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#ifndef TOBJECT_H
#define TOBJECT_H
#include "pso/forward.h"
#include "pso/macros.h"
#include <global_types.h>
#define o(name) extern const char *name##_name;
OBJECT_NAMES
#undef o
extern TMainTask main_task;
extern TObject global_obj1;
extern TObject global_obj2;
class TObject {
public:
const char *name;
u16 flags;
u16 id;
TObject *prev;
TObject *next;
TObject *up;
TObject *down;
public:
void set_flag_4();
void clear_flag_4();
void set_flag_3();
void clear_flag_3();
void set_flag_0();
void set_flag_9();
u32 get_flag_9();
void clear_flag_9();
TObject(TObject *parent = NULL);
virtual ~TObject();
void *operator new (unsigned long size) { return alloc(size); };
void operator delete(void *ptr) { free(ptr); };
void delete_children();
void set_flag_0_for_each_node();
void run_tasks();
void call_func_0x10_for_each_node();
void call_func_0x14_for_each_node();
void call_func_0x10_for_each_node2();
void empty_func();
void set_parent(TObject *parent);
virtual void run_task();
virtual void func_0x10();
virtual void func_0x14();
void empty_func2();
void log(const char *str);
int get_node_count();
bool is_flag_0_clear_for_all_parents();
static void *alloc(unsigned long size);
static void free(void *ptr);
bool toggle_flag_9_if_flag_10_is_clear();
private:
void _delete_children() {
while (this->down != NULL) {
delete this->down;
}
};
void add_parent(TObject *parent, bool set_parent) {
if (set_parent) {
up = parent;
}
TObject *child;
if (parent == NULL) {
this->prev = this;
this->next = NULL;
return;
}
child = parent->down;
if (child != NULL) {
this->prev = child->next;
this->next = NULL;
child->prev->next = this;
child->prev = this;
} else {
this->prev = this;
parent->down = this;
this->next = NULL;
}
};
void remove_parent() {
if (this->up != NULL) {
if (this->prev == this) {
this->up->down = NULL;
} else if (this->up->down == this) {
this->up->down = this->prev;
this->prev->next = NULL;
if (this->next != NULL) {
this->next->prev = this->next;
}
} else {
this->prev->next = this->next;
if (this->next != NULL) {
this->next->prev = this->prev;
} else {
this->up->down->prev = this->prev;
}
}
}
};
void set_flags(u16 flags) {
this->flags |= flags;
}
void clear_flags(u16 flags) {
this->flags &= ~flags;
}
u32 get_flags(u16 flags) {
return this->flags & flags;
};
};
#endif
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