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authormrb0nk500 <b0nk@b0nk.xyz>2019-10-14 18:10:36 -0400
committermrb0nk500 <b0nk@b0nk.xyz>2019-10-14 18:24:02 -0400
commit0d4f1353c9e6277b9cf0fe781e75eada0d701213 (patch)
treed9771b4be4cc6075d8890ca9600a48971f26fbf2
parent79003ef9688695db056ca30103d0e26290c0d58b (diff)
Put Tile Heightmap, and AABB into their own separate
functions. I also made a benchmark version, with hardcoded values. I made this to get the time of a collision check, without the overhead of getting input.
-rw-r--r--Makefile4
-rw-r--r--clld-bench.c377
-rw-r--r--clld.c490
3 files changed, 629 insertions, 242 deletions
diff --git a/Makefile b/Makefile
index 25ef589..189e4c8 100644
--- a/Makefile
+++ b/Makefile
@@ -14,8 +14,10 @@ all : $(OBJS)
$(CC) $(OBJS) $(CFLAGS) -o $(OBJ_NAME)
test-mvmt :
$(CC) test-mvmt.c $(CFLAGS) -o test-mvmt
+benchmark:
+ $(CC) clld-bench.c $(CFLAGS) -o clld-bench
clean :
- rm -f $(OBJ_NAME) test-mvmt
+ rm -f $(OBJ_NAME) test-mvmt clld-bench
install :
install -D -m755 clld $(BIN_DIR)/clld
uninstall :
diff --git a/clld-bench.c b/clld-bench.c
new file mode 100644
index 0000000..fbcaec6
--- /dev/null
+++ b/clld-bench.c
@@ -0,0 +1,377 @@
+/*
+ * Main Program file.
+ *
+ * Platform: Anything with a C compiler.
+ * Author: mr b0nk 500 <b0nk@mrb0nk500.xyz>
+ * Notes: Who would even use this kind of collision checker?
+ * Created: September 27, 2019 @ 09:25PM
+ */
+
+#include <ctype.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+#define TERASGN(a, b, c, d) (a) ? (b = d) : (c = d)
+#define max(a, b) (abs(a-b)+(a+b))/2
+#define min(a, b) -max(-a, -b)
+
+enum {THM, AABB};
+
+/* Collision type */
+int colltype = -1;
+
+/* Position type */
+int postype = -1;
+
+/* Level of verbosity. */
+int verbose = 0;
+
+/* Options string. */
+const char *opts = "c:v:h";
+
+struct pos {
+ int x;
+ int y;
+ int z;
+ double fx;
+ double fy;
+ double fz;
+};
+
+struct colis {
+ /* Cursor/Floor's width, and height */
+ int w;
+ int h;
+
+ /* Cursor's X, and Y velocity. */
+ double xvel;
+ double yvel;
+
+ /* Cursor/Floor's coordinates. */
+ struct pos pos;
+
+ /* The four corners of either the Cursor, or the Floor. */
+ int a1;
+ int a2;
+ int b1;
+ int b2;
+
+ /* The four floating point corners of either the Cursor, or the Floor. */
+ double c1;
+ double c2;
+ double d1;
+ double d2;
+
+ /* Heightmap, used in Tile Heightmap collision. */
+ uint8_t *heightmap;
+
+ /* X axis collision. */
+ unsigned int clx : 1;
+
+ /* Y axis collision. */
+ unsigned int cly : 1;
+
+ /* Cursor is on the ground. */
+ unsigned int gnded : 1;
+
+ /* Vertical flip flag. */
+ unsigned int flp : 1;
+};
+
+static int usage() {
+ printf(
+ "clld Version MFIYA.\n"
+ "Usage: clld [options]\n"
+ "Options:\n"
+ " -c[type] Force the collision type to be\n"
+ " the specified type (THM=0, AABB=1).\n"
+ " -v[level] Sets the verbosity level (0-3).\n"
+ " -h What do you fucking think it does.\n"
+ " Anyways, it brings up this cool help\n"
+ " message.\n"
+ );
+ return 0;
+}
+
+/* Tile Heightmap Collision. */
+int thm(uint8_t flt, int hmpeak, struct colis cursor, struct colis floor) {
+ int newy = 0;
+ if (!flt) {
+ cursor.a1 = cursor.pos.x;
+ cursor.a2 = cursor.pos.x+cursor.w;
+ cursor.b1 = cursor.pos.y;
+ cursor.b2 = cursor.pos.y+cursor.h;
+ floor.a1 = floor.pos.x;
+ floor.a2 = floor.pos.x+floor.w;
+ floor.b1 = floor.pos.y;
+ floor.b2 = floor.pos.y+floor.h;
+
+ cursor.clx = ((cursor.a2 > floor.a1-(int)cursor.xvel-1 && cursor.b2 > floor.b1) && (cursor.a1 < (floor.a2-cursor.w)-(int)cursor.xvel+1 && cursor.b1 < floor.b2)) ? 1 : 0;
+ /* Check for a collision, on the y axis. */
+ cursor.cly = ((cursor.b2 >= (floor.b1-hmpeak)-(int)cursor.yvel && cursor.a2 >= floor.a1) && (cursor.b1 <= (floor.b2+hmpeak)-(int)cursor.yvel && cursor.a1 <= floor.a2)) ? 1 : 0;
+
+ if (cursor.clx) {
+ if (cursor.a2-floor.a1 < 0 || cursor.a2-floor.a1 > floor.w) {
+ /* Is the Cursor coming from the left? */
+ if (cursor.a2 > floor.a1-(int)cursor.xvel-1 && floor.b2-cursor.b2 < (int)floor.heightmap[0] && !floor.flp && cursor.xvel > 0)
+ cursor.pos.x = (floor.pos.x-(int)cursor.xvel)-cursor.w-1;
+ else if (cursor.a1 < (floor.a2-cursor.w)-(int)cursor.xvel+1 && floor.b2-cursor.b2 < (int)floor.heightmap[floor.w-1] && !floor.flp && cursor.xvel < 0)
+ cursor.pos.x = (floor.a2-cursor.w)-(int)cursor.xvel+1;
+ /* Is the Cursor coming from the right? */
+ if (cursor.a1 < (floor.a2-cursor.w)-(int)cursor.xvel+1 && cursor.b1-floor.b1 < 0 && floor.flp && cursor.xvel < 0)
+ cursor.pos.x = (floor.a2-cursor.w)-(int)cursor.xvel+1;
