for (type *varname = (type *)(first); varname != NULL; varname = (type *)(varname->next()))
#define FOREACH_NODE_NODECL(type, first, varname) for (varname = (type *)(first); varname != NULL; varname = (type *)(varname->next()))

#define FOREACH_NODE_MULTI_ITER(type, first, varname, ...) for (type *varname = (type *)(first); varname != NULL; varname = (type *)(varname->next()), __VA_ARGS__)
#define FOREACH_NODE_NODECL_MULTI_ITER(type, first, varname, ...) for (varname = (type *)(first); varname != NULL; varname = (type *)(varname->next()), __VA_ARGS__)

#define __packed__
#define WEAK_FUNC __declspec(weak)

#define PRIVATE_MEMBER_GETTER(type, name)	\
	type name() {				\
		return m_##name;		\
	}

#define PRIVATE_MEMBER_SETTER(type, name)	\
	void set_##name(type val) {		\
		m_##name = val;			\
	}

#define PRIVATE_MEMBER_GETTER_ARRAY(type, name, size)	\
	TArray<type, size> &name() {			\
		return m_##name;			\
	}

#define PRIVATE_MEMBER_GETTER_FUNC(ret_type, name, ...)	\
	ret_type (*name())(__VA_ARGS__) {		\
		return m_##name;			\
	}

#define PRIVATE_MEMBER_SETTER_FUNC(ret_type, name, ...)		\
	void set_##name(ret_type (*val)(__VA_ARGS__)) {		\
		m_##name = val;					\
	}

#define PRIVATE_MEMBER_ACCESSORS(type, name)	\
	PRIVATE_MEMBER_GETTER(type, name);	\
	PRIVATE_MEMBER_SETTER(type, name)

#define PRIVATE_MEMBER_ACCESSORS(type, name)	\
	PRIVATE_MEMBER_GETTER(type &, name);	\
	PRIVATE_MEMBER_SETTER(type, name)

#define PRIVATE_MEMBER_ACCESSORS_NON_REF(type, name)	\
	PRIVATE_MEMBER_GETTER(type, name);		\
	PRIVATE_MEMBER_SETTER(type, name)

#define PRIVATE_MEMBER_ACCESSORS_ARRAY(type, name, size)	\
	PRIVATE_MEMBER_GETTER_ARRAY(type, name, size)

#define PRIVATE_MEMBER_ACCESSORS_FUNC(ret_type, name, ...)		\
	PRIVATE_MEMBER_GETTER_FUNC(ret_type, name, __VA_ARGS__);	\
	PRIVATE_MEMBER_SETTER_FUNC(ret_type, name, __VA_ARGS__)

// pso/TMainTask.h
#define X_OR_Y_CHILD(flags, old_flags, one_prefix, zero_prefix, suffix)					\
	if (flags != old_flags) {									\
		TMainTask *child;									\
		u32 bit = 1;										\
		FOREACH_NODE_NODECL_MULTI_ITER(TMainTask, main_task.down(), child, bit <<= 1) {		\
			if (flags & bit) {								\
				child->one_prefix##_##suffix();						\
			} else {									\
				child->zero_prefix##_##suffix();					\
			}										\
		}											\
		old_flags = flags;									\
	}

#define SET_OR_CLEAR_CHILD_FLAGS(flags, old_flags, flag_bit) \
	X_OR_Y_CHILD(flags, old_flags, set_flag, clear_flag, flag_bit)

#define DISALLOW_OR_ALLOW_CHILD(flags, old_flags, flag_name) \
	X_OR_Y_CHILD(flags, old_flags, allow, disallow, flag_name)

// pso/forward.h
// Class forward.
class TTcpSocket;
class PSOV3EncryptionTCP;
class TSocket;
class THeap;
class TObject;
class TMainTask;
class TPlyGuildCardTag;
class TProtocol;
struct packet;
struct packet_header;

// pso/TProtocol.h
// User typedefs.
typedef void (*recv_packet_handler)(packet &pkt);

// pso/TArray.h
// Template defs.
template<typename T, size_t n>
class TArray {
public:
	T m_data[n];

public:
	T *data() {
		return m_data;
	};

	size_t size() {
		return n;
	};

	size_t byte_size() {
		return n * sizeof(T);
	};

	T &at(size_t i) {
		return m_data[i];
	}

	T &operator[](size_t i) {
		return at(i);
	};

	T *start() {
		return m_data;
	};

