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path: root/src/pso/TMainTask.cpp
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#include "pso/THeap.h"
#include "pso/TMainTask.h"
#include "pso/TObject.h"

static const int tl_object_count = 20;

#define o(var, name) TObject *var;
TL_OBJECTS
#undef o

u32 some_main_task_flag = 1;
u32 update_flags;
u32 old_update_flags;
u32 render_flags;
u32 old_render_flags;
u32 render_shadow_flags;
u32 old_render_shadow_flags;
u32 some_id_805c6f74;

void camera_stuff() {}

void set_depth_buffer_settings_1() {}
void set_depth_buffer_settings_2() {}
void set_depth_buffer_settings_3() {}
void set_depth_buffer_settings_id(u32 id) {}
void save_depth_buffer_settings() {}
void restore_depth_buffer_settings() {}

void func_80083a00() {}
void func_80141618() {}

void set_some_id(u32 id) {
	some_id_805c6f74 = id;
}

void func_803e11e8(u32 arg1) {}
void func_803e11f0() {}

void TMainTask::render_particle_effects() {
	set_depth_buffer_settings_1();
	set_depth_buffer_settings_id(1);
	save_depth_buffer_settings();

	tl_particle->render_nodes();
	tl_particlemodel->render_nodes();

	restore_depth_buffer_settings();
}

void TMainTask::render_effects() {
	set_depth_buffer_settings_1();
	set_depth_buffer_settings_id(2);
	save_depth_buffer_settings();

	tl_03->disallow_rendering();
	tl_04->disallow_rendering();
	tl_06->disallow_rendering();

	tl_07->allow_rendering();
	tl_item_equip->disallow_rendering();

	render_nodes();

	restore_depth_buffer_settings();
}

void TMainTask::render_geometry() {
	set_depth_buffer_settings_3();
	set_depth_buffer_settings_id(1);
	save_depth_buffer_settings();

	tl_03->allow_rendering();
	tl_04->allow_rendering();
	tl_06->allow_rendering();

	tl_07->disallow_rendering();
	tl_window->disallow_rendering();
	tl_particle->disallow_rendering();
	tl_particlemodel->disallow_rendering();
	tl_radermap->disallow_rendering();
	tl_clipout->disallow_rendering();
	tl_fade->disallow_rendering();
	tl_fadeafter->disallow_rendering();
	tl_item_equip->disallow_rendering();

	render_nodes();

	restore_depth_buffer_settings();
	set_depth_buffer_settings_id(1);
	func_803e11e8(1);

	tl_item_equip->allow_rendering();
	tl_item_equip->render_nodes();
	func_803e11f0();
	tl_item_equip->disallow_rendering();

	func_80141618();
}

void TMainTask::unused_render_func() {

}

void TMainTask::render_objects() {
	set_task_flags(0x200);

	tl_03->render_nodes2();
	tl_04->render_nodes2();

	set_depth_buffer_settings_id(0);
	func_803e11e8(4);

	tl_item_equip->allow_rendering();
	tl_item_equip->render_nodes();

	func_80141618();
	func_803e11f0();

	clear_task_flags(0x200);

	set_depth_buffer_settings_id(2);
	func_803e11e8(2);

	tl_item_equip->allow_rendering();
	tl_item_equip->render_nodes();
	tl_item_equip->disallow_rendering();

	func_803e11f0();
	func_80141618();
}

void TMainTask::render_ui() {
	u32 some_id;
	set_depth_buffer_settings_2();
	set_depth_buffer_settings_id(1);
	save_depth_buffer_settings();
	some_id = some_id_805c6f74;
	set_some_id(1);

	tl_window->allow_rendering();
	tl_window->render_nodes();
	tl_radermap->allow_rendering();
	tl_radermap->render_nodes();

	set_some_id(some_id);
	restore_depth_buffer_settings();
}

void TMainTask::render() {
	DISALLOW_OR_ALLOW_CHILD(render_flags, old_render_flags, rendering);
	set_task_flags(2);
	some_main_task_flag = 0;
	render_geometry();
	some_main_task_flag = 1;
	render_effects();
	some_main_task_flag = 0;
	render_particle_effects();
	some_main_task_flag = 1;
	render_objects();
	some_main_task_flag = 0;
	unused_render_func();
	render_ui();
	clear_task_flags(2);
	set_task_flags(0x100);
}

void TMainTask::render_clipout_and_fade() {
	u32 some_id;
	set_task_flags(2);

	set_depth_buffer_settings_2();
	set_depth_buffer_settings_id(1);
	save_depth_buffer_settings();
	some_id = some_id_805c6f74;
	set_some_id(1);

	tl_clipout->allow_rendering();
	tl_clipout->render_nodes();
	tl_fade->allow_rendering();
	tl_fade->render_nodes();
	tl_fadeafter->allow_rendering();
	tl_fadeafter->render_nodes();

	set_some_id(some_id);
	restore_depth_buffer_settings();

	clear_task_flags(2);
};

void TMainTask::run_task() {
	SET_OR_CLEAR_CHILD_FLAGS(update_flags, old_update_flags, 3);
	some_main_task_flag = 0;
	set_task_flags(1);
	run_tasks();
	clear_task_flags(1);
	set_task_flags(0x80);
}

void TMainTask::render_shadows() {
	tl_particlemodel->disallow_rendering_shadows();
	camera_stuff();
	DISALLOW_OR_ALLOW_CHILD(render_shadow_flags, old_render_shadow_flags, rendering_shadows);

	set_depth_buffer_settings_2();
	set_depth_buffer_settings_id(1);
	save_depth_buffer_settings();

	render_shadows_for_each_node();
	func_80083a00();

	tl_particlemodel->allow_rendering_shadows();
	tl_particlemodel->render_shadows_for_each_node();

	restore_depth_buffer_settings();
}

TMainTask::~TMainTask() {
	delete_children();
	delete alt_heap;
	delete obj_heap;
}

void TMainTask::init_main_task() {
	obj_heap = new THeap(0x7a000, 16);
	alt_heap = new THeap(0x17000, 16);
	#define o(var, dummy) \
		var = new TObject(this); \
		var->name = var##_name;
		TL_OBJECTS
	#undef o
}

TMainTask::TMainTask() : TObject(NULL) {
	name = TMainTask_name;
	task_flags = 0;
	mbr_0x20 = 0;
	mbr_0x24 = 0;
};