+ else if (cursor.a2 > floor.a1-(int)cursor.xvel-1 && cursor.b1-floor.b1 < 0 && floor.flp && cursor.xvel > 0)
+ cursor.pos.x = (floor.pos.x-(int)cursor.xvel)-cursor.w-1;
+ cursor.xvel = 0;
+ }
+ }
+ if (cursor.cly) {
+ if (cursor.a2-floor.a1 < floor.w) {
+ cursor.yvel = 0;
+ newy = (int)floor.heightmap[cursor.a2-floor.a1];
+ /* Is the Floor, really a floor? */
+ if (cursor.b2 > (floor.b2-hmpeak)-(int)cursor.yvel && floor.b2-cursor.b2 >= 0 && !floor.flp)
+ cursor.pos.y = ((floor.b2-cursor.h)-newy)-(int)cursor.yvel;
+ else if (cursor.b1 < floor.b2-(int)cursor.yvel+1 && floor.b2-cursor.b1 <= 0 && !floor.flp)
+ cursor.pos.y = (floor.pos.y+floor.h)-(int)cursor.yvel+1;
+ /* Is the Floor, actually a ceiling? */
+ if (cursor.b1 < (floor.b1+hmpeak)-(int)cursor.yvel && cursor.b1-floor.b1 >= 0 && floor.flp)
+ cursor.pos.y = (floor.pos.y+newy)-(int)cursor.yvel;
+ else if (cursor.b2 > floor.b1-(int)cursor.yvel-1 && cursor.b2-floor.b1 < 0 && cursor.yvel > 0 && floor.flp)
+ cursor.pos.y = (floor.pos.y-(int)cursor.yvel-1)-cursor.h;
+ }
+ }
+ cursor.gnded = (cursor.pos.y == ((floor.b2-cursor.h)-newy)-(int)cursor.yvel) ? 1 : 0;
+ if (verbose >= 1) {
+ printf(
+ "cursor.a1-(floor.a2-(floor.w/2)): %i\n"
+ "cursor.a2-(floor.a2-(floor.w/2)): %i\n"
+ "(cursor.a2-(cursor.w/2))-(floor.a2-(floor.w/2)): %i\n"
+ "(cursor.a2-(cursor.w/2)): %i\n"
+ , cursor.a1-(floor.a2-(floor.w/2))
+ , cursor.a2-(floor.a2-(floor.w/2))
+ , (cursor.a2-(cursor.w/2))-(floor.a2-(floor.w/2))
+ , (cursor.a2-(cursor.w/2)));
+ }
+ printf("cursor.w: %i, cursor.h: %i\n", cursor.w, cursor.h);
+ printf("%u, %u\n%u\n%i\n%i, %i\n%07.06f, %07.06f\n", cursor.clx, cursor.cly, cursor.gnded, newy, cursor.pos.x, cursor.pos.y, cursor.xvel, cursor.yvel);
+ } else {
+ cursor.c1 = cursor.pos.fx;
+ cursor.c2 = cursor.pos.fx+cursor.w;
+ cursor.d1 = cursor.pos.fy;
+ cursor.d2 = cursor.pos.fy+cursor.h;
+ floor.c1 = floor.pos.fx;
+ floor.c2 = floor.pos.fx+floor.w;
+ floor.d1 = floor.pos.fy;
+ floor.d2 = floor.pos.fy+floor.h;
+
+ cursor.clx = ((cursor.c2 > floor.c1-cursor.xvel-1 && cursor.d2 > floor.d1) && (cursor.c1 < (floor.c2-cursor.w)-cursor.xvel+1 && cursor.d1 < floor.d2)) ? 1 : 0;
+ /* Check for a collision, on the y axis. */
+ cursor.cly = ((cursor.d2 >= (floor.d1-hmpeak)-cursor.yvel && cursor.c2 >= floor.c1) && (cursor.d1 <= (floor.d2+hmpeak)-cursor.yvel && cursor.c1 <= floor.c2)) ? 1 : 0;
+
+ if (cursor.clx) {
+ if (cursor.c2-floor.c1 < -1 || cursor.c2-floor.c1 > floor.w) {
+ /* Is the Cursor coming from the left? */
+ if (cursor.c2 > floor.c1-cursor.xvel-1 && floor.d2-cursor.d2 < (int)floor.heightmap[0] && !floor.flp && cursor.xvel > 0)
+ cursor.pos.fx = (floor.pos.x-cursor.xvel)-cursor.w-1;
+ else if (cursor.c1 < (floor.c2-cursor.w)-cursor.xvel+1 && floor.d2-cursor.d2 < (int)floor.heightmap[floor.w-1] && !floor.flp && cursor.xvel < 0)
+ cursor.pos.fx = (floor.c2-cursor.w)-cursor.xvel+1;
+ /* Is the Cursor coming from the right? */
+ if (cursor.c1 < (floor.c2-cursor.w)-cursor.xvel+1 && cursor.d1-floor.d1 < 0 && floor.flp && cursor.xvel < 0)
+ cursor.pos.fx = (floor.c2-cursor.w)-cursor.xvel+1;
+ else if (cursor.c2 > floor.c1-cursor.xvel-1 && cursor.d1-floor.d1 < 0 && floor.flp && cursor.xvel > 0)
+ cursor.pos.fx = (floor.pos.x-cursor.xvel)-cursor.w-1;
+ cursor.xvel = 0;
+ }
+ }
+ if (cursor.cly) {
+ if (cursor.c2-floor.c1 < floor.w) {
+ cursor.yvel = 0;
+ newy = (int)floor.heightmap[(int)cursor.c2-(int)floor.c1];
+ /* Is the Floor, really a floor? */
+ if (cursor.d2 > (floor.d2-hmpeak)-cursor.yvel && floor.d2-cursor.d2 >= 0 && !floor.flp)
+ cursor.pos.fy = ((floor.d2-cursor.h)-newy)-cursor.yvel;
+ else if (cursor.d1 < floor.d2-cursor.yvel+1 && floor.d2-cursor.d1 <= 0 && !floor.flp)
+ cursor.pos.fy = (floor.d2)-cursor.yvel+1;
+ /* Is the Floor, actually a ceiling? */
+ if (cursor.d1 < (floor.d1+hmpeak)-cursor.yvel && cursor.d1-floor.d1 >= 0 && floor.flp)
+ cursor.pos.fy = (floor.pos.fy+newy)-cursor.yvel;
+ else if (cursor.d2 > floor.d1-cursor.yvel-1 && cursor.d2-floor.d1 < 0 && cursor.yvel > 0 && floor.flp)
+ cursor.pos.fy = (floor.pos.fy-cursor.yvel-1)-cursor.h;
+ }
+ }
+ cursor.gnded = (cursor.pos.fy == ((floor.d2-cursor.h)-newy)-cursor.yvel) ? 1 : 0;
+ printf("cursor.c2-floor.c1: %07.06f\n", cursor.c2-floor.c1);
+ printf("%u, %u\n%u\n%i\n%07.06f, %07.06f\n%07.06f, %07.06f\n", cursor.clx, cursor.cly, cursor.gnded, newy, cursor.pos.fx, cursor.pos.fy, cursor.xvel, cursor.yvel);
+ }
+ return 0;
+}
+
+/* Axis Aligned Bounding Box Collision. */
+int aabb(uint8_t flt, struct colis cursor, struct colis floor) {