	T *end() {
		return &m_data[size()-1];
	};

	template<typename T2>
	T2 *as() {
		return reinterpret_cast<T2 *>(m_data);
	};

	template<typename T2>
	T2 &at_as(size_t i) {
		return reinterpret_cast<T2>(at(i));
	};

	template<typename T2>
	size_t size_as() {
		return byte_size() / sizeof(T2);
	};

	template<typename T2>
	TArray<T2, (n * sizeof(T))/sizeof(T2)> &to() {
		typedef TArray<T2, sizeof(m_data)/sizeof(T2)> to_type;
		return reinterpret_cast<to_type &>(*this);
	};

	u8 *as_bytes() {
		return reinterpret_cast<u8 *>(m_data);
	};

	void fill(u8 val) {
		memset(m_data, val, byte_size());
	};

	template<typename T2>
	void fill_with(const T2 val) {
		_fill_with<T2, false>(val);
	};

	template<typename T2>
	void fast_fill_with(const T2 val) {
		_fill_with<T2, true>(val);
	};

	template<typename T2>
	void copy(const T2 &val) {
		_copy<T2, false>(val);
	};

	template<typename T2>
	void copy_reverse(const T2 &val) {
		_copy_reverse<T2, false>(val);
	};

	template<typename T2>
	void fast_copy(const T2 &val) {
		_copy<T2, true>(val);
	};

	template<typename T2>
	void fast_copy_reverse(const T2 &val) {
		_copy_reverse<T2, true>(val);
	};

private:
	template<typename T2, bool do_unroll_check>
	void _fill_with(const T2 val) {
		T2 *data = as<T2>();
		size_t size = size_as<T2>();
		if (do_unroll_check && size <= 8) {
			int i = 0;
			switch (size) {
				case 8: data[i++] = val;
				case 7: data[i++] = val;
				case 6: data[i++] = val;
				case 5: data[i++] = val;
				case 4: data[i++] = val;
				case 3: data[i++] = val;
				case 2: data[i++] = val;
				case 1: data[i++] = val;
				default: break;
			}
		} else {
			for (int i = 0; i < size; ++i) {
				data[i] = val;
			}
		}
	};

	template<typename T2, bool do_unroll_check>
	void _copy(const T2 &val) {
		size_t size = sizeof(T2)/sizeof(T);
		const T *src = reinterpret_cast<const T *>(&val);
		if (do_unroll_check && size <= 8) {
			int i = 0;
			switch (size) {
				case 8: m_data[i] = src[i++];
				case 7: m_data[i] = src[i++];
				case 6: m_data[i] = src[i++];
				case 5: m_data[i] = src[i++];
				case 4: m_data[i] = src[i++];
				case 3: m_data[i] = src[i++];
				case 2: m_data[i] = src[i++];
				case 1: m_data[i] = src[i++];
				default: break;
			}
		} else {
			for (int i = 0; i < size; ++i) {
				m_data[i] = src[i];
			}
		}
	};

	template<typename T2, bool do_unroll_check>
	void _copy_reverse(const T2 &val) {
		size_t size = sizeof(T2)/sizeof(T);
		const T *src = reinterpret_cast<const T *>(&val);
		if (do_unroll_check && size <= 8) {
			int i = size-1;
			int j = 0;
			switch (size) {
				case 8: m_data[i--] = src[j++];
				case 7: m_data[i--] = src[j++];
				case 6: m_data[i--] = src[j++];
				case 5: m_data[i--] = src[j++];
				case 4: m_data[i--] = src[j++];
				case 3: m_data[i--] = src[j++];
				case 2: m_data[i--] = src[j++];
				case 1: m_data[i--] = src[j++];
				default: break;
			}
		} else {
			for (int i = size-1, j = 0; i; --i, ++j) {
				m_data[i] = src[j];
			}
		}
	};
};

// pso/TMenuList.h
template <typename T>
class TMenuListEntry : public TPlyGuildCardTag {
	public:
	T entry;

	TMenuListEntry() : TPlyGuildCardTag() {};

	void bswap();
	void assign(const TMenuListEntry &src);

