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#include "dolphin/GBAPriv.h"
void WriteProc(s32 chan) {
GBA* gba;
gba = &__GBA[chan];
if (gba->result != 0) {
return;
}
gba->status[0] = gba->dst[0] & GBA_JSTAT_MASK;
}
s32 GBAWriteAsync(s32 chan, u8* src, u8* status, GBACallback callback) {
GBA* gba;
s32 ret;
gba = &__GBA[chan];
if (gba->callback != NULL) {
ret = GBA_BUSY;
} else {
gba->command = 0x15;
memcpy(gba->src, src, 4);
gba->buffer = src;
gba->status = status;
gba->callback = callback;
ret = __GBATransfer(chan, 5, 1, WriteProc);
}
return ret;
}
s32 GBAWrite(s32 chan, u8* src, u8* status) {
s32 ret;
s32 tmp;
ret = GBAWriteAsync(chan, src, status, __GBASyncCallback);
if (ret != GBA_READY) {
return ret;
}
return __GBASync(chan);
}
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