+ if (!flt) {
+ cursor.a1 = cursor.pos.x;
+ cursor.a2 = cursor.pos.x+cursor.w;
+ cursor.b1 = cursor.pos.y;
+ cursor.b2 = cursor.pos.y+cursor.h;
+ floor.a1 = floor.pos.x;
+ floor.a2 = floor.pos.x+floor.w;
+ floor.b1 = floor.pos.y;
+ floor.b2 = floor.pos.y+floor.h;
+ /* Is the Cursor is on the ground? */
+ cursor.gnded = (cursor.b2 == floor.b1-(int)cursor.yvel-1) ? 1 : 0;
+
+ /* Check for collisions, on both axies. */
+ cursor.clx = ((cursor.a2 > floor.a1-(int)cursor.xvel-1 && cursor.b2 > floor.b1) && (cursor.a1 < floor.a2-(int)cursor.xvel+1 && cursor.b1 < floor.b2)) ? 1 : 0;
+ cursor.cly = ((cursor.b2 > floor.b1-(int)cursor.yvel-1 && cursor.a2 > floor.a1) && (cursor.b1 < floor.b2-(int)cursor.yvel+1 && cursor.a1 < floor.a2)) ? 1 : 0;
+
+ if (cursor.clx) {
+ /* Is the Cursor coming from the left? */
+ if (cursor.a2 > floor.a1-(int)cursor.xvel-1 && cursor.xvel > 0)
+ cursor.pos.x = (floor.pos.x-(int)cursor.xvel)-cursor.w-1;
+ /* Is the Cursor coming from the right? */
+ else if (cursor.a1 < floor.a2-(int)cursor.xvel+1 && cursor.xvel < 0)
+ cursor.pos.x = (floor.pos.x+floor.w)-(int)cursor.xvel+1;
+ cursor.xvel = 0;
+ }
+ if (cursor.cly) {
+ /* Is the Cursor coming from the top? */
+ if (cursor.b2 > floor.b1-(int)cursor.yvel-1 && cursor.yvel > 0)
+ cursor.pos.y = (floor.pos.y-(int)cursor.yvel)-cursor.h-1;
+ /* Is the Cursor coming from the bottom? */
+ else if (cursor.b1 < floor.b2-(int)cursor.yvel+1 && cursor.yvel < 0)
+ cursor.pos.y = (floor.pos.y+floor.h)-(int)cursor.yvel+1;
+ cursor.yvel = 0;
+ }
+
+ if (verbose >= 1) {
+ printf("cursor.gnded: %u\nclx: %u, cly: %u\n", cursor.gnded, cursor.clx, cursor.cly);
+ printf("x: %i, y: %i\n", cursor.pos.x, cursor.pos.y);
+ printf("floor.x: %i, floor.y: %i\n", floor.pos.x, floor.pos.y);
+ printf ("r: %i\n", (floor.pos.x+floor.w)-(int)cursor.xvel+1);
+ }
+ printf("%u, %u\n%u\n%i, %i\n%07.06f, %07.06f\n\0", cursor.clx, cursor.cly, cursor.gnded, cursor.pos.x, cursor.pos.y, cursor.xvel, cursor.yvel);
+ } else {
+ cursor.c1 = cursor.pos.fx;
+ cursor.c2 = cursor.pos.fx+cursor.w;
+ cursor.d1 = cursor.pos.fy;
+ cursor.d2 = cursor.pos.fy+cursor.h;
+ floor.c1 = floor.pos.fx;
+ floor.c2 = floor.pos.fx+floor.w;
+ floor.d1 = floor.pos.fy;
+ floor.d2 = floor.pos.fy+floor.h;
+
+ cursor.gnded = (cursor.d2 == floor.d1-cursor.yvel-1) ? 1 : 0;
+ cursor.clx = ((cursor.c2 > floor.c1-cursor.xvel-1 && cursor.d2 > floor.d1) && (cursor.c1 < floor.c2-cursor.xvel+1 && cursor.d1 < floor.d2)) ? 1 : 0;
+ cursor.cly = ((cursor.d2 > floor.d1-cursor.yvel-1 && cursor.c2 > floor.c1) && (cursor.d1 < floor.d2-cursor.yvel+1 && cursor.c1 < floor.c2)) ? 1 : 0;
+
+ if (cursor.clx) {
+ if (cursor.c2 > floor.c1-cursor.xvel-1 && cursor.xvel > 0)
+ cursor.pos.fx = (floor.pos.fx-cursor.xvel)-(double)cursor.w-1;
+ else if (cursor.c1 < floor.c2-cursor.xvel+1 && cursor.xvel < 0)
+ cursor.pos.fx = (floor.pos.fx+(double)floor.w)-cursor.xvel+1;
+ cursor.xvel = 0;
+ }
+ if (cursor.cly) {
+ if (cursor.d2 > floor.d1-cursor.yvel-1 && cursor.yvel > 0)
+ cursor.pos.fy = (floor.pos.fy-cursor.yvel)-(double)cursor.h-1;
+ else if (cursor.d1 < floor.d2-cursor.yvel+1 && cursor.yvel < 0)
+ cursor.pos.fy = (floor.pos.fy+(double)floor.h)-cursor.yvel+1;
+ cursor.yvel = 0;
+ }
+ if (verbose >= 1) {
+ printf("cursor.gnded: %u\nclx: %u, cly: %u\n", cursor.gnded, cursor.clx, cursor.cly);
+ printf("fx: %07.06f, fy: %07.06f\n", cursor.pos.fx, cursor.pos.fy);
+ printf("floor.fx: %07.06f, floor.fy: %07.06f\n", floor.pos.fx, floor.pos.fy);
+ }
+ printf("%u, %u\n%u\n%07.06f, %07.06f\n%07.06f, %07.06f\n\0", cursor.clx, cursor.cly, cursor.gnded, cursor.pos.fx, cursor.pos.fy, cursor.xvel, cursor.yvel);
+ }
+ return 0;
+}
+
+
+int main(int argc, char **argv) {
+ int c;
+ /* Enable custom error messages, and optional arguments/ */
+ opterr = 0;
+ /* Get options. */
+ while ((c = getopt(argc, argv, opts)) != -1) {
+ switch(c) {
+ case 'c':
+ colltype = atoi(optarg);
+ break;
+ case 'v':
+ verbose = atoi(optarg);
+ break;
+ case 'h':
+ usage();
+ return 2;
+ case '?':
+ if (isprint(optopt)) {
+ if (optopt == 'c') {
+ fprintf(stderr, "Setting colltype to default.\n");
+ colltype = -1;
+ break;
+ } else if (optopt == 'v') {
+ fprintf(stderr, "Enabling single level verbosity.\n");
+ verbose = 1;
+ break;
+ } else {
+ fprintf(stderr
+ , "The option that you have typed in, which in this case\n"
+ "is -%c, does not exist.\n"
+ "Try looking at the help message, or RTFM, next time.\n"
+ , optopt);
+ }
+ } else {
+ fprintf(stderr
+ , "What the fuck are you trying to type in, a binary blob?\n"