	TMenuListEntry &operator=(const TMenuListEntry &src) {
		_assign(src);
		return *this;
	};

	private:
	void _assign(const TMenuListEntry &src);
} __packed__;

template <typename T, int num_entries, int num_pad_entries>
class TMenuList {
	public:
	packet_header header;
	TArray<TMenuListEntry<T>, num_pad_entries> pad_entries;
	TArray<TMenuListEntry<T>, num_entries> entries;

	void bswap();
	TMenuList &assign(const TMenuList &src);
} __packed__;

template <typename T, int num_entries>
class TMenuList<T, num_entries, 0> {
	public:
	packet_header header;
	TArray<TMenuListEntry<T>, num_entries> entries;

	void bswap();
	TMenuList &assign(const TMenuList &src);
} __packed__;

template <typename T, int num_pad_entries>
class TMenuList<T, 0, num_pad_entries> {
	public:
	packet_header header;
	TArray<TMenuListEntry<T>, num_pad_entries> pad_entries;

	void bswap();
	TMenuList &assign(const TMenuList &src);
} __packed__;


template <typename T, int num_entries>
void TMenuList<T, num_entries, 0>::bswap() {
	header.bswap();
	for (int i = 0; i < num_entries; i++) {
		entries[i].bswap();
	}
}

template <typename T, int num_pad_entries>
void TMenuList<T, 0, num_pad_entries>::bswap() {
	header.bswap();
	for (int i = 0; i < num_pad_entries; i++) {
		pad_entries[i].bswap();
	}
}

template <typename T, int num_entries, int num_pad_entries>
void TMenuList<T, num_entries, num_pad_entries>::bswap() {
	header.bswap();
	if (num_pad_entries) {
		for (int i = 0; i < num_pad_entries; i++) {
			pad_entries[i].bswap();
		}
	}
	if (num_entries) {
		for (int i = 0; i < num_entries; i++) {
			entries[i].bswap();
		}
	}
}

template <typename T>
void TMenuListEntry<T>::bswap() {
	TPlyGuildCardTag::bswap();
	entry.bswap();
}

template <typename T, int num_entries>
TMenuList<T, num_entries, 0> &TMenuList<T, num_entries, 0>::assign(const TMenuList<T, num_entries, 0> &src) {
	*this = src;
	return *this;
}

template <typename T, int num_pad_entries>
TMenuList<T, 0, num_pad_entries> &TMenuList<T, 0, num_pad_entries>::assign(const TMenuList<T, 0, num_pad_entries> &src) {
	*this = src;
	return *this;
}

template <typename T, int num_entries, int num_pad_entries>
TMenuList<T, num_entries, num_pad_entries> &TMenuList<T, num_entries, num_pad_entries>::assign(const TMenuList<T, num_entries, num_pad_entries> &src) {
	*this = src;
	return *this;
}

template <typename T>
void TMenuListEntry<T>::_assign(const TMenuListEntry<T> &src) {
	TPlyGuildCardTag::assign(src);
	entry = src.entry;
}

template <typename T>
void TMenuListEntry<T>::assign(const TMenuListEntry<T> &src) {
	TPlyGuildCardTag::operator=(src);
	entry = src.entry;
}

// TMainTask.cpp
// Const defs.
static const int tl_object_count = 20;

// TTcpSocket.cpp
// Extern defs.
EXTERN_OBJECT_NAME(TTcpSocket);
extern TTcpSocket *tcp_socket_table[16];

// TObject.cpp
#define o(name) extern const char *name##_name;
OBJECT_NAMES
#undef o

// TMainTask.cpp
#define o(var, name) extern const char *var##_name;
TL_OBJECTS
#undef o

#define o(var, name) extern TObject *var;
TL_OBJECTS
#undef o

// THeap.cpp
extern THeap *obj_heap;
extern THeap *alt_heap;
// TObject.cpp
extern TMainTask main_task;
extern TObject global_obj1;
extern TObject global_obj2;

// TMainTask.cpp
// Variable defs.
u32 some_main_task_flag = 1;
u32 update_flags;
u32 old_update_flags;
u32 render_flags;
u32 old_render_flags;
u32 render_shadow_flags;
u32 old_render_shadow_flags;
u32 some_id_805c6f74;

// TTcpSocket.cpp
// func defs.
extern void func_80019aa0();
extern void controller_stuff();
extern char func_801a5d1c();
extern void render_tick();
extern void func_803d96a4();
extern short tcp_abort(short nh);
extern short tcp_bind(short nh, struct at_ip_addr *addr, u16 port);
extern short tcp_connect(short nh, struct at_ip_addr *addr, u16 port, struct at_ip_option *option);
extern short tcp_create();
extern short tcp_delete(short nh);
extern short tcp_get_opt(short nh, short type, u32 *opt);
extern short tcp_send(short nh, void (*notify)(short size, short sock_fd), char bufnum, struct send_buffs *sb);
extern short tcp_stat(short nh, short *stat, short *backlog, u32 *sendwin, u32 *recvwin);
extern short tcp_receive(short nh, void (*notify)(short size, short sock_fd), short len, u8 *buf);
extern int get_link_status();
extern char *get_sock_status_name(short code);

