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#ifndef TMAINTASK_H
#define TMAINTASK_H

#include "pso/forward.h"
#include "pso/macros.h"
#include "pso/TObject.h"


#define X_OR_Y_CHILD(flags, old_flags, one_prefix, zero_prefix, suffix)					\
	if (flags != old_flags) {									\
		TMainTask *child;									\
		u32 bit = 1;										\
		FOREACH_NODE_NODECL_MULTI_ITER(TMainTask, main_task.down(), child, bit <<= 1) {		\
			if (flags & bit) {								\
				child->one_prefix##_##suffix();						\
			} else {									\
				child->zero_prefix##_##suffix();					\
			}										\
		}											\
		old_flags = flags;									\
	}

#define SET_OR_CLEAR_CHILD_FLAGS(flags, old_flags, flag_bit) \
	X_OR_Y_CHILD(flags, old_flags, set_flag, clear_flag, flag_bit)

#define DISALLOW_OR_ALLOW_CHILD(flags, old_flags, flag_name) \
	X_OR_Y_CHILD(flags, old_flags, allow, disallow, flag_name)

#define o(var, name) extern const char *var##_name;
TL_OBJECTS
#undef o

#define o(var, name) extern TObject *var;
TL_OBJECTS
#undef o

class TMainTask : public TObject {
public:
	u32 task_flags;
	u32 mbr_0x20;
	u32 mbr_0x24;
public:
	TMainTask();
	void render_screen_overlay();
	void some_empty_func();
	void tl_toggle_flag_3();
	void tl_clear_flag_3();
	void tl_delete_children();
	void tl_02_toggle_flag_3();
	void tl_02_clear_flag_3();
	void empty_render_screen_overlay_func();
	void run_tl_camera_tasks();
	void unused_render_func();
	void render_objects();
	void render_ui();
	void render_particle_effects();
	void render_effects();
	void render_geometry();
	void func_80228bbc();
	void func_80228c44(s32 arg0);
	void func_80228dbc();
	void render_clipout_and_fade();
	void init_main_task();

	virtual ~TMainTask();
	virtual void run_task();
	virtual void render();
	virtual void render_shadows();
private:
	void set_task_flags(u32 flags) {
		this->task_flags |= flags;
	}

	void clear_task_flags(u32 flags) {
		this->task_flags &= ~flags;
	}

	u32 get_task_flags(u32 flags) {
		return this->task_flags & flags;
	};
};
#endif