+ "Because of this, clld will exit, so, stop acting like a\n"
+ "jackass.\n");
+ }
+ return -1;
+ default: ;
+ }
+ }
+
+ /* Create the Cursor, and the Floor */
+ struct colis cursor;
+ struct colis floor;
+ colltype = THM;
+ cursor.h = 16;
+ cursor.w = 16;
+ cursor.pos.x = 17;
+ cursor.pos.y = 32;
+ cursor.xvel = 1;
+ cursor.yvel = 0;
+ floor.w = 16;
+ floor.h = 16;
+ floor.flp = 0;
+ int hmpeak;
+ if (colltype == THM) {
+ floor.heightmap = malloc(sizeof(uint8_t *)*floor.w);
+ for (int i = 0; i <floor.w; i++)
+ floor.heightmap[i] = i+1;
+ hmpeak = floor.heightmap[floor.w-1];
+ }
+ uint8_t flt = 0;
+ floor.pos.x = 32;
+ floor.pos.y = 32;
+
+ if (colltype == THM)
+ thm(flt, hmpeak, cursor, floor);
+ /* Axis Aligned Bounding Box Collision. */
+ if (colltype == AABB)
+ aabb(flt, cursor, floor);
+ /*uint8_t a = 0;
+ unsigned int i = 0;
+ free(buf);*/
+ if(colltype == THM) {
+ free(floor.heightmap);
+ }
+ fflush(stdout);
+
+ return 0;
+}
diff --git a/clld.c b/clld.c
index 0556bdd..6cef7b5 100644
--- a/clld.c
+++ b/clld.c
@@ -31,6 +31,54 @@ int verbose = 0;
/* Options string. */
const char *opts = "c:v:h";
+struct pos {
+ int x;
+ int y;
+ int z;
+ double fx;
+ double fy;
+ double fz;
+};
+
+struct colis {
+ /* Cursor/Floor's width, and height */
+ int w;
+ int h;
+
+ /* Cursor's X, and Y velocity. */
+ double xvel;
+ double yvel;
+
+ /* Cursor/Floor's coordinates. */
+ struct pos pos;
+
+ /* The four corners of either the Cursor, or the Floor. */
+ int a1;
+ int a2;
+ int b1;
+ int b2;
+
+ /* The four floating point corners of either the Cursor, or the Floor. */
+ double c1;
+ double c2;
+ double d1;
+ double d2;
+
+ /* Heightmap, used in Tile Heightmap collision. */
+ uint8_t *heightmap;
+
+ /* X axis collision. */
+ unsigned int clx : 1;
+
+ /* Y axis collision. */
+ unsigned int cly : 1;
+
+ /* Cursor is on the ground. */
+ unsigned int gnded : 1;
+
+ /* Vertical flip flag. */
+ unsigned int flp : 1;
+};
static int usage() {
printf(
@@ -47,56 +95,204 @@ static int usage() {
return 0;
}
-int main(int argc, char **argv) {
- struct pos {
- int x;
- int y;
- int z;
- double fx;
- double fy;
- double fz;
- };
-
- struct colis {
- /* Cursor/Floor's width, and height */
- int w;
- int h;
-
- /* Cursor's X, and Y velocity. */
- double xvel;
- double yvel;
-
- /* Cursor/Floor's coordinates. */
- struct pos pos;
-
- /* The four corners of either the Cursor, or the Floor. */
- int a1;
- int a2;
- int b1;
- int b2;
-
- /* The four floating point corners of either the Cursor, or the Floor. */
- double c1;
- double c2;
- double d1;
- double d2;
-
- /* Heightmap, used in Tile Heightmap collision. */
- uint8_t *heightmap;
-
- /* X axis collision. */
- unsigned int clx : 1;
-
- /* Y axis collision. */
- unsigned int cly : 1;
-
- /* Cursor is on the ground. */
- unsigned int gnded : 1;
-
- /* Vertical flip flag. */
- unsigned int flp : 1;
- };
+/* Tile Heightmap Collision. */
+int thm(uint8_t flt, int hmpeak, struct colis cursor, struct colis floor) {
+ int newy = 0;
+ if (!flt) {
+ cursor.a1 = cursor.pos.x;
+ cursor.a2 = cursor.pos.x+cursor.w;
+ cursor.b1 = cursor.pos.y;
+ cursor.b2 = cursor.pos.y+cursor.h;
+ floor.a1 = floor.pos.x;
+ floor.a2 = floor.pos.x+floor.w;
+ floor.b1 = floor.pos.y;
+ floor.b2 = floor.pos.y+floor.h;
+
+ cursor.clx = ((cursor.a2 > floor.a1-(int)cursor.xvel-1 && cursor.b2 > floor.b1) && (cursor.a1 < (floor.a2-cursor.w)-(int)cursor.xvel+1 && cursor.b1 < floor.b2)) ? 1 : 0;
+ /* Check for a collision, on the y axis. */
+ cursor.cly = ((cursor.b2 >= (floor.b1-hmpeak)-(int)cursor.yvel && cursor.a2 >= floor.a1) && (cursor.b1 <= (floor.b2+hmpeak)-(int)cursor.yvel && cursor.a1 <= floor.a2)) ? 1 : 0;
+
+ if (cursor.clx) {
+ if (cursor.a2-floor.a1 < 0 || cursor.a2-floor.a1 > floor.w) {
+ /* Is the Cursor coming from the left? */
+ if (cursor.a2 > floor.a1-(int)cursor.xvel-1 && floor.b2-cursor.b2 < (int)floor.heightmap[0] && !floor.flp && cursor.xvel > 0)
+ cursor.pos.x = (floor.pos.x-(int)cursor.xvel)-cursor.w-1;
+ else if (cursor.a1 < (floor.a2-cursor.w)-(int)cursor.xvel+1 && floor.b2-cursor.b2 < (int)floor.heightmap[floor.w-1] && !floor.flp && cursor.xvel < 0)
+ cursor.pos.x = (floor.a2-cursor.w)-(int)cursor.xvel+1;
+ /* Is the Cursor coming from the right? */
+ if (cursor.a1 < (floor.a2-cursor.w)-(int)cursor.xvel+1 && cursor.b1-floor.b1 < 0 && floor.flp && cursor.xvel < 0)
+ cursor.pos.x = (floor.a2-cursor.w)-(int)cursor.xvel+1;
+ else if (cursor.a2 > floor.a1-(int)cursor.xvel-1 && cursor.b1-floor.b1 < 0 && floor.flp && cursor.xvel > 0)