// THeap.cpp
extern void heap_xfree(void *ptr);
extern void *heap_xmalloc(size_t size);

// TMainTask.cpp
extern void camera_stuff();

extern void set_depth_buffer_settings_1();
extern void set_depth_buffer_settings_2();
extern void set_depth_buffer_settings_3();
extern void set_depth_buffer_settings_id(u32 id);
extern void save_depth_buffer_settings();
extern void restore_depth_buffer_settings();

extern void func_80083a00();
extern void func_80141618();
extern void set_some_id(u32 id);
extern void func_803e11e8(u32 arg1);
extern void func_803e11f0();

extern void func_803369b4();

// pso/protocol.h
extern void bswap_16(u16 *val);
extern void bswap_32(u32 *val);

// Struct defs.
struct packet_header {
	u8 command;
	u8 flags;
	u16 size;
	void bswap();
} __packed__;

// pso/TMath.h
struct vec2f {
	float x;
	float y;
};

// pso/TPlyGuildCardTag.h
struct gc_tag {
	u8 tag0;
	u8 tag1;
	u16 tag2;
};

// pso/TPlyDispData.h
struct stats {
	void bswap();
	stats &assign(const stats &src);

	short atp;
	short mst;
	short evp;
	short hp;
	short dfp;
	short ata;
	short lck;
};

struct player_stats {
	void bswap();
	player_stats &assign(const player_stats &src);

	struct stats stats;
	short mbr_0xe;
	float proportions;
	float mbr_0x14;
	int level;
	int exp;
	int meseta;
};

struct disp_data_part2 {
	void bswap();
	disp_data_part2 &assign(const disp_data_part2 &src);

	TArray<char, 16> name;
	u64 smth;
	u32 name_colour;
	u8 extra_model;
	TArray<u8, 15> padding;
	u32 name_colour_checksum;
	u8 section_id;
	u8 char_class;
	u8 v2_flags;
	u8 version;
	u32 v1_flags;
	u16 costume;
	u16 skin;
	u16 face;
	u16 head;
	u16 hair;
	u16 hair_r;
	u16 hair_g;
	u16 hair_b;
	vec2f proportions;
};

// TTcpSocket.cpp, but they're really from AVE-TCP
struct at_ip4_opt {
	u8 ttl;
	u8 svctype;
	u8 df_flag;
};

struct at_ip6_opt {
	u8 traffic_class;
	u32 flow_label;
	u8 hop_limit;
};

struct at_ip_option {
	u32 type;
	union {
		struct at_ip6_opt ip6;
		struct at_ip4_opt ip4;
	} ip46;
};

struct at_ip_addr {
	u32 type;
	union {
		u8 ip6[16];
		u32 ip4;
	} ip46;
};

struct send_buffs {
	short len;
	u8 *buff;
};

// pso/TProtocol.h
struct packet {
	packet_header header;
	TArray<u8, 0x7fbc> data;
};

// pso/TSocket.h
// Union defs.
union ipv4_addr {
	u32 addr;
	TArray<u8, 4> addr_bytes;
};

// pso/TObject.h
// Enum defs.
enum object_flags {
	NONE = 0,
	QUEUE_DESTRUCTION = 1,
	CHILD_QUEUE_DESTRUCTION = 2,
	BIT_2 = 4,
	BIT_3 = 8,
	DISALLOW_UPDATE = 0x0F,
	DISALLOW_RENDER = 0x10,
	DISALLOW_DESTRUCTION = 0x20,
	DISALLOW_RENDER_SHADOWS = 0x100,
	BIT_9 = 0x200,
	BIT_10 = 0x400,
	BIT_11 = 0x800,
	BIT_12 = 0x1000,
	BIT_13 = 0x2000,
	BIT_14 = 0x4000,
	BIT_15 = 0x8000,
	ALL_BITS = 0xFFFF
};