+ cursor.pos.x = (floor.pos.x-(int)cursor.xvel)-cursor.w-1;
+ cursor.xvel = 0;
+ }
+ }
+ if (cursor.cly) {
+ if (cursor.a2-floor.a1 < floor.w) {
+ cursor.yvel = 0;
+ newy = (int)floor.heightmap[cursor.a2-floor.a1];
+ /* Is the Floor, really a floor? */
+ if (cursor.b2 > (floor.b2-hmpeak)-(int)cursor.yvel && floor.b2-cursor.b2 >= 0 && !floor.flp)
+ cursor.pos.y = ((floor.b2-cursor.h)-newy)-(int)cursor.yvel;
+ else if (cursor.b1 < floor.b2-(int)cursor.yvel+1 && floor.b2-cursor.b1 <= 0 && !floor.flp)
+ cursor.pos.y = (floor.pos.y+floor.h)-(int)cursor.yvel+1;
+ /* Is the Floor, actually a ceiling? */
+ if (cursor.b1 < (floor.b1+hmpeak)-(int)cursor.yvel && cursor.b1-floor.b1 >= 0 && floor.flp)
+ cursor.pos.y = (floor.pos.y+newy)-(int)cursor.yvel;
+ else if (cursor.b2 > floor.b1-(int)cursor.yvel-1 && cursor.b2-floor.b1 < 0 && cursor.yvel > 0 && floor.flp)
+ cursor.pos.y = (floor.pos.y-(int)cursor.yvel-1)-cursor.h;
+ }
+ }
+ cursor.gnded = (cursor.pos.y == ((floor.b2-cursor.h)-newy)-(int)cursor.yvel) ? 1 : 0;
+ if (verbose >= 1) {
+ printf(
+ "cursor.a1-(floor.a2-(floor.w/2)): %i\n"
+ "cursor.a2-(floor.a2-(floor.w/2)): %i\n"
+ "(cursor.a2-(cursor.w/2))-(floor.a2-(floor.w/2)): %i\n"
+ "(cursor.a2-(cursor.w/2)): %i\n"
+ , cursor.a1-(floor.a2-(floor.w/2))
+ , cursor.a2-(floor.a2-(floor.w/2))
+ , (cursor.a2-(cursor.w/2))-(floor.a2-(floor.w/2))
+ , (cursor.a2-(cursor.w/2)));
+ }
+ printf("cursor.w: %i, cursor.h: %i\n", cursor.w, cursor.h);
+ printf("%u, %u\n%u\n%i\n%i, %i\n%07.06f, %07.06f\n", cursor.clx, cursor.cly, cursor.gnded, newy, cursor.pos.x, cursor.pos.y, cursor.xvel, cursor.yvel);
+ } else {
+ cursor.c1 = cursor.pos.fx;
+ cursor.c2 = cursor.pos.fx+cursor.w;
+ cursor.d1 = cursor.pos.fy;
+ cursor.d2 = cursor.pos.fy+cursor.h;
+ floor.c1 = floor.pos.fx;
+ floor.c2 = floor.pos.fx+floor.w;
+ floor.d1 = floor.pos.fy;
+ floor.d2 = floor.pos.fy+floor.h;
+
+ cursor.clx = ((cursor.c2 > floor.c1-cursor.xvel-1 && cursor.d2 > floor.d1) && (cursor.c1 < (floor.c2-cursor.w)-cursor.xvel+1 && cursor.d1 < floor.d2)) ? 1 : 0;
+ /* Check for a collision, on the y axis. */
+ cursor.cly = ((cursor.d2 >= (floor.d1-hmpeak)-cursor.yvel && cursor.c2 >= floor.c1) && (cursor.d1 <= (floor.d2+hmpeak)-cursor.yvel && cursor.c1 <= floor.c2)) ? 1 : 0;
+
+ if (cursor.clx) {
+ if (cursor.c2-floor.c1 < -1 || cursor.c2-floor.c1 > floor.w) {
+ /* Is the Cursor coming from the left? */
+ if (cursor.c2 > floor.c1-cursor.xvel-1 && floor.d2-cursor.d2 < (int)floor.heightmap[0] && !floor.flp && cursor.xvel > 0)
+ cursor.pos.fx = (floor.pos.x-cursor.xvel)-cursor.w-1;
+ else if (cursor.c1 < (floor.c2-cursor.w)-cursor.xvel+1 && floor.d2-cursor.d2 < (int)floor.heightmap[floor.w-1] && !floor.flp && cursor.xvel < 0)
+ cursor.pos.fx = (floor.c2-cursor.w)-cursor.xvel+1;
+ /* Is the Cursor coming from the right? */
+ if (cursor.c1 < (floor.c2-cursor.w)-cursor.xvel+1 && cursor.d1-floor.d1 < 0 && floor.flp && cursor.xvel < 0)
+ cursor.pos.fx = (floor.c2-cursor.w)-cursor.xvel+1;
+ else if (cursor.c2 > floor.c1-cursor.xvel-1 && cursor.d1-floor.d1 < 0 && floor.flp && cursor.xvel > 0)
+ cursor.pos.fx = (floor.pos.x-cursor.xvel)-cursor.w-1;
+ cursor.xvel = 0;
+ }
+ }
+ if (cursor.cly) {
+ if (cursor.c2-floor.c1 < floor.w) {
+ cursor.yvel = 0;
+ newy = (int)floor.heightmap[(int)cursor.c2-(int)floor.c1];
+ /* Is the Floor, really a floor? */
+ if (cursor.d2 > (floor.d2-hmpeak)-cursor.yvel && floor.d2-cursor.d2 >= 0 && !floor.flp)
+ cursor.pos.fy = ((floor.d2-cursor.h)-newy)-cursor.yvel;
+ else if (cursor.d1 < floor.d2-cursor.yvel+1 && floor.d2-cursor.d1 <= 0 && !floor.flp)
+ cursor.pos.fy = (floor.d2)-cursor.yvel+1;
+ /* Is the Floor, actually a ceiling? */
+ if (cursor.d1 < (floor.d1+hmpeak)-cursor.yvel && cursor.d1-floor.d1 >= 0 && floor.flp)
+ cursor.pos.fy = (floor.pos.fy+newy)-cursor.yvel;
+ else if (cursor.d2 > floor.d1-cursor.yvel-1 && cursor.d2-floor.d1 < 0 && cursor.yvel > 0 && floor.flp)
+ cursor.pos.fy = (floor.pos.fy-cursor.yvel-1)-cursor.h;
+ }
+ }
+ cursor.gnded = (cursor.pos.fy == ((floor.d2-cursor.h)-newy)-cursor.yvel) ? 1 : 0;
+ printf("cursor.c2-floor.c1: %07.06f\n", cursor.c2-floor.c1);
+ printf("%u, %u\n%u\n%i\n%07.06f, %07.06f\n%07.06f, %07.06f\n", cursor.clx, cursor.cly, cursor.gnded, newy, cursor.pos.fx, cursor.pos.fy, cursor.xvel, cursor.yvel);
+ }
+ return 0;
+}
+
+/* Axis Aligned Bounding Box Collision. */
+int aabb(uint8_t flt, struct colis cursor, struct colis floor) {
+ if (!flt) {
+ cursor.a1 = cursor.pos.x;
+ cursor.a2 = cursor.pos.x+cursor.w;
+ cursor.b1 = cursor.pos.y;
+ cursor.b2 = cursor.pos.y+cursor.h;
+ floor.a1 = floor.pos.x;
+ floor.a2 = floor.pos.x+floor.w;
+ floor.b1 = floor.pos.y;
+ floor.b2 = floor.pos.y+floor.h;
+ /* Is the Cursor is on the ground? */
+ cursor.gnded = (cursor.b2 == floor.b1-(int)cursor.yvel-1) ? 1 : 0;
+
+ /* Check for collisions, on both axies. */
+ cursor.clx = ((cursor.a2 > floor.a1-(int)cursor.xvel-1 && cursor.b2 > floor.b1) && (cursor.a1 < floor.a2-(int)cursor.xvel+1 && cursor.b1 < floor.b2)) ? 1 : 0;
+ cursor.cly = ((cursor.b2 > floor.b1-(int)cursor.yvel-1 && cursor.a2 > floor.a1) && (cursor.b1 < floor.b2-(int)cursor.yvel+1 && cursor.a1 < floor.a2)) ? 1 : 0;
+
+ if (cursor.clx) {
+ /* Is the Cursor coming from the left? */
+ if (cursor.a2 > floor.a1-(int)cursor.xvel-1 && cursor.xvel > 0)
+ cursor.pos.x = (floor.pos.x-(int)cursor.xvel)-cursor.w-1;
+ /* Is the Cursor coming from the right? */
+ else if (cursor.a1 < floor.a2-(int)cursor.xvel+1 && cursor.xvel < 0)
+ cursor.pos.x = (floor.pos.x+floor.w)-(int)cursor.xvel+1;
+ cursor.xvel = 0;
+ }
+ if (cursor.cly) {
+ /* Is the Cursor coming from the top? */
+ if (cursor.b2 > floor.b1-(int)cursor.yvel-1 && cursor.yvel > 0)
+ cursor.pos.y = (floor.pos.y-(int)cursor.yvel)-cursor.h-1;
+ /* Is the Cursor coming from the bottom? */
+ else if (cursor.b1 < floor.b2-(int)cursor.yvel+1 && cursor.yvel < 0)
+ cursor.pos.y = (floor.pos.y+floor.h)-(int)cursor.yvel+1;
+ cursor.yvel = 0;
+ }
+
+ if (verbose >= 1) {
+ printf("cursor.gnded: %u\nclx: %u, cly: %u\n", cursor.gnded, cursor.clx, cursor.cly);
+ printf("x: %i, y: %i\n", cursor.pos.x, cursor.pos.y);
+ printf("floor.x: %i, floor.y: %i\n", floor.pos.x, floor.pos.y);
+ printf ("r: %i\n", (floor.pos.x+floor.w)-(int)cursor.xvel+1);
+ }
+ /*printf("cursor.w: %i, cursor.h: %i\n", cursor.w, cursor.h);*/
+ printf("%u, %u\n%u\n%i, %i\n%07.06f, %07.06f\n", cursor.clx, cursor.cly, cursor.gnded, cursor.pos.x, cursor.pos.y, cursor.xvel, cursor.yvel);
+ } else {
+ cursor.c1 = cursor.pos.fx;
+ cursor.c2 = cursor.pos.fx+cursor.w;
+ cursor.d1 = cursor.pos.fy;
+ cursor.d2 = cursor.pos.fy+cursor.h;
+ floor.c1 = floor.pos.fx;
+ floor.c2 = floor.pos.fx+floor.w;
+ floor.d1 = floor.pos.fy;
+ floor.d2 = floor.pos.fy+floor.h;
+
+ cursor.gnded = (cursor.d2 == floor.d1-cursor.yvel-1) ? 1 : 0;
+ cursor.clx = ((cursor.c2 > floor.c1-cursor.xvel-1 && cursor.d2 > floor.d1) && (cursor.c1 < floor.c2-cursor.xvel+1 && cursor.d1 < floor.d2)) ? 1 : 0;
+ cursor.cly = ((cursor.d2 > floor.d1-cursor.yvel-1 && cursor.c2 > floor.c1) && (cursor.d1 < floor.d2-cursor.yvel+1 && cursor.c1 < floor.c2)) ? 1 : 0;
+
+ if (cursor.clx) {
+ if (cursor.c2 > floor.c1-cursor.xvel-1 && cursor.xvel > 0)
+ cursor.pos.fx = (floor.pos.fx-cursor.xvel)-(double)cursor.w-1;
+ else if (cursor.c1 < floor.c2-cursor.xvel+1 && cursor.xvel < 0)
+ cursor.pos.fx = (floor.pos.fx+(double)floor.w)-cursor.xvel+1;
+ cursor.xvel = 0;
+ }
+ if (cursor.cly) {
+ if (cursor.d2 > floor.d1-cursor.yvel-1 && cursor.yvel > 0)
+ cursor.pos.fy = (floor.pos.fy-cursor.yvel)-(double)cursor.h-1;
+ else if (cursor.d1 < floor.d2-cursor.yvel+1 && cursor.yvel < 0)
+ cursor.pos.fy = (floor.pos.fy+(double)floor.h)-cursor.yvel+1;
+ cursor.yvel = 0;
+ }
+ if (verbose >= 1) {
+ printf("cursor.gnded: %u\nclx: %u, cly: %u\n", cursor.gnded, cursor.clx, cursor.cly);
+ printf("fx: %07.06f, fy: %07.06f\n", cursor.pos.fx, cursor.pos.fy);
+ printf("floor.fx: %07.06f, floor.fy: %07.06f\n", floor.pos.fx, floor.pos.fy);
+ }
+ printf("%u, %u\n%u\n%07.06f, %07.06f\n%07.06f, %07.06f\n", cursor.clx, cursor.cly, cursor.gnded, cursor.pos.fx, cursor.pos.fy, cursor.xvel, cursor.yvel);
+ }
+ return 0;
+}
+int main(int argc, char **argv) {
int c;
/* Enable custom error messages, and optional arguments/ */
opterr = 0;
@@ -259,199 +455,11 @@ int main(int argc, char **argv) {
cursor.yvel = atof(strtok(NULL, "\n"));
}
- /* Tile Heightmap Collision. */
- if (colltype == THM && coll) {
- if (!flt) {
- cursor.a1 = cursor.pos.x;
- cursor.a2 = cursor.pos.x+cursor.w;
- cursor.b1 = cursor.pos.y;
- cursor.b2 = cursor.pos.y+cursor.h;
- floor.a1 = floor.pos.x;
- floor.a2 = floor.pos.x+floor.w;
- floor.b1 = floor.pos.y;
- floor.b2 = floor.pos.y+floor.h;
-
- cursor.clx = ((cursor.a2 > floor.a1-(int)cursor.xvel-1 && cursor.b2 > floor.b1) && (cursor.a1 < (floor.a2-cursor.w)-(int)cursor.xvel+1 && cursor.b1 < floor.b2)) ? 1 : 0;
- /* Check for a collision, on the y axis. */
- cursor.cly = ((cursor.b2 >= (floor.b1-hmpeak)-(int)cursor.yvel && cursor.a2 >= floor.a1) && (cursor.b1 <= (floor.b2+hmpeak)-(int)cursor.yvel && cursor.a1 <= floor.a2)) ? 1 : 0;