// Inline operator defs.
static inline object_flags operator^(object_flags a, object_flags b) { return static_cast<object_flags>(static_cast<u16>(a) ^ static_cast<u16>(b)); };
static inline object_flags operator&(object_flags a, object_flags b) { return static_cast<object_flags>(static_cast<u16>(a) & static_cast<u16>(b)); };
static inline object_flags operator|(object_flags a, object_flags b) { return static_cast<object_flags>(static_cast<u16>(a) | static_cast<u16>(b)); };
static inline object_flags operator~(object_flags a) { return static_cast<object_flags>(~static_cast<u16>(a)); }
static inline void operator^=(object_flags &a, object_flags b) { a = a ^ b; };
static inline void operator&=(object_flags &a, object_flags b) { a = a & b; };
static inline void operator|=(object_flags &a, object_flags b) { a = a | b; };

// pso/TPlyDispData.h
// Class defs.
class TPlyDispConfigSmthTag {
public:
	TPlyDispConfigSmthTag();
	~TPlyDispConfigSmthTag();

	void bswap();
	TPlyDispConfigSmthTag &assign(const TPlyDispConfigSmthTag &src);

	PRIVATE_MEMBER_ACCESSORS(gc_tag, tag);
private:
	gc_tag m_tag;
};

class TPlyDispConfigSmth {
public:
	void bswap();
	TPlyDispConfigSmth &assign(const TPlyDispConfigSmth &src);

	PRIVATE_MEMBER_ACCESSORS(u32, mbr_0x0);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(TPlyDispConfigSmthTag, tags, 4);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(TPlyDispConfigSmthTag, tags1, 4);
private:
	u32 m_mbr_0x0;
	TArray<TPlyDispConfigSmthTag, 4> m_tags;
	TArray<TPlyDispConfigSmthTag, 4> m_tags1;
};

class TPlyDispConfig {
public:
	void bswap();
	TPlyDispConfig &assign(const TPlyDispConfig &src);

	PRIVATE_MEMBER_ACCESSORS(TPlyDispConfigSmth, smth);
	PRIVATE_MEMBER_ACCESSORS(TPlyDispConfigSmth, smth1);
private:
	TPlyDispConfigSmth m_smth;
	TPlyDispConfigSmth m_smth1;
};

class TPlyDispData {
public:
	void bswap();
	TPlyDispData &assign(const TPlyDispData &src);

	PRIVATE_MEMBER_ACCESSORS(player_stats, stats);
	PRIVATE_MEMBER_ACCESSORS(disp_data_part2, disp_part2);
	PRIVATE_MEMBER_ACCESSORS(TPlyDispConfig, config);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(u8, tech_levels, 20);
private:
	player_stats m_stats;
	disp_data_part2 m_disp_part2;
	TPlyDispConfig m_config;
	TArray<u8, 20> m_tech_levels;
};

// pso/TPlyGuildCardTag.h
class TPlyGuildCardTag {
public:
	TPlyGuildCardTag();
	TPlyGuildCardTag(u16 tag2, u32 guildcard_number);

	void bswap();
	void assign(const TPlyGuildCardTag &src);
	void assign(const TPlyGuildCardTag *src);

	PRIVATE_MEMBER_ACCESSORS(gc_tag, tag);
	PRIVATE_MEMBER_ACCESSORS(u32, tag_u32);
	PRIVATE_MEMBER_ACCESSORS(u32, guildcard_number);
private:
	void _assign(const TPlyGuildCardTag &src) {
		m_tag = src.m_tag;
		m_guildcard_number = src.m_guildcard_number;
	};

	union {
		gc_tag m_tag;
		u32 m_tag_u32;
	};
	u32 m_guildcard_number;
} __packed__;

// pso/PSOV3EncryptionTCP.h
class PSOV3EncryptionTCP : public PSOV3Encryption {
public:
	PSOV3EncryptionTCP();
	~PSOV3EncryptionTCP();

	void reset(u32 seed);
	void encrypt(void *void_data, int size);

	PRIVATE_MEMBER_ACCESSORS(u32, seed);
private:
	u32 m_seed;
};

// pso/THeap.h
class THeap {
public:
	struct heap_node {
		heap_node *next;
		size_t remaining_size;
	};
	heap_node *heap_nodes;
	size_t mbr_0x04;
	size_t align;
	size_t mbr_0x0C;
	size_t mbr_0x10;
public:
	THeap(size_t size, int align);
	~THeap();
	void *operator new(size_t size) { return heap_xmalloc(size); };
	void operator delete(void *ptr) { heap_xfree(ptr); };
	void *heap_alloc(size_t size);
	void *heap_zalloc(size_t size);
	void heap_free(void *ptr);
};