-
- int newy = 0;
- if (cursor.clx) {
- if (cursor.a2-floor.a1 < 0 || cursor.a2-floor.a1 > floor.w) {
- /* Is the Cursor coming from the left? */
- if (cursor.a2 > floor.a1-(int)cursor.xvel-1 && floor.b2-cursor.b2 < (int)floor.heightmap[0] && !floor.flp && cursor.xvel > 0)
- cursor.pos.x = (floor.pos.x-(int)cursor.xvel)-cursor.w-1;
- else if (cursor.a1 < (floor.a2-cursor.w)-(int)cursor.xvel+1 && floor.b2-cursor.b2 < (int)floor.heightmap[floor.w-1] && !floor.flp && cursor.xvel < 0)
- cursor.pos.x = (floor.a2-cursor.w)-(int)cursor.xvel+1;
- /* Is the Cursor coming from the right? */
- if (cursor.a1 < (floor.a2-cursor.w)-(int)cursor.xvel+1 && cursor.b1-floor.b1 < 0 && floor.flp && cursor.xvel < 0)
- cursor.pos.x = (floor.a2-cursor.w)-(int)cursor.xvel+1;
- else if (cursor.a2 > floor.a1-(int)cursor.xvel-1 && cursor.b1-floor.b1 < 0 && floor.flp && cursor.xvel > 0)
- cursor.pos.x = (floor.pos.x-(int)cursor.xvel)-cursor.w-1;
- cursor.xvel = 0;
- }
- }
- if (cursor.cly) {
- if (cursor.a2-floor.a1 < floor.w) {
- cursor.yvel = 0;
- newy = (int)floor.heightmap[cursor.a2-floor.a1];
- /* Is the Floor, really a floor? */
- if (cursor.b2 > (floor.b2-hmpeak)-(int)cursor.yvel && floor.b2-cursor.b2 >= 0 && !floor.flp)
- cursor.pos.y = ((floor.b2-cursor.h)-newy)-(int)cursor.yvel;
- else if (cursor.b1 < floor.b2-(int)cursor.yvel+1 && floor.b2-cursor.b1 <= 0 && !floor.flp)
- cursor.pos.y = (floor.pos.y+floor.h)-(int)cursor.yvel+1;
- /* Is the Floor, actually a ceiling? */
- if (cursor.b1 < (floor.b1+hmpeak)-(int)cursor.yvel && cursor.b1-floor.b1 >= 0 && floor.flp)
- cursor.pos.y = (floor.pos.y+newy)-(int)cursor.yvel;
- else if (cursor.b2 > floor.b1-(int)cursor.yvel-1 && cursor.b2-floor.b1 < 0 && cursor.yvel > 0 && floor.flp)
- cursor.pos.y = (floor.pos.y-(int)cursor.yvel-1)-cursor.h;
- }
- }
- cursor.gnded = (cursor.pos.y == ((floor.b2-cursor.h)-newy)-(int)cursor.yvel) ? 1 : 0;
- if (verbose >= 1) {
- printf(
- "cursor.a1-(floor.a2-(floor.w/2)): %i\n"
- "cursor.a2-(floor.a2-(floor.w/2)): %i\n"
- "(cursor.a2-(cursor.w/2))-(floor.a2-(floor.w/2)): %i\n"
- "(cursor.a2-(cursor.w/2)): %i\n"
- , cursor.a1-(floor.a2-(floor.w/2))
- , cursor.a2-(floor.a2-(floor.w/2))
- , (cursor.a2-(cursor.w/2))-(floor.a2-(floor.w/2))
- , (cursor.a2-(cursor.w/2)));
- }
- printf("%u, %u\n%u\n%i\n%i, %i\n%07.06f, %07.06f\n", cursor.clx, cursor.cly, cursor.gnded, newy, cursor.pos.x, cursor.pos.y, cursor.xvel, cursor.yvel);
- } else {
- cursor.c1 = cursor.pos.fx;
- cursor.c2 = cursor.pos.fx+cursor.w;
- cursor.d1 = cursor.pos.fy;
- cursor.d2 = cursor.pos.fy+cursor.h;
- floor.c1 = floor.pos.fx;
- floor.c2 = floor.pos.fx+floor.w;
- floor.d1 = floor.pos.fy;
- floor.d2 = floor.pos.fy+floor.h;
-
- cursor.clx = ((cursor.c2 > floor.c1-cursor.xvel-1 && cursor.d2 > floor.d1) && (cursor.c1 < (floor.c2-cursor.w)-cursor.xvel+1 && cursor.d1 < floor.d2)) ? 1 : 0;
- /* Check for a collision, on the y axis. */
- cursor.cly = ((cursor.d2 >= (floor.d1-hmpeak)-cursor.yvel && cursor.c2 >= floor.c1) && (cursor.d1 <= (floor.d2+hmpeak)-cursor.yvel && cursor.c1 <= floor.c2)) ? 1 : 0;
-
- int newy = 0;
- if (cursor.clx) {
- if (cursor.c2-floor.c1 < -1 || cursor.c2-floor.c1 > floor.w) {
- /* Is the Cursor coming from the left? */
- if (cursor.c2 > floor.c1-cursor.xvel-1 && floor.d2-cursor.d2 < (int)floor.heightmap[0] && !floor.flp && cursor.xvel > 0)
- cursor.pos.fx = (floor.pos.x-cursor.xvel)-cursor.w-1;
- else if (cursor.c1 < (floor.c2-cursor.w)-cursor.xvel+1 && floor.d2-cursor.d2 < (int)floor.heightmap[floor.w-1] && !floor.flp && cursor.xvel < 0)
- cursor.pos.fx = (floor.c2-cursor.w)-cursor.xvel+1;
- /* Is the Cursor coming from the right? */
- if (cursor.c1 < (floor.c2-cursor.w)-cursor.xvel+1 && cursor.d1-floor.d1 < 0 && floor.flp && cursor.xvel < 0)
- cursor.pos.fx = (floor.c2-cursor.w)-cursor.xvel+1;
- else if (cursor.c2 > floor.c1-cursor.xvel-1 && cursor.d1-floor.d1 < 0 && floor.flp && cursor.xvel > 0)
- cursor.pos.fx = (floor.pos.x-cursor.xvel)-cursor.w-1;
- cursor.xvel = 0;
- }
- }
- if (cursor.cly) {
- if (cursor.c2-floor.c1 < floor.w) {
- cursor.yvel = 0;
- newy = (int)floor.heightmap[(int)cursor.c2-(int)floor.c1];
- /* Is the Floor, really a floor? */
- if (cursor.d2 > (floor.d2-hmpeak)-cursor.yvel && floor.d2-cursor.d2 >= 0 && !floor.flp)
- cursor.pos.fy = ((floor.d2-cursor.h)-newy)-cursor.yvel;
- else if (cursor.d1 < floor.d2-cursor.yvel+1 && floor.d2-cursor.d1 <= 0 && !floor.flp)
- cursor.pos.fy = (floor.d2)-cursor.yvel+1;
- /* Is the Floor, actually a ceiling? */
- if (cursor.d1 < (floor.d1+hmpeak)-cursor.yvel && cursor.d1-floor.d1 >= 0 && floor.flp)
- cursor.pos.fy = (floor.pos.fy+newy)-cursor.yvel;
- else if (cursor.d2 > floor.d1-cursor.yvel-1 && cursor.d2-floor.d1 < 0 && cursor.yvel > 0 && floor.flp)
- cursor.pos.fy = (floor.pos.fy-cursor.yvel-1)-cursor.h;
- }
- }
- cursor.gnded = (cursor.pos.fy == ((floor.d2-cursor.h)-newy)-cursor.yvel) ? 1 : 0;
- printf("cursor.c2-floor.c1: %07.06f\n", cursor.c2-floor.c1);
- printf("%u, %u\n%u\n%i\n%07.06f, %07.06f\n%07.06f, %07.06f\n", cursor.clx, cursor.cly, cursor.gnded, newy, cursor.pos.fx, cursor.pos.fy, cursor.xvel, cursor.yvel);
- }
- }
-
- /* Axis Aligned Bounding Box Collision. */
- if (colltype == AABB && coll) {
- if (!flt) {
- cursor.a1 = cursor.pos.x;
- cursor.a2 = cursor.pos.x+cursor.w;
- cursor.b1 = cursor.pos.y;
- cursor.b2 = cursor.pos.y+cursor.h;
- floor.a1 = floor.pos.x;
- floor.a2 = floor.pos.x+floor.w;
- floor.b1 = floor.pos.y;
- floor.b2 = floor.pos.y+floor.h;
- /* Is the Cursor is on the ground? */
- cursor.gnded = (cursor.b2 == floor.b1-(int)cursor.yvel-1) ? 1 : 0;
-
- /* Check for collisions, on both axies. */
- cursor.clx = ((cursor.a2 > floor.a1-(int)cursor.xvel-1 && cursor.b2 > floor.b1) && (cursor.a1 < floor.a2-(int)cursor.xvel+1 && cursor.b1 < floor.b2)) ? 1 : 0;
- cursor.cly = ((cursor.b2 > floor.b1-(int)cursor.yvel-1 && cursor.a2 > floor.a1) && (cursor.b1 < floor.b2-(int)cursor.yvel+1 && cursor.a1 < floor.a2)) ? 1 : 0;
-
- if (cursor.clx) {
- /* Is the Cursor coming from the left? */
- if (cursor.a2 > floor.a1-(int)cursor.xvel-1 && cursor.xvel > 0)
- cursor.pos.x = (floor.pos.x-(int)cursor.xvel)-cursor.w-1;
- /* Is the Cursor coming from the right? */
- else if (cursor.a1 < floor.a2-(int)cursor.xvel+1 && cursor.xvel < 0)
- cursor.pos.x = (floor.pos.x+floor.w)-(int)cursor.xvel+1;
- cursor.xvel = 0;
- }
- if (cursor.cly) {
- /* Is the Cursor coming from the top? */
- if (cursor.b2 > floor.b1-(int)cursor.yvel-1 && cursor.yvel > 0)
- cursor.pos.y = (floor.pos.y-(int)cursor.yvel)-cursor.h-1;
- /* Is the Cursor coming from the bottom? */
- else if (cursor.b1 < floor.b2-(int)cursor.yvel+1 && cursor.yvel < 0)
- cursor.pos.y = (floor.pos.y+floor.h)-(int)cursor.yvel+1;
- cursor.yvel = 0;
- }
+ if (colltype == THM && coll)
+ thm(flt, hmpeak, cursor, floor);
- if (verbose >= 1) {
- printf("cursor.gnded: %u\nclx: %u, cly: %u\n", cursor.gnded, cursor.clx, cursor.cly);
- printf("x: %i, y: %i\n", cursor.pos.x, cursor.pos.y);
- printf("floor.x: %i, floor.y: %i\n", floor.pos.x, floor.pos.y);
- printf ("r: %i\n", (floor.pos.x+floor.w)-(int)cursor.xvel+1);
- }
- printf("%u, %u\n%u\n%i, %i\n%07.06f, %07.06f\n\0", cursor.clx, cursor.cly, cursor.gnded, cursor.pos.x, cursor.pos.y, cursor.xvel, cursor.yvel);
- } else {
- cursor.c1 = cursor.pos.fx;
- cursor.c2 = cursor.pos.fx+cursor.w;
- cursor.d1 = cursor.pos.fy;
- cursor.d2 = cursor.pos.fy+cursor.h;
- floor.c1 = floor.pos.fx;
- floor.c2 = floor.pos.fx+floor.w;
- floor.d1 = floor.pos.fy;
- floor.d2 = floor.pos.fy+floor.h;
-
- cursor.gnded = (cursor.d2 == floor.d1-cursor.yvel-1) ? 1 : 0;
- cursor.clx = ((cursor.c2 > floor.c1-cursor.xvel-1 && cursor.d2 > floor.d1) && (cursor.c1 < floor.c2-cursor.xvel+1 && cursor.d1 < floor.d2)) ? 1 : 0;
- cursor.cly = ((cursor.d2 > floor.d1-cursor.yvel-1 && cursor.c2 > floor.c1) && (cursor.d1 < floor.d2-cursor.yvel+1 && cursor.c1 < floor.c2)) ? 1 : 0;
-
- if (cursor.clx) {
- if (cursor.c2 > floor.c1-cursor.xvel-1 && cursor.xvel > 0)
- cursor.pos.fx = (floor.pos.fx-cursor.xvel)-(double)cursor.w-1;
- else if (cursor.c1 < floor.c2-cursor.xvel+1 && cursor.xvel < 0)
- cursor.pos.fx = (floor.pos.fx+(double)floor.w)-cursor.xvel+1;
- cursor.xvel = 0;
- }
- if (cursor.cly) {
- if (cursor.d2 > floor.d1-cursor.yvel-1 && cursor.yvel > 0)
- cursor.pos.fy = (floor.pos.fy-cursor.yvel)-(double)cursor.h-1;
- else if (cursor.d1 < floor.d2-cursor.yvel+1 && cursor.yvel < 0)
- cursor.pos.fy = (floor.pos.fy+(double)floor.h)-cursor.yvel+1;
- cursor.yvel = 0;
- }
- if (verbose >= 1) {
- printf("cursor.gnded: %u\nclx: %u, cly: %u\n", cursor.gnded, cursor.clx, cursor.cly);
- printf("fx: %07.06f, fy: %07.06f\n", cursor.pos.fx, cursor.pos.fy);
- printf("floor.fx: %07.06f, floor.fy: %07.06f\n", floor.pos.fx, floor.pos.fy);
- }
- printf("%u, %u\n%u\n%07.06f, %07.06f\n%07.06f, %07.06f\n\0", cursor.clx, cursor.cly, cursor.gnded, cursor.pos.fx, cursor.pos.fy, cursor.xvel, cursor.yvel);
- }
- }
+ if (colltype == AABB && coll)
+ aabb(flt, cursor, floor);
}
uint8_t a = 0;
unsigned int i = 0;