// pso/TObject.h
class TObject {
private:
	void _delete_children() {
		while (m_down != NULL) {
			delete m_down;
		}
	};
	void add_parent(TObject *parent, bool set_parent) {
		if (set_parent) {
			m_up = parent;
		}
		TObject *child;
		if (parent == NULL) {
			m_prev = this;
			m_next = NULL;
			return;
		}
		child = parent->m_down;
		if (child != NULL) {
			m_prev = child->m_next;
			m_next = NULL;
			child->m_prev->m_next = this;
			child->m_prev = this;
		} else {
			m_prev = this;
			parent->m_down = this;
			m_next = NULL;
		}
	};
	void remove_parent() {
		if (m_up != NULL) {
			if (m_prev == this) {
				m_up->m_down = NULL;
			} else if (m_up->m_down == this) {
				m_up->m_down = m_next;
				m_prev->m_next = NULL;
				if (m_next != NULL) {
					m_next->m_prev = m_prev;
				}
			} else {
				m_prev->m_next = m_next;
				if (m_next != NULL) {
					m_next->m_prev = m_prev;
				} else {
					m_up->m_down->m_prev = m_prev;
				}
			}
		}
	};

	void set_flags(object_flags flags) {
		m_flags |= flags;
	}

	void clear_flags(object_flags flags) {
		m_flags_u16 &= ~static_cast<u16>(flags);
	}

	void toggle_flags(object_flags flags) {
		m_flags ^= flags;
	}

	u32 get_flags(object_flags flags) {
		return m_flags & flags;
	};


	const char *m_name;
	union {
		object_flags m_flags;
		u16 m_flags_u16;
	};
	u16 m_id;
	TObject *m_prev;
	TObject *m_next;
	TObject *m_up;
	TObject *m_down;
public:
	void disallow_rendering_shadows();
	void allow_rendering_shadows();
	void disallow_rendering();
	void allow_rendering();
	void toggle_flag_3();
	void set_flag_3();
	void clear_flag_3();
	void queue_destruction();
	void set_flag_9();
	u32 get_flag_9();
	void clear_flag_9();

	TObject(TObject *parent = NULL);
	virtual ~TObject();

	void *operator new (size_t size) { return alloc(size); };
	void operator delete(void *ptr) { free(ptr); };

	const char *name() { return m_name; };
	object_flags flags() { return m_flags; };
	u16 flags_u16() { return m_flags_u16; };
	u16 id() { return m_id; };
	TObject *prev() { return m_prev; };
	TObject *next() { return m_next; };
	TObject *up() { return m_up; };
	TObject *down() { return m_down; };

	void set_name(const char *name) { m_name = name; };
	void set_obj_flags(object_flags flags) { m_flags = flags; };
	void set_flags_u16(u16 flags) { m_flags_u16 = flags; };
	void set_id(u16 id) { m_id = id; };
	void set_prev(TObject *node) { m_prev = node; };
	void set_next(TObject *node) { m_next = node; };
	void set_up(TObject *node) { m_up = node; };
	void set_down(TObject *node) { m_down = node; };

	void delete_children();
	void queue_destruction_for_each_node();
	void run_tasks();
	void render_nodes();
	void render_shadows_for_each_node();
	void render_nodes2();
	void empty_func();
	void set_parent(TObject *parent);

	virtual void run_task();
	virtual void render();
	virtual void render_shadows();

	void empty_func2();
	void log(const char *str);
	int get_node_count();
	bool all_parents_unqueued_for_destruction();
	static void *alloc(size_t size);
	static void free(void *ptr);
	bool toggle_flag_9_if_flag_10_is_clear();
};

// pso/TSocket.h
class TSocket : public TObject {
private:
	ipv4_addr m_dst_addr;
	u16 m_dst_port;
	u16 m_src_port;
	ipv4_addr m_src_addr;
	s16 m_sock_fd;
	u8 m_sock_flags;
	bool m_buffer_cleared;
	s16 m_size;
	s16 m_buffer_offset;
	u32 m_unused;
	TArray<u8, 64> m_unused2;
	TArray<u8, 2048> m_packet_buffer;
	s16 m_stat_val;
	u16 m_unused3;
	u32 m_send_window;
	u32 m_recv_window;
	void (*m_callback)(TSocket *socket);
public:
	TSocket(TObject *parent);
	virtual ~TSocket();

	virtual short open() = 0;
	virtual short close() = 0;
	virtual void recv() = 0;
	virtual short send(u8 *data) = 0;
	virtual int send(u8 *data, size_t size) = 0;

	int resolve_domain(char *domain);
	void set_ip_address(u32 addr);
	void set_port(u32 port);
	const u8 next();
	int is_empty();

	void set_flags(u8 flags) {
		m_sock_flags |= flags;
	};

	void clear_flags(u8 flags) {
		m_sock_flags &= ~flags;
	};

	void toggle_flags(u8 flags) {
		m_sock_flags ^= flags;
	};

	u8 get_flags(u8 flags) {
		return m_sock_flags & flags;
	};

	PRIVATE_MEMBER_ACCESSORS(ipv4_addr, dst_addr);
	PRIVATE_MEMBER_ACCESSORS(u16, dst_port);
	PRIVATE_MEMBER_ACCESSORS(u16, src_port);
	PRIVATE_MEMBER_ACCESSORS(ipv4_addr, src_addr);
	PRIVATE_MEMBER_ACCESSORS(s16, sock_fd);
	PRIVATE_MEMBER_ACCESSORS(u8, sock_flags);
	PRIVATE_MEMBER_ACCESSORS(bool, buffer_cleared);
	PRIVATE_MEMBER_ACCESSORS(s16, size);
	PRIVATE_MEMBER_ACCESSORS(s16, buffer_offset);
	PRIVATE_MEMBER_ACCESSORS(u32, unused);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(u8, unused2, 64);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(u8, packet_buffer, 2048);
	PRIVATE_MEMBER_ACCESSORS(s16, stat_val);
	PRIVATE_MEMBER_ACCESSORS(u16, unused3);
	PRIVATE_MEMBER_ACCESSORS(u32, send_window);
	PRIVATE_MEMBER_ACCESSORS(u32, recv_window);
	PRIVATE_MEMBER_ACCESSORS_FUNC(void, callback, TSocket *socket);
};

// pso/TTcpSocket.h
class TTcpSocket : public TSocket {
private:
	PSOV3EncryptionTCP m_send_crypt;
	PSOV3EncryptionTCP m_recv_crypt;
	int m_is_encrypted;
public:
	WEAK_FUNC TTcpSocket(TObject *parent = nullptr);
	virtual ~TTcpSocket();

	virtual short open() override;
	virtual short close() override;
	virtual void recv() override;
	virtual short send(u8 *data) override;
	virtual int send(u8 *data, size_t size) override;

	short stat();
	void some_stub();
	int test_connection();

	static void notify(short size, short sock_fd);

	PRIVATE_MEMBER_ACCESSORS(PSOV3EncryptionTCP, send_crypt);
	PRIVATE_MEMBER_ACCESSORS(PSOV3EncryptionTCP, recv_crypt);
	PRIVATE_MEMBER_ACCESSORS(int, is_encrypted);
};

// pso/TMainTask.h
class TMainTask : public TObject {
public:
	u32 task_flags;
	u32 mbr_0x20;
	u32 mbr_0x24;
public:
	TMainTask();
	void render_screen_overlay();
	void some_empty_func();
	void tl_toggle_flag_3();
	void tl_clear_flag_3();
	void tl_delete_children();
	void tl_02_toggle_flag_3();
	void tl_02_clear_flag_3();
	void empty_render_screen_overlay_func();
	void run_tl_camera_tasks();
	void unused_render_func();
	void render_objects();
	void render_ui();
	void render_particle_effects();
	void render_effects();
	void render_geometry();
	void func_80228bbc();
	void func_80228c44(s32 arg0);
	void func_80228dbc();
	void render_clipout_and_fade();
	void init_main_task();

	virtual ~TMainTask();
	virtual void run_task();
	virtual void render();
	virtual void render_shadows();
private:
	void set_task_flags(u32 flags) {
		this->task_flags |= flags;
	}

	void clear_task_flags(u32 flags) {
		this->task_flags &= ~flags;
	}

	u32 get_task_flags(u32 flags) {
		return this->task_flags & flags;
	};
};

// pso/PSOV3Encryption.h
class PSOEncryption {
public:
	PSOEncryption();
	virtual void update_stream() = 0;
	virtual ~PSOEncryption();
	virtual void init(u32 seed) = 0;
	virtual u32 next() = 0;
};

class PSOV3Encryption : public PSOEncryption {
public:
	PSOV3Encryption();
	virtual void update_stream() override;
	virtual ~PSOV3Encryption();
	virtual void init(u32 seed) override;
	virtual u32 next() override;

	PRIVATE_MEMBER_ACCESSORS_ARRAY(u32, buffer, 522);
	PRIVATE_MEMBER_ACCESSORS_NON_REF(u32 *, buffer_start);
	PRIVATE_MEMBER_ACCESSORS_NON_REF(u32 *, buffer_end);

private:
	TArray<u32, 522> m_buffer;
	u32 *m_buffer_start;
	u32 *m_buffer_end;
};

// pso/TProtocol.h
class TProtocol : public TTcpSocket {
private:
	TPlySmth m_smth;
	TPlyGuildCardTag m_guildcard_tag;
	u16 sub_version;
	int m_login_response_state;
	int m_connected;
	int m_joined_game;
	int m_has_meet_user_settings;
	int m_buffer_ready;
	int m_entry_count;
	int m_unused;
	int m_lobby_list_count;
	int m_unused2;
	int m_udp_disabled;
	int m_language;
	TArray<u8, 80> m_unused3;
	TPlyCharData m_character_data;
	u32 m_unused4;
	TArray<TMenuListEntry<GameMenuEntry>, 64> m_game_entries;
	TArray<TMenuListEntry<GameMenuEntry>, 64> m_game_entries2;
	TArray<TMenuListEntry<LobbyListEntry>, 16> m_lobby_entries;
	TArray<TMenuListEntry<QuestMenuEntry>, 30> m_quest_entries;
	TArray<u8, 128> m_unused5;
	TArray<char, 17> m_serial_number3;
	TArray<char, 17> m_password2;
	TArray<char, 48> m_serial_number;
	TArray<char, 48> m_access_key;
	TArray<char, 64> m_password;
	TArray<char, 16> m_player_name;
	TArray<char, 17> m_serial_number2;
	TArray<char, 17> m_access_key2;
	TPlyClientConfig m_client_config;
	int m_packet_offset;
	int m_packet_size;
	packet m_packet;
	TArray<recv_packet_handler, 52> m_recv_handlers;
public:
	TProtocol(TObject *parent = nullptr, u16 sub_version, int language, char *serial_number, char *access_key, char *password);
	virtual ~TProtocol();

	virtual run_task();
	virtual send(u8 *data, size_t size);

	int handle_command(packet *pkt);

	PRIVATE_MEMBER_ACCESSORS(TPlySmth, smth);
	PRIVATE_MEMBER_ACCESSORS(TPlyGuildCardTag, guildcard_tag);
	PRIVATE_MEMBER_ACCESSORS(u16, sub_version);
	PRIVATE_MEMBER_ACCESSORS(int, login_response_state);
	PRIVATE_MEMBER_ACCESSORS(int, connected);
	PRIVATE_MEMBER_ACCESSORS(int, joined_game);
	PRIVATE_MEMBER_ACCESSORS(int, has_meet_user_settings);
	PRIVATE_MEMBER_ACCESSORS(int, buffer_ready);
	PRIVATE_MEMBER_ACCESSORS(int, entry_count);
	PRIVATE_MEMBER_ACCESSORS(int, unused);
	PRIVATE_MEMBER_ACCESSORS(int, lobby_list_count);
	PRIVATE_MEMBER_ACCESSORS(int, unused2);
	PRIVATE_MEMBER_ACCESSORS(int, udp_disabled);
	PRIVATE_MEMBER_ACCESSORS(int, language);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(u8, unused3, 80);
	PRIVATE_MEMBER_ACCESSORS(TPlyCharData, character_data);
	PRIVATE_MEMBER_ACCESSORS(u32, unused4);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(TMenuListEntry<GameListEntry>, game_entries, 64);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(TMenuListEntry<GameListEntry>, game_entries2, 64);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(TMenuListEntry<LobbyListEntry>, lobby_entries, 16);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(TMenuListEntry<QuestMenuEntry>, quest_entries, 30);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(u8, unused5, 128);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(char, m_serial_number3, 17);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(char, m_password2, 17);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(char, m_serial_number, 48);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(char, m_access_key, 48);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(char, m_password, 64);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(char, m_player_name, 16);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(char, m_serial_number2, 17);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(char, m_access_key2, 17);
	PRIVATE_MEMBER_ACCESSORS(int, packet_offset);
	PRIVATE_MEMBER_ACCESSORS(int, packet_size);
	PRIVATE_MEMBER_ACCESSORS(packet, packet);
	PRIVATE_MEMBER_ACCESSORS_ARRAY(recv_packet_handler, recv_handlers, 52);
};